A Req Suggestion...PLEASE make it happen!

I have so much I could -Yoink- about, but I’m gonna try not to rant about all the -Yoink- that has happened to me in the last few days regarding warzone.
Here’s what I’m suggesting**: If you use a req in warzone, you have to use it for 30 secs before the card gets burned**. Basically, if you come in with a tank, and someone hijacks you within 10 secs and blows you up. Yeah you’ll loose the points, but the tank card won’t burn because You didn’t have it out for at least 30 secs. Or when you spawn a legendary laser and the second you step out your base you get head shot by a sniper, and lose it. Again, since you had it for less that 10 secs, you shouldn’t burn it.

The idea is that you should actually use the damn thing before it gets burned, not on spawn. Because it’s getting SUPER -Yoinking!- ridiculous that I can can get hijacked, sniped, rocketed, etc. and loose high powered reqs in just secs after I’ve spawned.

“And no one should say it was your fault you spawned it or that you should have been careful, these case are unpredictable and campers can’t even be found if they’re across the map sniping or even next to your base if they aren’t moving. You can’t predict that”

EDIT: Here’s a better explanation by one of the other users:
Ah I think im getting it. You have 22 rocket launcher cards. You spawn with a rocket launcher and a sniper pops you in the head before you can use it. Normal rules apply and the gun is on the ground for 20 seconds, but if you don’t get it back and use it you still have 22 rocket launcher cards.

EDIT 2: Lets just say there should be some sort of req burn immunity given some parameters. It doesn’t just have to be 30 secs, or if you didn’t shoot, etc. Whatever works, but something…Cause I still insist there should be something.

Every spartan takes a risk of using a req at the wrong time. You win some, you lose some.

Please god no, that would be just utterly rediculous to have your tank, banshee or w/e just disappear after 30 seconds. If you get jacked and lose your req too quick it happens to everyone, you win some you lose some. If they start making your vehicles/weapons limited time i’ll be done with Warzone, and i love Warzone.

> 2533274853708097;2:
> Every spartan takes a risk of using a req at any given time. You win some, you lose some.

People who love people getting mad spawn camp players for the weapons and vehicles. And players who spawn anything worth while end up sitting as far back as possible to avoid loosing their gear. I’m in noctus and I spawn in from the home base, and we have 2 tanks sitting by the front doors cause they’re afraid to move any farther than that because someone could hijack them. People shouldn’t have to be so paranoid.

Sorry, have to disagree with you on this one. If you spawn with a power weapon and die, you’ve still brought a power weapon into the playing field. My advice: don’t spawn with any rares or above, go to a req station and make sure it’s safe before purchasing it.

I could support this idea, but it’ll have to be way less than 30 seconds. With the right REQ and the right situation you could cause A LOT of mayhem in 30 seconds. Lower it to say 10 seconds, or till some other delimiter. Perhaps if you spawn it and don’t get a kill, or don’t even fire it then it wouldn’t burn the card. Or maybe different amounts of time for different cards. In any case, I like the idea, the details would need to be balanced carefully though.

> 2533274818508074;3:
> Please god no, that would be just utterly rediculous to have your tank, banshee or w/e just disappear after 30 seconds. If you get jacked and lose your req too quick it happens to everyone, you win some you lose some. If they start making your vehicles/weapons limited time i’ll be done with Warzone, and i love Warzone.

It wouldn’t disappear from the battle field, the player has to use the weapon or vehicle he brought in for at least 30 secs. So if you get sniped after 3 secs with a gun, and manage to get it back and use it for 30 secs. You’ve had the gun you used for 33secs, so your card is burned. And tanks don’t get truely hijacked anyway, they only blow up.

> 2533274855477511;5:
> Sorry, have to disagree with you on this one. If you spawn with a power weapon and die, you’ve still brought a power weapon into the playing field. My advice: don’t spawn with any rares or above, go to a req station and make sure it’s safe before purchasing it.

This is also a good point. I didn’t think of this actually, and that’s a valid reason to burn a card, even if you don’t get to use it, someone will, especially with the new 20 second despawn.

> 2533274802029738;6:
> I could support this idea, but it’ll have to be way less than 30 seconds. With the right REQ and the right situation you could cause A LOT of mayhem in 30 seconds. Lower it to say 10 seconds, or till some other delimiter. Perhaps if you spawn it and don’t get a kill, or don’t even fire it then it wouldn’t burn the card. Or maybe different amounts of time for different cards. In any case, I like the idea, the details would need to be balanced carefully though.

agreed, it needs to be balanced. But that’s why we have a forum, to talk about this. This is an idea, it can evolve into whatever works.

