A revolver to replace plasma pistol in halo5?

AS you guys know, the plasma pistol is a map spawn weapon-turned secondary in halo 4 that trades the ability to headshot like other secondary’s for a large charge that can take out enemy shields or temporarily disable an enemy vehicle.
(for more information… check out the wep’s wiki page Type-25 Directed Energy Pistol | Halo Alpha | Fandom)

personally, I feel that this weapon had NO place as a secondary in halo for and should’ve been on ordinance since the job of a secondary is to
.have a backup in case your primary’s ammo runs out
.help in CQC situations when using a long ranged weapon
.balance out the automatics at longer ranges
.finish off enemies

the plasma is terrible at all these and it shouldn’t be a secondary…
The only point of this weapon is its charge ability. while it proves to be extremely useful in big team and in 1v1 situations, its more of a weapon that you would want to control in a spawn rather than spawn with…
Of course, this is my opinion. But I just feel that the game would benefit if we didn’t spawn with a weapon that’s practically ordinance.
Now, I have a great idea for a replacement in halo. What if we had a secondary that had damage drop-off? now hang on give this idea a chance.
I was thinking of a revolver type weapon that had
.a drop-off in damage, requiring more shots per kill than the magnum with gaining range and vise versa in close
.a low amount of auto aim and magnetism to compensate
. a large amount of bloom than the magnum
. a 3sk at point blank and a 6sk at large ranges
.a 5 bullet clip with fast reload times
. large deviation at extreme ranges
Overall, im thinking of a revolver similar to the enforcer in TF2 ( here’s a link to see a demonstration of that weapon http://www.youtube.com/watch?v=SLZubC-uwrY)
would be a perfect replacement to the plasma and a well suiting second. in the halo armory.

In the end… after the proffesionallness of my extremely professionally professional argument (did I mention its professional?), even if you strongly disagree with my revolver idea, I hope we can all agree that the plasma pistol should be used as an ordinance instead of a secondary… Then the game would be much more balance… but that’s y opinion, I could be wrong :stuck_out_tongue:

To see it’s secondary function replaced or removed would bring me to tears… of joy!

I’m tired of it’s absurd homing and nearly unavoidable projectile speed.
I’m tired of Grunts/Jackals abusing it and having bottomless clip.
I’m tired of resorting to that single gun to remove Elite shielding.
I’m tired of it still lacking the ability to stun or damage unshielded enemies.

Halo is already moving in a good direction in that regard IMO (H4 LASO is cqc-based, H4 Legendary can also be done cqc). Cqc makes me think and plan harder. See the link in my sig, see the strats on my channel.

I did not at all enjoy spamming a hundred sticky detonator rounds on the Hunters from a very safe spot on Composer. I’m surprised there’s even an achievement for that! I was expecting a fight in a maze, not in an open environment with an ideal camping spot.

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> The job of a secondary weapon varies based on what you need it for. Just because Halo 4 limits what a secondary weapon may be, doesn’t mean it has to work like that. A rocket launcher could be considered a secondary weapon, because you’d mostly use it on vehicles or large groups. The plasma pistol does the job it has been designed to do. So, no.

I think you mistook my definition of a secondary man…its not necessarily something that can be molded to help in any given situation(that would be like using a magnum to kill a tank or trying to use a boltshot charge in wide open against a sniper miles away) a secondary is used as a backup plan when you run outta ammo or when getting cornered… a weapon that is used to stun enemy vehicles or multiple cornered enemies should be fought over and secured on a map spawn… yaknow? using teamwork to win games instead of having all you need at the rounds start… So you need to read into what people post more before you comment.

> To see it’s secondary function replaced or removed would bring me to tears… of joy!
>
> I’m tired of it’s absurd homing and nearly unavoidable projectile speed.
> I’m tired of Grunts/Jackals abusing it and having bottomless clip.
> I’m tired of resorting to that single gun to remove Elite shielding.
> I’m tired of it still lacking the ability to stun or damage unshielded enemies.
>
>
> Halo is already moving in a good direction in that regard IMO (H4 LASO is cqc-based, H4 Legendary can also be done cqc). Cqc makes me think and plan harder. See the link in my sig, see the strats on my channel.
>
> I did not at all enjoy spamming a hundred sticky detonator rounds on the Hunters from a very safe spot on Composer. I’m surprised there’s even an achievement for that! I was expecting a fight in a maze, not in an open environment with an ideal camping spot.

that’s A terrible idea… I never said anything about removing the charge function… I said I wanted it to be a map spawning ordinance so there would be ALOT less people with it… any those who have it actually fought for it.

