A realistic look at the new CTF

I think there are pros and cons for the new CTF, most of which have been covered I’m sure. I won’t go into detail on them.

The real problem I see is a severe draining of the solo queue crowd over time. After a few games people will start to come to the realization that without proper teammates, you risk one of the worst halo experiences to date.

  1. There will be people who just won’t run flags. “i want kills, and if I can’t drop the flag to grab them, the flag doesn’t exist to me.” (this has been discussed at length)

  2. However, the worst part comes when you find yourself as the best player on your team. In slayer, being the best player on your team means you could at least try to carry in kills. You can still salvage a decent game from time to time. In old CTF, you could rely on yourself to run the flag, while still getting kills, utilizing good routes to avoid mass detection, etc.

In the new CTF, you have to make a choice. Trust someone else to properly run flags (see point 1), or run the flag yourself with a big marker on your head and rely on teammates for total protection.

All solo queue situations rely on the player believing that when they are paired with worse teammates, they still have a shot at making something happen. This playlist will make for some of the most discouraging solo queues in halo. More solo players will start to queue other playlists, the population of objective will suffer, queue times will rise, and this will prove to be a failed experiment in 6 months.

I do really like the idea of promoting teamwork…I hope I’m wrong

I’m really nervous about the first one too, I’ve been thinking about that a lot. |: But we’ll just have to see how it plays out when the actual game comes out.

> 1. There will be people who just won’t run flags. “i want kills, and if I can’t drop the flag to grab them, the flag doesn’t exist to me.” (this has been discussed at length)

This is what really concerns me about the CTF changes (aside from the fact that there is a giant KILL marker over your head at all times). 343 implemented this to promote people to cap flags, but instead it could easily make people not even want to TOUCH the flag, because if they do they’re stuck with it.

My response to 1. .

If i’m able to run all 3 flags in a game very quickly and screw randy out of points because all they want to do is kill, I will be very happy.

300 points plus whatever I get from slaying, assist, etc, while the randies get maybe 100 = good math :slight_smile:

Well, this is a possiblity. But, hopefully, these things can be counter acted.

  1. Any deaths or kills in Objective will not be counted towards a players k/d ratio. This could elimanate both the first concern and people who farm kills in objective. Who are very annoying, might I add. Espacally in in multiteam. Its like only having 1 other teammate sometimes.

  2. This is a tricky one. If I was the best player on my team, I would wait for someone else to run the flag. If a K/D ratio was not counted,(1) this could be counter acted and people would run the flag and not farm kills as it would be useless.

Thus, hopefully fighting back at this whole problem. Now, I belive the game has gone gold. Thus all we can do is hope that K/D ratios dont matter in objective, and we can hopefully play CTF in peace.

I do believe your k/d will not be tracked in CTF or any obj. gametypes. I could be wrong.

This debate will continue up until launch and likely even after.

I see many posters neglecting the fact that the magnum is buffed while carrying the flag. All it takes is playing a few Halo Reach anniversary games to realize that a buffed magnum will dominated the DMR is most situations. It’s very likely that when the flag is picked up the flag holder will become a badass. It won’t take long for skilled player to realize such and take advantage. The buffed magnum will alliviate many concerns regarding the new CTF-not all of them but many to say the least.

> Well, this is a possiblity. But, hopefully, these things can be counter acted.
>
> 1. Any deaths or kills in Objective will not be counted towards a players k/d ratio. This could elimanate both the first concern and people who farm kills in objective. Who are very annoying, might I add. Espacally in in multiteam. Its like only having 1 other teammate sometimes.
>
> 2. This is a tricky one. If I was the best player on my team, I would wait for someone else to run the flag. If a K/D ratio was not counted,(1) this could be counter acted and people would run the flag and not farm kills as it would be useless.
>
> Thus, hopefully fighting back at this whole problem. Now, I belive the game has gone gold. Thus all we can do is hope that K/D ratios dont matter in objective, and we can hopefully play CTF in peace.

K/D ratio doesn’t matter to people who farm for kills in Objective, all many of them care about is the Credits they get at the end so they can buy that shiny new armor piece.

The easiest way to eliminate this is to go back to Halo 3 and only give credits to the winning team, but all of the bad kids would just -Yoink- and moan because they can’t have their Spartan -Yoink- out Rainbows and make obnoxious noises because they suck too much.

And to the poster ^ this isn’t Halo CE, the pistol is -Yoink- again and has a ridiculous amount of bloom. The pistol is really only there to ward off oppopnents and help teamshoot. Its going to be useless if you’re running solo (which will happen 99% of the time if you’re playing with randoms).

^ have you played the Halo Reach anniversary playlist? Have you played Halo 4? How do you know that the pistol is garbage in Halo 4?

If the pistol is a 4 SKW while the DMR/LR/BR are 5 SKWs you should win in 1v1 situations, unless you are bad.

> ^ have you played the Halo Reach anniversary playlist? Have you played Halo 4? How do you know that the pistol is garbage in Halo 4?

Because Annversary is 3sk with no bloom (iirc) and in Halo 4 its 6sk with ridiculous bloom.

HURR WHICH IS BETTER 3SK OR 6SK? I CAN’T INTO MATH!!!

> > ^ have you played the Halo Reach anniversary playlist? Have you played Halo 4? How do you know that the pistol is garbage in Halo 4?
>
> Because Annversary is 3sk with no bloom (iirc) and in Halo 4 its 6sk with ridiculous bloom.
>
> HURR WHICH IS BETTER 3SK OR 6SK? I CAN’T INTO MATH!!!

