I saw this on reddit and it was one of the best reads iv’e ever had. In coming long read.
Here’s the original post if anyone’s interested.
> So, I guess I have to start with Halo 2. Halo 2 was the pinnacle of fun gaming to me for multiple reasons, but to avoid rose-colored glasses, I’m gonna stick to just gameplay and general multiplayer topics for this.
> Halo 2’s gameplay (post-update, BR starts) was simple: every man starts equal, and power weapons are placed around the map in timed spawns (sort of… they actually improved on this in H3). Whether you’re playing slayer or oddball or flag, this promotes map control and map movement (if you let them get the rockets, they might slay you and score a flag, etc…).
> Halo 2’s gameplay was made greater by excellent maps. Open sight lines, clear positions of power (with decently placed weapons), and a general lack of clutter made for a CONSISTENT, fun experience. That’s not to say all the maps were good, but this game had Lockout, Midship, Sanctuary, and Turf in it. Amongst a lot of other great maps.
> Halo 2 also debuted a fun matchmaking system. You compete (in a consistent game) against peers your equal. That was awesome to me. I love that. You win or lose, based on skill. It was sweet.
> Halo 2 was also buggy, and featured tons and tons of cheating. It wasn’t perfect, but when it worked, it WORKED.
> Halo 2 also featured my favorite playlist ever, Team Hardcore. This was a playlist of fairly competitive settings (but not MLG settings!), that didn’t stray from the core game, but still was tuned to be more competitive (removed radar requiring more team chat, different objective gametype settings).
> Halo 3 was also pretty awesome. I’m gonna skip through this to get to the Halo 4 stuff, but it was mostly similar to Halo 2, except it added in some stuff that was largely ineffectual (regen pickup, etc). This stuff changed the game some, some hated it, I never really noticed it much. It was meh. The BR was slightly less fun in this because it had a spread and wasn’t hitscan (that really sucked, but in retrospect, I would gladly take that compared to stuff now), the maps were decent (more cluttery) but forge was sweet, and the matchmaking (IMO) was slightly better than Halo 2’s. It also got rid of 99% of cheating and host problems. It didn’t quite have Halo 2’s charm, but it certainly was serviceable, fun, and competitive.
> Then Reach. -Yoink- Reach.
> -Yoinking!- Reach.
> Reach made me realize so many small things about Halo made such a huge difference in gameplay. I’ll start small (ish). They removed melee and grenade bleed through (I think nades at least, I don’t remember perfectly), meaning if you got meleed or naded when you had any amount of shield left, you would only take shield damage. This was -Yoinking!- absurd. Goddamnit I’m still pissed thinking about this. This meant that if you were in CQC, and you shot, and the other guy meleed, he would win because one melee removed shield in that game. You were essentially down a melee. It meant that if you ran up to someone, double meleeing was more effective than shooting them. That removed all skill from CQC. -Yoink- that. CQC used to be a dance of shooting and meleeing at the right moment. One false step and you lose. It was a skill. People played Boxer just to be better at it. This killed that.
> Then there was bloom. asdklfjkl;asdj. Bloom. you know, I was about to -Yoink- about this a lot, then I realized its not really in Halo 4, so forget it. I hate it, -Yoink- bloom, whatever.
> Armor Abilities were the biggest, and most -Yoink- change in this game. They remove the “every man starts equal”. Now every man starts different. That doesn’t seem like a big deal. But what it does is remove consistency from the game. Oh, you threw a great nade and removed a dudes shield? Armor lock. Oh, you gained a great position on the map, providing superior cover against the other team? Jetpack. Oh, you went around a corner and got assassinated by a dude in camo? That’s -Yoinking!- sweet. Its not competitive, its cheap. Because you are essentially starting with a power weapon, but its not communicated in any way. The enemy has no way of knowing until you reveal it, allowing you to get an edge without working for it. You aren’t winning by skill, you’re winning because you started with a trump card. And don’t get me wrong, I adapted, I used the cheapest AA’s I could, because I play to win. But it took out a lot of fun. It wasn’t competitive.
> The maps also blew in this game, but hey, we’re not talking about Reach.
> Reach also started the destruction of matchmaking. While it had matchmaking, there were no skill based ranks. This removed that other essence of fun to me; playing a competitive game, competitively. Now when you win its not because you played a fair match, its because you joined up with your Halo 2 friends and stomped some noobs. Fun at first, but it gets old super quick.