I personally think that if they get rid of its ability to stun vehicles, decrease its tracking strength, and increase its basic damage, then it could fit as a secondary weapon.

How about just no Loadouts? That’s a much better idea than adding “Revolver”

Seriously, the year is 2558, not 1878… Unless it’s a Brute Weapon (like the Mauler), I’d prefer that the UNSC Weapons seem more advanced and less primitive.

We also don’t need a thousand different weapons in Halo’s sandbox.

> How about just no Loadouts? That’s a much better idea than adding “Revolver”
>
> Seriously, the year is 2558, not 1878… Unless it’s a Brute Weapon (like the Mauler), I’d prefer that the UNSC Weapons seem more advanced and less primitive.
>
> We also don’t need a thousand different weapons in Halo’s sandbox.

I can understand where you going at… but at least the wep’s mechanic’s sounds intact right?

To be honest, I think it’d be best if they buffed it’s semi-automatic damage (or at least made it take many more shots to overheat), and nerfed the tracking on the overcharge.

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Super advanced Space Marine with incredibly powerful Ancient Alien technology and hyper advanced gene’s

Uses Revolver

Wat.

I gotta say it makes no sense. That aside, I feel like it’s too similar to the magnum. Rather, what I’d prefer to see is perhaps a concussion shot of some kind with two fire modes.

Single burst concussion round that must be immediatly reloaded after use. Would take two hits to kill, more useful for temporarily stunning sword user (in multiplayer) and elites (In campaign).

Also useful for trick/tac jumping and gaining a height advantage, but I digress.

Second fire mode could be a longer distance armor piercing round similar to what you suggest. Could be powerful, but only 5 shots in mag and takes 5 to kill (with no damage drop). However, it’s not hitscan although it does move fairly quickly.

You could see it and possibly dodge it if you move are moving full speed at a distance.

This would turn up as a tactical weapon with decent range and multiple uses. Magnum would have a faster killtime and hopefully more range (so give a range buff to the magnum, make it less powerful but give it more ammo.)

This way, the magnum would be easier to use at range but could theoretically be beaten by the Concussion pistol if it’s used correctly.

That’s just a thought though, I haven’t gone to far into balance and what-not, so feel free to give you’re own suggestions…

> Rather, what I’d prefer to see is perhaps a concussion shot of some kind with two fire modes.
>
> Single burst concussion round that must be immediatly reloaded after use. Would take two hits to kill, more useful for temporarily stunning sword user (in multiplayer) and elites (In campaign).
>
> Also useful for trick/tac jumping and gaining a height advantage, but I digress.
>
> Second fire mode could be a longer distance armor piercing round similar to what you suggest. Could be powerful, but only 5 shots in mag and takes 5 to kill (with no damage drop). However, it’s not hitscan although it does move fairly quickly.
>
> You could see it and possibly dodge it if you move are moving full speed at a distance.

I love it!!

> Also useful for trick/tac jumping and gaining a height advantage, but I digress.

I love the concept, but not so keen on it being a secondary loadout choice.

> personally, I feel that this weapon had NO place as a secondary in halo for and should’ve been on ordinance since the job of a secondary is to
> .have a backup in case your primary’s ammo runs out
> .help in CQC situations when using a long ranged weapon
> .balance out the automatics at longer ranges
> .finish off enemies
>
> the plasma is terrible at all these and it shouldn’t be a secondary…

^^^ So it is clear i have not misunderstood your definition as you claim the other guy did. your definition of a secondary weapon is not all inclusive btw. it isn’t even very clear. it has to be good at cqc, compensate for mid range guns by being long range, and you should be able to main it when you run out of ammo, so basically it has to be lethal enough to use until you get a new gun and be good at any range nearly?

