…that doesn’t revolve around the Waypoint Whiners publicly lynching the 343 staff for Sprint, Loadouts, Bloom, the MCC being too slow, and whatever else you kids are mad about.
I imagine a large number of the community wasn’t around for Reach, but I think the rest of us remember: individual gametypes offered different loadouts, such as DMR/Magnum/Sprint or Shotgun/AR/Armor Lock. While I personally disagreed with it, it certainly could’ve worked much better without Armor Abilities, which added a newer, more unpredictable layer of gameplay that vanilla-loving purists wouldn’t accept.
Moving on to Halo 4, where the concept was expanded but more chaotic. As opposed to gametype-specific setups, the player could go into a game with weapons, skins, and lesser gameplay modifiers of their choosing. In some ways, this was a step in the right direction, but for the most part, it just added another layer of randomness, not to mention granting slight advantages to players who’ve had more time to gather Tactical Packages and Support Upgrades.
Now comes Halo 5: Guardians, which is 343 Industries’ chance to really impact the XBox One without porting older work. A number of changes are being made to the Halo formula, but, like with Sprint and playable Elites, it can be made to work with just the right tweaking. So what needs to be done with Loadouts?
- Cut it down. The likes of perks are unneccesary and unwanted, particularly with the inclusion of Spartan Abilities, which are available to everyone. So what should we have? A selection of primary weapons, some skins or alternative models to slap on them, and that’s it. Now you can go into multiplayer with the weapon you most thrive with without totally unbalancing the game.- Playlist restrictions. If you’re a regular Social player, chances are you’re either a total casual, or you enjoy some moderate competition while still having fun. If you focus more on Ranked playlists, you’re absolutely driven by winning, and you’re extremely adverse to change. So I suggest Loadouts are segregated, being exclusive to Social playlists and select Ranked gametypes. This way, the majority of the fanbase gets to somewhat personalize how they play while the über-competitive community gets their same-start, primarily-skill-based goodness. As a side note, the Social-Ranked segregation concept could also apply to playing as an Elite rather than a Spartan. My logic here is… well, if there are any B.Net veterans around, you might remember all the uproar about “those -Yoink- dinosaurs” and their odd, glitchy necks in SWAT. So there’s another fix.And bam. I’ve made a number of suggestions over the years, but this is the one that could probably solve the most problems. Jump on it.