The Flagnum is a buffed pistol, it will be more effective. It’s okay that you can’t shoot, just don’t pick up the flag. Nice caps on an invalid point, kid.

> > ^ have you played the Halo Reach anniversary playlist? Have you played Halo 4? How do you know that the pistol is garbage in Halo 4?
>
> Because Annversary is 3sk with no bloom (iirc) and in Halo 4 its 6sk with ridiculous bloom.
>
> HURR WHICH IS BETTER 3SK OR 6SK? I CAN’T INTO MATH!!!

343i Already stated that the flagnum will be stronger than the regular magnum. So what are you talking about?

> > > ^ have you played the Halo Reach anniversary playlist? Have you played Halo 4? How do you know that the pistol is garbage in Halo 4?
> >
> > Because Annversary is 3sk with no bloom (iirc) and in Halo 4 its 6sk with ridiculous bloom.
> >
> > HURR WHICH IS BETTER 3SK OR 6SK? I CAN’T INTO MATH!!!
>
> The Flagnum is a buffed pistol, it will be more effective. It’s okay that you can’t shoot, just don’t pick up the flag. Nice caps on an invalid point, kid.

How is it an invalid point? From what we’ve seen the Pistol in H4 is garbage. In the Exile CTF footage you see people getting torn apart by cross-mapping 4sk DMR’s with very little bloom, while the flag carrier sits with a gigantic arrow over his head and might hit a shot or two that barely affects his shields.

The Flagnum needs a HUGE buff if you don’t feel like being a sitting duck every time you pick up the flag.

(Why can’t you just give us Classic CTF options for Customs, 343???)

> > Well, this is a possiblity. But, hopefully, these things can be counter acted.
> >
> > 1. Any deaths or kills in Objective will not be counted towards a players k/d ratio. This could elimanate both the first concern and people who farm kills in objective. Who are very annoying, might I add. Espacally in in multiteam. Its like only having 1 other teammate sometimes.
> >
> > 2. This is a tricky one. If I was the best player on my team, I would wait for someone else to run the flag. If a K/D ratio was not counted,(1) this could be counter acted and people would run the flag and not farm kills as it would be useless.
> >
> > Thus, hopefully fighting back at this whole problem. Now, I belive the game has gone gold. Thus all we can do is hope that K/D ratios dont matter in objective, and we can hopefully play CTF in peace.
>
> K/D ratio doesn’t matter to people who farm for kills in Objective, all many of them care about is the Credits they get at the end so they can buy that shiny new armor piece.
>
> The easiest way to eliminate this is to go back to Halo 3 and only give credits to the winning team, but all of the bad kids would just -Yoink!- and moan because they can’t have their Spartan Yoink! out Rainbows and make obnoxious noises because they suck too much.
>
>
> And to the poster ^ this isn’t Halo CE, the pistol is Yoink! again and has a ridiculous amount of bloom. The pistol is really only there to ward off oppopnents and help teamshoot. Its going to be useless if you’re running solo (which will happen 99% of the time if you’re playing with randoms).

There could also be some way around this as well. I would say base it around time played, but that could promte AFKers. So, maybe the winner geting a alot more credits then the losing team. This could have these farmers think “Hey, maybe I should help my team a little! Yeah, I want creidts, so I think I’ll lay them down some covering fire!” But still this is only a possiblity.

> <mark>This debate will continue up until launch and likely even after.</mark>
>
> I see many posters neglecting the fact that the magnum is buffed while carrying the flag. All it takes is playing a few Halo Reach anniversary games to realize that a buffed magnum will dominated the DMR is most situations. It’s very likely that when the flag is picked up the flag holder will become a badass. It won’t take long for skilled player to realize such and take advantage. The buffed magnum will alliviate many concerns regarding the new CTF-not all of them but many to say the least.

I would’nt worry about that, personally.

> > ^ have you played the Halo Reach anniversary playlist? Have you played Halo 4? How do you know that the pistol is garbage in Halo 4?
>
> Because Annversary is 3sk with no bloom (iirc) and in Halo 4 its 6sk with ridiculous bloom.
>
> HURR WHICH IS BETTER 3SK OR 6SK? I CAN’T INTO MATH!!!

Many have said it’s more like TU Reach pistol. Obviously, not ridiculous bloom. In reach, It can match a dmr or better up close if you know how to use it.

The waypoint is both great for players new to objective and terrible for solo/stealth counter capping or advanced team strategies.

Out of all the CTF changes the constant waypoint on the carrier is my biggest concern. It seems to really dumb the game down. Combine that with the loss of dropping the flag and my concerns are compounded.

I’m all for changing objective up and attracting players but when a hardcore objective player like me will no longer be able to stealth flag run, bait the flag and carry power weapons so I can cap on my own or with one other team mate it makes things seem like instant gratification, hand holding and simple gameplay to attract new players. I’m not sure this is the best approach for objective.

I just hope 343i are ready to tweak objective/CTF settings and playlists very quickly. If the game mechanics or settings aren’t already in the gold development game, prior to release, then we’re going to see slow matchmaking updates and responses to player feedback.

For example 343i better not have had the arrogance to not code waypoint, flagnum, atuo-pickup etc. These customisations should already be present in the game. I’ll accept for a couple of months their new CTF gametype and will embrace the changes, however, if they suck hard they’d better have the retail game ready to change settings in an instant.

Otherwise we’re in for the population drop of Reach, in terms of objective playlists anyhow.