Hello 343,
I’m not joking when I say that Legendary has gone too far nowadays. CE Legendary was a huge step from Heroic. Nevertheless, it was very satisfying and had me replaying encounters for that very reason. I actually never bothered completing the missions because there were so many things they had to offer. I didn’t want to get it done and over with it so I could put the game on a book shelve collecting dust. I didn’t play it just for a Xbox 360 achievement or so I could rack up credits or to unlock new armor. I played it for customization, call it enhancement of gameplay. I wanted to play every single encounter as if they were individual levels and payed excruciating attention to them so I could come up with new tactics and refine old strategies.
Now the reason why I bring this up is because of how the difficulty has changed for the worst. Immersion is completely broken by even the smallest things, such as drawing distance (also, I believe in Reach, AI behavior is affected by player proximity), water (in H3 or Reach, go in the water and the AI can only throw grenades at you. On LNoS, go under the water, wait for the dropship, move out of the water a little so you can see clearly and you can practically take out the entire wave from that spot if you’re properly equipped), disappearing objects (weapons, dead bodies, scenery), disappearing AI (Bobs may be a kind of easter egg but they should have been placed outside of the gameplay or at least where they would be less noticeable)…
And unrealistic AI attributes: teleporting, shooting at enemies they’re facing away from, firing plasma pistol bolts immediately after releasing an overcharged bolt, fuel rod shots having slight homing (H3 and Reach), bottomless clip (while CE AI had infinite ammo, they did not have a bottomless clip meaning they could suffer from overheating and had to reload their guns), not stumbling from melee and/or shots, Noble Team shields recharging even while being shot at.
CE may have had some immersion breakers of it’s own but they weren’t that noticeable. In fact, they were concealed really well. For example, if you stopped shooting at the Elite, you’ll notice that they move a lot less. If you stopped shooting at the Spec Ops Elites, you’ll notice that they don’t toss their grenades. But because of enemy fire and because you wanted to progress, you had to fire. You had to retaliate. Also, no longer is there any opportunity for long lasting dominance. You make even one wrong move, you get killed for it.
[I could have made a list right here listing all the implausibilities and atrocities in the newer Halo games but I think I’ve made my point.]
Now obviously, there are people who want punishment, a difficulty that makes you work for something, a game that makes you think… hard. Who actually like this kind of combat. Who like turning on difficulty skulls just for the sheer challenge. And I have no choice but to respect that. Which is why I propose a new difficulty.
An intermediary between Heroic and Legendary, one that preserves the balance of Heroic and encourages replayability, just like CE Legendary. In CE, I feel this was much needed because as I mentioned above, Legendary was a big change from Heroic. Up until Heroic, difficulty was increased slightly. With Legendary, it felt like a 2x change. What if I wanted a harder challenge but didn’t like how Legendary changed some things?
If you guys aren’t going to eliminate the false difficulty from Legendary in Halo 4, I’d be disappointed but I would have to tolerate that because I am willing to tolerate Halo 4 regardless of how it turns out.
But please, give players who want to play a CE style Legendary an intermediary difficulty that fits in between Heroic and Legendary and combines both aspects (preserves immersion/realism and balance while making it much more challenging, interesting, and replayable), and had it been included in CE, induced a more pleasant and reasaonable disposition regarding campaign difficulty in new players of CE and of the series. I would really like a difficulty that didn’t deviate from the CE feel. All the other Halo Legendarys felt completely different from CE Legendary. I miss AI manipulation. I miss feeling competant. I miss the mix of slow and fast speed. Everything feels speeded up. I shouldn’t have to turn on skulls just to tailor to my needs. CE appealed to everyone and I would like Halo 4 to do so as well.
TLDR: Legendary cheats now. If it will not be cleansed of all this false difficulty, I would like a difficulty that is set between Heroic and Legendary and possesses traits from both difficulties, particularly immersion and balance from Heroic. Both of those were what kept me coming back to CE Legendary and to a lesser extent, the other Halo games.
Hopefully, this will be my last post in the Halo 4 forum. I fear not for Halo 4 but for the community because H4 will undoubtedly be shaped by the community, beta or not.