What kind of ranking system do we need? It seems like Reach’s kind of failed because it did not show much skill, just how long you have played. Halo 3 was pretty good. The skill level thing sometimes made ranking up hard, but it felt somewhat good to reach a certain rank. Halo 2 was similar except it was just skill level, which seemed to make it pretty competitive.
In Halo 4, what if three different points determined rank. Credits (From Reach) to show how long the person played, Experience points (Halo 3) to show the number of wins, which shows some skill; and Skill Level/Arena Division (Halo 2, 3 and Reach) to show a kind of competitive skill.
Credits and Experience Points
Together these two can form the rank insignia (Sergeant, Captain, Commander, etc.). Credits are earned like in Reach, including buying from the armory, but to get to the next rank, you need to get a certain amount of wins (Experience Points from Halo 3). For example, to become a Captain, you might need 200 experience points (wins) and a certain amount of credits. No wins could mean no ranking up past, say, Gunnery Sergeant Grade 4, like in Halo 3, which had Skill Level instead. Experience points can be like a softer Skill Level.
Note: If Firefight still exists, wins do not count in it. Wins are only recorded in Multiplayer Matchmaking.
Note 2: There will be both Social and Ranked Playlists, so wins can be recorded in both.
Skill Level/Arena Division
For this, let’s combine Reach’s and Halo 3’s skill levels. First off, there can be a Ranked Playlist, in which you have a number skill level that acts like it did in Halo 3 (wins: goes up. losses: goes down). Now, at every 10 or so skill level points you earn a sort of division title, which came from Reach (Iron, Bronze, Silver, Gold, Onyx).
Here is the order:
1-9: None
10-19: Iron
20-29: Bronze
30-39: Silver
40-49: Gold
50+: Onyx
This part of the rank also follows the insignia in every playlist. You will see a player’s rank insignia with an iron, bronze, silver, gold, or onyx symbol following.
Note: You can still rank up without Skill Level/Arena Division.
Note 2: Credit Earning could be lowered a bit in Ranked because of already earning skill.
Together, the rank consists of how long you’ve played, wins/losses, and skill level.
A rank can look somewhat like this:
Lieutenant Grade 3 — Gold ( [Lieutenant Symbol] — [Gold Symbol] )
This shows that a player has not played very long, but is a pretty good competitive player.
The above is opposed to this:
General Grade 4 — Iron ( [General Symbol] — [Iron Symbol] )
Now, this shows a player who has played a considerable amount of time, but has not either played competitively (Ranked) or is not a very competitive player.
With these ranks, it shows at a glance really how good of a player a person is.
Please tell me what you think.