> I have been noticing that a lot of people are either advocating sprint or hating on it. What I do not see is actual reasons as to why people have these beliefs other than the “Halo feel” argument.
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> Let’s talk about gameplay, and why we like it or do not like it. I’m going to assume that the sprint advocates like it because it gives them more maneuverability, and it quickens up the pace of gameplay. And from reading several anti-sprint threads I have seen the argument that it allows your opponent to get away when they should have lost, sprint makes the player move too fast, and I think I have seen one where they have said they think it slows down gameplay (don’t really see the argument in that one)
> …
> What’s your opinion on the matter? Don’t simply say sprint is awesome or it sucks, look for middle ground. If you had to make a compromise, where would it be?
it slows down gameplay because people can get away and don’t just die. The problem is that you either have to just let him go or take the chase and try to kill him, but since you have to use sprint to keep up, you can’t shoot simultaniously, so that has to be done at a later point, it is delayed, and thus sprint has slowed the gamepley down. there’s less interaction and engagement and more chasing and running.
I would really fancy some sort of mechanic that would make you get put out of sprint if you get hit. That way, you could prevent these chases from having to happen if you could just hit the guy fast enough and make him run at regular speed, which you would be able to keep up with.
This way, it would still allow you get about on the map quicker, but it wouldn’t cause all of those annoying chases that you can do bugger all about otherwise.
> In Halo Multiplayer you take the role of Spartans or Elites. What do they both have in common? They are WARRIORS. Not crybaby’s like many of the buzz-kill MLG’s that complain about every single detail. Warriors adapt and try their best to fight another day, and thrive to become better then the day before.
dyb. Silliest thing I’ve ever seen. It’s irrelevant what a “warrior” would have done in some random event, to whether sprint is bad or not.
> I don’t see why people complain about someone sprinting away from you. Sure your gonna miss the kill or 2 over it but if you feel someone’s gonna run away throw a grenade in their most likely path of escape.
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> Sorry to say kid’s but if you engage someone and they get away before dieing, the only one outplayed is you.
It’s not like the said kids don’t outsprintrunaway others too. They just don’t like the concept. Dyb.
And you can’t throw grenades around corners or through walls. The reason they can get away is usually that they can get out of your view in a shorter time than one can possibly kill them, and then you need to sprint after them if you don’t want to lose them, but then you can’t shoot them either. That’s hardly being outplayed. It’s really just bollocks.