see i felt that there was not enough weapon choices in halo 4s loadouts, i thought it needed an smg and a revolver like you described. i also sort of that halo 4 should have the tactical equipment from halo 3 back but as a one time use spawn thing. bubble flare radar jam and all except whats been used as an armor ability and that blue shield killer ball. so as far as plasma pistol not being a loadout gun, why. its too useless to kill with as you point out, its useless at a range, and it isnt a cqc weapon either because it must be charged and in cqc you havent got time to do that. if you noob combo it you have to be accurate with the headshot round or you wil get out gunned if you miss. its only real use is on vehicles.

i spent so much time worrying to death they would be changing halo 4 too much, and now that its said and done, they havent gone far enough. i put that game away months ago out of boredom and irritation at all the huge maps because they have been to afraid to make real halo maps since the inclusion of sprint, afraid of what? the wrath of you people who never want halo to change, and why dont you just lan on halo ce? because you want the new halo, see the irony there? you want the new one but it cannot actually be new or yall get mad. that is why cod is selling more, its why halo3s hayday will never be again, its why titanfall will finish it off, and maybe it should, maybe halo needs to die as a result of its community being unable to change even the way they view a weapon, in no realm can a plasma pistol be a secondary, because of course you invented it and therefore you define it right? I sincerely hope halo 5 launches and is barely recognizable. i hope for every gun they keep i hope they create a new one with entirely new not comparable to anything ever functionality. i hope it is so full of unlocks you may never see them all even a year later. i hope it has some a true array of environments from littered streets of rubble to clean valleys to covenant space ships and symetrical forerunner arenas and dangerous shallow river beds surrounded by forrest. whole new unseen levels of spartan customization, hell options that dont even have helmets, let kinect 2.0 render your own real face to put on them. i mean i hope all it has that even reminds you of halo is a half an arsenal half a garage of vehicles and half an armory with a huge pool of maps none of which are more than vaguely familiar. and i hope all of it makes you whiners so mad you quit forever so that halo 6 may be 343s true vision scewed in no way by a comunities willingness to go down the creative road 343 would like to take ever again. because in my mind that is the only way ill continue to care and not move on to titanfall and cod ghosts and gears assuming that gears community hasnt killed that series in the same manner you are doing here in response to gears judgement asking them to view a single gun in a different role. either way it really is sad communities restrain series from advancing. sometimes it is helpful like with xbox ones online requirement. but thats rare.

long live the complainers and their new generation of emo gamers ( wah wah dont call us that wah waaaaahh)

So because people want Halo to remain similar to a Halo game and not a giant cluster–Yoink- of new and imitative mechanics they are “emo gamers waah wahh”?

I don’t even know anymore…the things people come up with around here…

No one who enjoys Halo would ever wish for it to become unrecognizable, unless they never cared about Halo to begin with.

If we are going to discuss wishes, I wish all the kids who hate core Halo would stop trying to ruin the franchise for everyone else and just go away.

> no realm can a plasma pistol be a secondary, because of course you invented it and therefore you define it right?

No, because it’s horrendously imbalanced, even ignoring vehicles. On a map like Adrift I can spam it down hallways and EMP most of the enemy team.

A revolver? Cool.
I always like to rock for this theme in Halo. Clint Eastwood style.

> > I think you mistook my definition of a secondary man…its not necessarily something that can be molded to help in any given situation(that would be like using a magnum to kill a tank or trying to use a boltshot charge in wide open against a sniper miles away) <mark>a secondary is used as a backup plan when you run outta ammo</mark> or when getting cornered… a weapon that is used to stun enemy vehicles or multiple cornered enemies should be fought over and secured on a map spawn… yaknow? using teamwork to win games instead of having all you need at the rounds start… So you need to read into what people post more before you comment.
>
> No, that’s stupid. The whole point is to continuously look for weapons that spawn on the map. A secondary weapon should complement the primary weapon. Otherwise there’s no advantage in using one weapon over the other, which ruins the entire sandbox.

He doesnt mean the other weapon in your slot he means pistols are used mainly as backups.

No thanks.

I agree that the PP should not be in custom Loadouts (it pretty much ruined vehicles in Halo 4) and neither should the Plasma Grenades while we’re at it. More weapons should spawn on-map than just power weapons and these are a good example.

I would prefer a more alien weapon to replace it, though… And everyone should start with frags.

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