A reward for beating the campaign? (Armor)

In Halo 5 you did not get anything for beating the campaign, which sucked compared to halo 3 where you unlocked a cool armor for finishing the campaign. Whether it was EVA or EOD. Does anybody else want to gain armour from beating the campaign on normal or legendary?

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Why not an unlock for finishing on each difficulty? They don’t stack either, that’ll give the campaign more exciting reasons for multiple playthroughs :smiley: Actually, know I think about it, I’d like to see unlocks tied with loads of different things. Each achievement could come with a new piece of armour or a colour? Each rank gets you something shiny? Basically everything you do means your working towards an unlock of some kind.

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Beating campaign should definitely have somekind of reward, but the amount shouldn’t definitely go above 2 to keep the armor set count down a bit to keep somekind of meaning to gaining armor, same with the rank unlocks.
And as to why armor sets should be fewer in numbers is that development resources could be focused on cherry picking sets and fine tuning them to avoid H5g situation of hundreds of sets with only few of them being recognizeable in even the slightest sense.

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I’d like that, adds an extra reward besides just an achievement. Plus it helps get the MP only people play it of they want it.

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> 2533275031939856;4:
> I’d like that, adds an extra reward besides just an achievement. Plus it helps get the MP only people play it of they want it.

Precisely. The more unlocks the better :smiley:

This would definitely encourage more people to actually play the campaign, not just the multiplayer side of it as Fully Skully stated.

Maybe, if they decide to add playable elites again, adding Chief’s armour for completing one difficulty and Arbiter’s armour for completing another…that would be worth dying 6 million times on Legendary for!!

Maybe on Easy, you would get broken hunter armor, to poke fun at how Halo 5’s campaign flopped.

Led Rave Armor.

I wouldn’t be opposed. I beat Halo 4 on Legendary the first week just because the reward was the Mark VI armor.

> 2533274890014309;3:
> Beating campaign should definitely have somekind of reward, but the amount shouldn’t definitely go above 2 to keep the armor set count down a bit to keep somekind of meaning to gaining armor, same with the rank unlocks.
> And as to why armor sets should be fewer in numbers is that development resources could be focused on cherry picking sets and fine tuning them to avoid H5g situation of hundreds of sets with only few of them being recognizeable in even the slightest sense.

The reason why the unlocks were bloated and so many armor pieces were just terrible to say the least, was made so by design. A reason for why gambling in gaming works so well is that just a few prices are worth while. So MS - like every other AAA publisher nowadays - made 343i introduce a huge amount of useless pieces to increase even more the value of the rare stuff. Also the grind was stretched too in the process.

To enforce gambling mechanics even further the armor unlocks were simplified by limiting the personalization in head and body. R6S did the same btw. Love the game, but the gambling is quite outrageous, even with the fairly limited grinding for CR used for unlocks you can buy directly. H5G is a lot worse in that regard.

All this to say: it wasn’t necessarily the quantity that destroyed the quality of unlocks, at least not alone. The major culprit was for sure the REQ packs and the RNG attached to it though.

A helmet or armor for every level of difficulty would be fine to have imho. I think though, it’s enough to finish the campaign on legendary to achieve all the pieces hidden behind previous difficulty levels. Especially if Hi is going to be an open world game!

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Yeah I would like to see a return of unlocks through campaign. I would like to see armor based on specific tasks and acheivments in the campaign.

Why not an armor for legendary speed runs, or solo legendary completion?

Master Chief’s Infinite Armor in my opinion.

Kind of hope we get something similar to EVA, Flight and EOD in terms of getting awards for beating the campaign on difficulty levels. Maybe one for SLASO as well.

Yeah, I agree. Halo 5 didn’t offer rewards. Hope its like Halo 3 and it gives a reason for players to re-play the campaign if you wanna do it on legendary later as you get even more rewards.

