A reasonable radar compromise

By now you all have seen there’s been a decent amount of criticism on the way the radar currently functions, i.e. only showing enemies on the radar when they’re fully sprinting. While 343 intended this as a nerf for sprint, it seems like in action all this does is have players make the smart decision to walk to remain undetected while keeping just about the same speed. Consequently, players are getting snuck up on at an unprecedented level

Fortunately for us all, I’ve found the solution: when an enemy is walking, leave their exact position hidden, but highlight the circumference of the radar in red to indicate there’s an enemy in your proximity. This doesn’t tell you where they are, what direction they’re going, or if they even see you - it does tell you to watch your back, however, which nerfs the OP advantage walking has right now while allowing sprint’s radar disadvantage to remain.

idk, this seems like a pretty simple, smart fix but let me know why it’s stupid

I mean that would be a not to bad buff for Radar but the whole point was to find a compromise for not having radar at all and havin a weaker radar. And not really to nerf sprint.

Because there were also plenty of people that think radar doesnt belong into MP at all. I like it how it is now as stealth is now more viable but for certen type of games a slight buff to radar wouldnt be bad either just not for 4v4 basic Shodwon i think.

I like the New radar system.And were all on the Same Lvl of advantage. No need to change i rather watch the surrounding instead of focus on little Red dot

> 2535448748856986;1:
> By now you all have seen there’s been a decent amount of criticism on the way the radar currently functions, i.e. only showing enemies on the radar when they’re fully sprinting. While 343 intended this as a nerf for sprint, it seems like in action all this does is have players make the smart decision to walk to remain undetected while keeping just about the same speed. Consequently, players are getting snuck up on at an unprecedented level
>
> Fortunately for us all, I’ve found the solution: when an enemy is walking, leave their exact position hidden, but highlight the circumference of the radar in red to indicate there’s an enemy in your proximity. This doesn’t tell you where they are, what direction they’re going, or if they even see you - it does tell you to watch your back, however, which nerfs the OP advantage walking has right now while allowing sprint’s radar disadvantage to remain.
>
> idk, this seems like a pretty simple, smart fix but let me know why it’s stupid

I think it’s a reasonable idea if they went with that I’d be fine with it.

I’d be okay with that.

Personally I think Halo is more fun without a radar. Maybe they’re reaching people to have better awareness. I don’t think this will cause people not to sprint, as muchas it will help people not rely on the radar so much. Think it will help lower level players develop as well as being a better experience for higher level players as typically the games are more fun without radar and less standoffish.

Most of the argument i hear why People dont like is because of crouch getting useless. Maybe we could add some shield recharge boost when crouched. Just my two cent

> 2573485501356319;6:
> Most of the argument i hear why People dont like is because of crouch getting useless. Maybe we could add some shield recharge boost when crouched. Just my two cent

I’d argue crouch isn’t useless - it just has a different use now, which is accessing the slide (which may end up being one of the game’s most significant features)

Also, with my suggested feature, crouch would become useful again as crouching wouldn’t set off the radar ping where as walking would

Personally, I prefer the old red dot radar. Canonically, we are spartans that have the tech to see the enemies around us. Thats what makes halo so unique, we aren’t just normal humans with guns, but genetically modified ones with super tech suits that assist the normal human senses. I understand the argument of increasing game sense, thats great for other games I dont need to name, but its apart of Halo so how is that not making use of HALO’s, game sense? I don’t think anyone has ever complained about the radar until now due to a change that has been made recently, so if its not broken don’t fix it. 343 is aiming for that legacy feeling with Infinite after all, right? The radar encouraged push, it encouraged a fight because no one was able to hide (unless crouching) and to me that’s fun. That’s what GAMES are made for

> 2533274801036271;5:
> I’d be okay with that.
>
> Personally I think Halo is more fun without a radar. Maybe they’re reaching people to have better awareness. I don’t think this will cause people not to sprint, as muchas it will help people not rely on the radar so much. Think it will help lower level players develop as well as being a better experience for higher level players as typically the games are more fun without radar and less standoffish.

While I agree with this to an extent - I’m more competitively minded and like team coordination - I think what they need to do is keep the older style radar for social playlists and keep this new radar or remove it entirely for ranked.

Why? Because we don’t want a repeat of Halo 5. Super sweaty matches in casual gametypes will only drive casual players away and it will hurt the playerbase yet again. Halo 3 was SO successful because it not only was competitive, it also had a social presence as well that didn’t feel like it was a do-or-die scenario every second of the match.

The other problem this radar causes is for those players who solo queue into matches and don’t have team coordination. Sure, the ping system is in, but when you have someone immediately on top of you and the movement speed being so high, you hardly have time to react by pinging and then engaging the enemy. You’ll likely be dead before you have time to do so.