Maybe if you don’t fire the weapon or on the vehicle. You still run into the issue that it was brought into play with a req, I could see teams try and use that to their advantage of getting lots of free reqs in a match.

> 2533274802029738;8:
> > 2533274855477511;5:
> > Sorry, have to disagree with you on this one. If you spawn with a power weapon and die, you’ve still brought a power weapon into the playing field. My advice: don’t spawn with any rares or above, go to a req station and make sure it’s safe before purchasing it.
>
>
> This is also a good point. I didn’t think of this actually, and that’s a valid reason to burn a card, even if you don’t get to use it, someone will, especially with the new 20 second despawn.

If it’s you use it. I shouldn’t spawn something likes prophets bane, get killed 3 secs later and then they walk off with your req. Cause that’s great, You lost an extremely rare weapon that you won’t get for another month because even if your certified it’s clashing with the other 200+ reqs of just rare and lower and you probably won’t get it again till then. But hey, at least your enemy can spawn camp you for it, someone got to use it, right?

People work hard for their reqs (unless their rich) and should be able to use their reqs for as long as they want, how they want until they are killed. The cards are already one time uses that is good enough. Rediculous and unbalanced would be unlocking the vehicle and using it however many times you want without having to build up cards

> 2533274879828279;10:
> Maybe if you don’t fire the weapon or on the vehicle. You still run into the issue that it was brought into play with a req, I could see teams try and use that to their advantage of getting lots of free reqs in a match.

You could probably add it like if you didn’t fire your gun for 30 secs and you die you loose it. So if someone fires it they burned it, if they’ve been running around for 30 secs they’ve burned it. But if you get killed just secs after a spawn and didn’t do anything with it or hold onto it. It’s still available again for another go. Again, the ingame points are still burned, it’s just that the card survives…

> 2533274944987339;11:
> > 2533274802029738;8:
> > > 2533274855477511;5:
> > > Sorry, have to disagree with you on this one. If you spawn with a power weapon and die, you’ve still brought a power weapon into the playing field. My advice: don’t spawn with any rares or above, go to a req station and make sure it’s safe before purchasing it.
> >
> >
> > This is also a good point. I didn’t think of this actually, and that’s a valid reason to burn a card, even if you don’t get to use it, someone will, especially with the new 20 second despawn.
>
>
> If it’s you use it. I shouldn’t spawn something likes prophets bane, get killed 3 secs later and then they walk off with your req. Cause that’s great, You lost an extremely rare weapon that you won’t get for another month because even if your certified it’s clashing with the other 200+ reqs of just rare and lower and you probably won’t get it again till then. But hey, at least your enemy can spawn camp you for it, someone got to use it, right?

I think the problem is players like to think that req cards are your own personal weapons, they’re not. They simply allow you to pickup a weapon. It is your responsibility to use them wisely. Sure, it sucks when the enemy takes your toy, but that goes with the risk. It’s been that way in every other Halo.

What I’m trying to explain is I want some sort of req immunity after spawn. So players don’t loose cards to complete -Yoink-. Like how some games make you immune to damage for a few secs after you’ve spawned? Same here, but something for the reqs.

This would be nice. What’s more annoying is when you spawn in a really high value vehicle or weapon, and the game ends abruptly because the enemy team killed the Warden. Every time that happens I always hope that maybe I’ll get that req card refunded, but nope. Basically a big “-Yoink- you” to those people. And saying “well you shouldn’t have spawned in something so late in the game” doesn’t work. That would mean no one should spawn anything when they have enough req levels to do so. I generally get req level 8 around 750-850 points in the match, sometimes at around 200, but only if I’m playing on a good day. I shouldn’t be limited to just using loadout weapons when I finally reach the point of using high value cards. It’s redundant and unnecessary to not refund cards if they never get used(firing one shot before dying), and if they despawn before being picked up.

It’s just another mechanic from 343 to push people to buy more packs.

> 2533274855477511;5:
> Sorry, have to disagree with you on this one. If you spawn with a power weapon and die, you’ve still brought a power weapon into the playing field. My advice: don’t spawn with any rares or above, go to a req station and make sure it’s safe before purchasing it.