> 2533274795098161;10:
> > 2533274890014309;3:
> > Beating campaign should definitely have somekind of reward, but the amount shouldn’t definitely go above 2 to keep the armor set count down a bit to keep somekind of meaning to gaining armor, same with the rank unlocks.
> > And as to why armor sets should be fewer in numbers is that development resources could be focused on cherry picking sets and fine tuning them to avoid H5g situation of hundreds of sets with only few of them being recognizeable in even the slightest sense.
>
> The reason why the unlocks were bloated and so many armor pieces were just terrible to say the least, was made so by design. A reason for why gambling in gaming works so well is that just a few prices are worth while. So MS - like every other AAA publisher nowadays - made 343i introduce a huge amount of useless pieces to increase even more the value of the rare stuff. Also the grind was stretched too in the process.
>
> To enforce gambling mechanics even further the armor unlocks were simplified by limiting the personalization in head and body. R6S did the same btw. Love the game, but the gambling is quite outrageous, even with the fairly limited grinding for CR used for unlocks you can buy directly. H5G is a lot worse in that regard.
>
> All this to say: it wasn’t necessarily the quantity that destroyed the quality of unlocks, at least not alone. The major culprit was for sure the REQ packs and the RNG attached to it though.
>
> A helmet or armor for every level of difficulty would be fine to have imho. I think though, it’s enough to finish the campaign on legendary to achieve all the pieces hidden behind previous difficulty levels. Especially if Hi is going to be an open world game!

The first section (pretty much 2nd too) is pretty much stating the obvious for the reason of quantity but it’s there. Not going to comment that further though.

And im not sure why in the 3rd section the outcome (quantity) is compared with reason (money making mechanics) as opposing factors. Surely studio has set budget for customization development which means thinking of ratio between the quality of customization & the quantity of sets.
Sure there can be quite the quantity of sets but when customization could be made more complicated, like in Halo Reach, with clear sections without much effort in scrolling. Then I personally wouldn’t direct resources in developing numbing amount of sets to make selecting armors less convenient.
It’s stating the obvious again but more customization points mean less armor sets needed for more individuality in looks.
So 1 reason for less armor sets would be less scrolling through pieces when customization itself has more customization points.
Which also reduces the near clone sets.
Other thing that could have played part in destroying the customization could have been simply that the game, overall, seemed rushed. Horrible EU servers, a mess that needeed huge patches leading to 100Gt filesize, stripped features and so on.
It’s like no one (exaggerating) cared for the state of release for people already paid money in form of pre-orders because it got the word “Halo” on it.
And many other reasons but it’s not the main point here.

And im not sure if something for beating the game on Easy for one, would be something people want to show, it just devaluates the set, even if it looks adequate at least.
Though Halo 3 sure were close to that with 3 campaign difficulty sets, when elite one from Heroic is included.
Instead, if devs want set unlocks more spread between gamemodes the unlock methods could be a bit more interesting than simply going through the game with certain difficulty setting.
So, in addition to legendary campaign unlock, there could be other achievement tied unlocks like getting a piece for storming a beach without marine casualties, completing a level as pacifist would net a 2nd, actually destroy an aircraft with AA wraith and so on.

And as elaboration to the AA wraith bit, it seemed absolutely terrible as AA vehicle in Halo 3.

They should do this. Halo 5 was the first game since halo 2 that didn’t reward you for beating the campaign. I think a set for beating normal and legendary like in halo 3 would be best.

> 2793304054615593;2:
> Why not an unlock for finishing on each difficulty? They don’t stack either, that’ll give the campaign more exciting reasons for multiple playthroughs :smiley: Actually, know I think about it, I’d like to see unlocks tied with loads of different things. Each achievement could come with a new piece of armour or a colour? Each rank gets you something shiny? Basically everything you do means your working towards an unlock of some kind.

Rather they all unlock when playing on Insane/Legendary…I don’t want this to turn into crazy Earth Defense Force levels of unlocks since that would get pretty tiresome if they did it that way…and trust me completing over 100 missions to try get every armour/weapon is exhausting.

> 2533274829873463;18:
> > 2793304054615593;2:
> > Why not an unlock for finishing on each difficulty? They don’t stack either, that’ll give the campaign more exciting reasons for multiple playthroughs :smiley: Actually, know I think about it, I’d like to see unlocks tied with loads of different things. Each achievement could come with a new piece of armour or a colour? Each rank gets you something shiny? Basically everything you do means your working towards an unlock of some kind.
>
> Rather they all unlock when playing on Insane/Legendary…I don’t want this to turn into crazy Earth Defense Force levels of unlocks since that would get pretty tiresome if they did it that way…and trust me completing over 100 missions to try get every armour/weapon is exhausting.

I just feel like it would give an incentive for multiple playthroughs. There are so many wonderful touches and details that people often miss due to only doing a single runthrough of the campaign. This may combat that in some way.

I want a real reward for beating the campaign, Not that cheap reward we got for beating all campaigns on legendary for helioskrill, ONLY TO HAVE IT UNLOCKED IN A GOLDEN REQ PACK!