For a social experience, keep the radar as it was in the classic games… 25m range with all motion on except for crouching. For ranked? I would just take it out because with the fast-paced nature of the game, I felt that the radar really didn’t help at all. The range is only 20m and with sprint being marginally less than just walking, the only logical choice would be to stop sprinting. Constantly being 3rd-partied out of nowhere or back whacked almost immediately because you don’t have team coordination as a solo-queue player is frustrating. If mics are enabled for ranked play by default, that would be totally fine. But social needs to feel like a social experience and not crazy competitive. Bot slayer did that well. But not PvP.

nah they’re trying to grab as many different demographics with mechanics in this game, the radar is obviously reaching out to the casual players so they can get kills more often and “run” (walk) around the map without being noticed. someone tried justifying it by saying “old halo radars encouraged camping” and they’re acting like this dosent encourage the same thing, now i find myself playing halo like siege and waiting or prenading buildings, plus on how this radar encourages camping… i found some games (pvp) where some people wouldnt even run or have gunfights they would just sit and wait for someone running to show up on their radar or if someone was walking they would just sit in a room and wait for them to come in. then someone said “well that would teach you to just be more aware” like what this isnt call of duty or siege.

this post may have not made sense because im ranting from the stupid responses ive received so its not very thought out so
TLDR: someone said old halos radar encouraged camping but so do infinites, and sadly every game will have some sort of camping.

ps: i dont like the way active camo works either

I understand the direction 343 are trying to take with the radar/sprint being in the game

Sprint has a cost of you giving your position away and makes you more likely to walk is the short story

(just my opinion, not factual, but it makes the most sense to me)

Halo always have a radar, it’s an assentiel part of the game !!

This is an interesting compromise, worth investigating.

> 2535448748856986;1:
> By now you all have seen there’s been a decent amount of criticism on the way the radar currently functions, i.e. only showing enemies on the radar when they’re fully sprinting. While 343 intended this as a nerf for sprint, it seems like in action all this does is have players make the smart decision to walk to remain undetected while keeping just about the same speed. Consequently, players are getting snuck up on at an unprecedented level
>
> Fortunately for us all, I’ve found the solution: when an enemy is walking, leave their exact position hidden, but highlight the circumference of the radar in red to indicate there’s an enemy in your proximity. This doesn’t tell you where they are, what direction they’re going, or if they even see you - it does tell you to watch your back, however, which nerfs the OP advantage walking has right now while allowing sprint’s radar disadvantage to remain.
>
> idk, this seems like a pretty simple, smart fix but let me know why it’s stupid

Better than the current radar. But Halo has had a motion tracker with red and yellow dots on it for 20 years. It’s how the game works. There is no other way to play Halo. It’s an absolute insult to the fan base changing the motion tracker, there is ABSOLUTELY NOTHING wrong with the original motion tracker, it’s not a perfect set of eyes in the back of your head either it has it pros and cons, but it’s a part of Halo the game we all love… Just like Halo 4 and Halo 5 were both an insult to the Halo community, Halo Infinite is going the same way IMHO. I have never heard a single complaint in 20 freaking years about the motion tracker until Halo Infinite changed it. Lets just keep on changing something and dividing the fans, just great!

> 2535448748856986;1:
> By now you all have seen there’s been a decent amount of criticism on the way the radar currently functions, i.e. only showing enemies on the radar when they’re fully sprinting. While 343 intended this as a nerf for sprint, it seems like in action all this does is have players make the smart decision to walk to remain undetected while keeping just about the same speed. Consequently, players are getting snuck up on at an unprecedented level
>
> Fortunately for us all, I’ve found the solution: when an enemy is walking, leave their exact position hidden, but highlight the circumference of the radar in red to indicate there’s an enemy in your proximity. This doesn’t tell you where they are, what direction they’re going, or if they even see you - it does tell you to watch your back, however, which nerfs the OP advantage walking has right now while allowing sprint’s radar disadvantage to remain.
>
> idk, this seems like a pretty simple, smart fix but let me know why it’s stupid

I love that idea. Like you said, it’s a perfect compromise.

> 2535448748856986;1:
> While 343 intended this as a nerf for sprint, it seems like in action all this does is have players make the smart decision to walk to remain undetected while keeping just about the same speed. Consequently, players are getting snuck up on at an unprecedented level

Did 343i state their design intentions with the current Motion Sensor somewhere? If so I’d appreciate a link so I can read/listen to them.

> Fortunately for us all, I’ve found the solution: when an enemy is walking, leave their exact position hidden, but highlight the circumference of the radar in red to indicate there’s an enemy in your proximity. This doesn’t tell you where they are, what direction they’re going, or if they even see you - it does tell you to watch your back, however, which nerfs the OP advantage walking has right now while allowing sprint’s radar disadvantage to remain.
>
> idk, this seems like a pretty simple, smart fix but let me know why it’s stupid

If the Motion Sensor’s default range was larger (+30m) I’d be more keen on this as a solution, but with its current range this is almost as good as having enemies show up on the Motion Sensor normally.

The phrase, “walking is OP,” is super funny out of context btw.

I had no idea this was how the radar was implemented. Assuming it stays the same as is then foot steps in general need to be amplified for more spatial awareness. We could always go back to the ways of old crouch to stay hidden on radar. Sprinting won’t regenerate shields only walking.