Now that is good advice. I’ve done that myself, I hate spawning tanks in the fortress or from a garage it’s really easy to get jumped. Spawn at your core and use the req there, cus then your tank will spawn in the core where it’s safe from someone hiding nearby waiting

> 2533274855477511;14:
> > 2533274944987339;11:
> > > 2533274802029738;8:
> > > > 2533274855477511;5:
> > > > Sorry, have to disagree with you on this one. If you spawn with a power weapon and die, you’ve still brought a power weapon into the playing field. My advice: don’t spawn with any rares or above, go to a req station and make sure it’s safe before purchasing it.
> > >
> > >
> > > This is also a good point. I didn’t think of this actually, and that’s a valid reason to burn a card, even if you don’t get to use it, someone will, especially with the new 20 second despawn.
> >
> >
> > If it’s you use it. I shouldn’t spawn something likes prophets bane, get killed 3 secs later and then they walk off with your req. Cause that’s great, You lost an extremely rare weapon that you won’t get for another month because even if your certified it’s clashing with the other 200+ reqs of just rare and lower and you probably won’t get it again till then. But hey, at least your enemy can spawn camp you for it, someone got to use it, right?
>
>
> I think the problem is players like to think that req cards are your own personal weapons, they’re not. They simply allow you to pickup a weapon. It is your responsibility to use them wisely. Sure, it sucks when the enemy takes your toy, but that goes with the risk. It’s been that way in every other Halo.

In big team, yes. That’s how it works. But in big team, your fighting for these weapons and vehicles. But when I purchase a pack (with real money or not), and I get cards that are in my inventory, that I can use. Yes, those are mine. They’re not some neutral item that drops square center in the map for everyone to grab. I brought it in, it’s mine to use. Not for someone to spawn camp and steal. If I die in battle using it. It’ll suck, but I was actually using it. Not unfairly cheated out of it cause someone waited by the front door to assassinate or hijack me.

> 2533274818508074;17:
> > 2533274855477511;5:
> > Sorry, have to disagree with you on this one. If you spawn with a power weapon and die, you’ve still brought a power weapon into the playing field. My advice: don’t spawn with any rares or above, go to a req station and make sure it’s safe before purchasing it.
>
>
> Now that is good advice. I’ve done that myself, I hate spawning tanks in the fortress or from a garage it’s really easy to get jumped. Spawn at your core and use the req there, cus then your tank will spawn in the core where it’s safe from someone hiding nearby waiting

You can only do so much. It’s not like you can look outside, check, and then go back in to get your req. Cause in the time to go back inside to get your req, -Yoink- can happen, even though you tried to prevent it.

> 2533274944987339;18:
> > 2533274855477511;14:
> > > 2533274944987339;11:
> > > > 2533274802029738;8:
> > > > > 2533274855477511;5:
> > > > > Sorry, have to disagree with you on this one. If you spawn with a power weapon and die, you’ve still brought a power weapon into the playing field. My advice: don’t spawn with any rares or above, go to a req station and make sure it’s safe before purchasing it.
> > > >
> > > >
> > > > This is also a good point. I didn’t think of this actually, and that’s a valid reason to burn a card, even if you don’t get to use it, someone will, especially with the new 20 second despawn.
> > >
> > >
> > > If it’s you use it. I shouldn’t spawn something likes prophets bane, get killed 3 secs later and then they walk off with your req. Cause that’s great, You lost an extremely rare weapon that you won’t get for another month because even if your certified it’s clashing with the other 200+ reqs of just rare and lower and you probably won’t get it again till then. But hey, at least your enemy can spawn camp you for it, someone got to use it, right?
> >
> >
> > I think the problem is players like to think that req cards are your own personal weapons, they’re not. They simply allow you to pickup a weapon. It is your responsibility to use them wisely. Sure, it sucks when the enemy takes your toy, but that goes with the risk. It’s been that way in every other Halo.
>
>
> In big team, yes. That’s how it works. But in big team, your fighting for these weapons and vehicles. But when I purchase a pack (with real money or not), and I get cards that are in my inventory, that I can use. Yes, those are mine. They’re not some neutral item that drops square center in the map for everyone to grab. I brought it in, it’s mine to use. Not for someone to spawn camp and steal. If I die in battle using it. It’ll suck, but I was actually using it. Not unfairly cheated out of it cause someone waited by the front door to assassinate or hijack me.

Again, it’s yours to bring into the fight. After that it’s your responsibility to not get killed with it. 343 shouldn’t have to create a system to safeguard your requisitions when you could be smarter about spawning in with weapons. Completely new issues could arise. You could see an increase in legendary weapons. Say the person killed you and stole it, then later you spawn in with another one. Now there’s TWO of those overpowered weapons out on the field.