A.R.C. is the bane of my Halo 5 experience...

I thoroughly enjoy all the Warzone maps with the exception of A.R.C. I feel the it’s the only level where holding the middle base completely controls the entire map due to the proximity of the smaller bases to it. I just don’t know how to play this level once the other team controls the Garage. There is always a mad dash to claim the middle bases on every map, but games are never decided on who controls the middle base like it is in A.R.C.

Also, respawns in this level are horrendous compared to the other levels.

I guess the point of this thread is to get pointers and trick on how to play it, because I can’t figure it out…

Controlling the middle base gives a monumental advantage on all maps, especially on March on Storm break.

It does seem like holding the center Garage is key to winning this map. Although if the enemy team is going hardcover for the garage, let them have it and focus on keeping both armories. Sure they can shoot from the garage, but that also means you can just as easily shoot back.

The main issue I have with A.R.C. is that due to the lack of pathways leading from the home base to locations other than its respective armory, it’s next to impossible to recover if the enemy team has managed to capture all three bases. I suppose that’s a subjective problem, and some may consider it a blessing, but I sure have had some nasty games due to that.

The problem with A.R.C is not the míddle base (excluding Battle of Noctus every other map offers a great advantage for such base) the problem is rather the proximity between the small bases.

You are right. Whoever holds the garage usually get the bosses, thus winning. I don’t hate it, but it’s not my favorite. When you have a good team, it’s actually a fun map. March on Stormbreak is the worst for me. A legendary boss should never spawn at the start of a match. If he does, it shouldn’t be in the fortress. The team that kill Locagos usually has a 60% chance of winning. The team that gets the fortress has a 40% chance of winning. For some reason the team that kills Locagos gets the fortress 85% of the time, thus making the team that kills the legendary boss the automatic winner. In my 80+ matches on Stormbreak, I have seen the team that killed Locagos and capture the fortress lose 4 or 5 times. That’s not many. Also, that map is so narrow and easy to shut down that core destruction and team shut downs happen 90% of all matches I’ve played on that map. Whether it was for or against me, It’s not fair. I see the same team shutdown on ARC too. Both of these maps bother me. Whenever I am JIP’ed into a game, it’s always the losing team Stormbreak (right after Locagos is taken out by the enemy) or ARC (when the enemy team shut down all the bases at the start of the game. I’m never joined into any other game. That should say something.

It doesn’t matter what bases you control, what matters is using the bases to your advantage, I have been in games where the losing team controls the garage, (or spire, or fortress), I think that there is a terrible spawn point for vehicles if your team controls the garage, it actually could put your team at a disadvantage.

> 2533274847730244;5:
> The problem with A.R.C is not the míddle base (excluding Battle of Noctus every other map offers a great advantage for such base) the problem is rather the proximity between the small bases.

I totally agree. Throw in bad respawns and soon your just waiting for the other team to score 1000 points

> 2533274891841289;2:
> Controlling the middle base gives a monumental advantage on all maps, especially on March on Storm break.

I agree that controlling the middle base is important. But on a level like Stormbreak you can literally pin the other team down in the middle base by controlling both ends of the map. There are only 3 exits from the middle base and they can all be put on lock down

Well lets see here if you hold both armories you at least get 100 points since you get 2 bosses right next to or behind it then along with the point gain advantage of having 2 bases, it makes the game pretty even if they only have garage plus you can use the armory to get a clear view of 'Sroam and if you have west armory you can get an almost completely covered route to Strategos and Warden.

I used to always hate this map. It seemed that I’d always loose for like the first 20 times I played on it. Here’s my tactic that changed that: Kill the Jackals that accompany the Elite General as soon as you secure home base. Grab those needlers and run straight to the garage. Climb the roof. Sit at the top circular opening and use the needlers on only enemy Spartans. I get a guaranteed 3 kills right off the bat this way, every time. Your team will get the capture if you manage to squeeze 5-6 kills. If not, just stay up top and prevent anyone else from getting up there.

…then hold the middle base

> 2533274876631466;4:
> The main issue I have with A.R.C. is that due to the lack of pathways leading from the home base to locations other than its respective armory, it’s next to impossible to recover if the enemy team has managed to capture all three bases. I suppose that’s a subjective problem, and some may consider it a blessing, but I sure have had some nasty games due to that.

If your team is bad enough to lose all 3 armories the game is over under 99% of circumstances regardless of the map.

I love the garage

Had many matches where we devastated the enemy team by owning only the side-bases.

> 2533274913936758;12:
> > 2533274876631466;4:
> > The main issue I have with A.R.C. is that due to the lack of pathways leading from the home base to locations other than its respective armory, it’s next to impossible to recover if the enemy team has managed to capture all three bases. I suppose that’s a subjective problem, and some may consider it a blessing, but I sure have had some nasty games due to that.
>
>
> If your team is bad enough to lose all 3 armories the game is over under 99% of circumstances regardless of the map.

We’re not talking about a come-from-behind victory from defending your core. There’s no pathway anywhere outside the Home Base except for the one next to the Armory…which is no longer yours.

It is almost a guaranteed spawn camp because your only way out is straight.

At least in a place like Apex, you can take trails around the entire map and get the other Armory.

I totally disagree. Its common for teams to get so focused on that middle base that nobody goes to the other two. This happened a few times last night for me. What ends up happening is the two small bases get taken. then they take the big base. If they take the big base before the other team can take back a small base they get spawn trapped back to there core base. Then you just have to hold all three long enough to clear the map of any remaining players that can retake the bases. Once they are spawn trapped they are doomed because there is almost no way to get back to any of the bases to retake them. APEX 7 is the only map of the 4 that you can actually go ad retake the other bases without going thru the garage. All the maps should be designed similarly to APEX 7. Get spawn trapped is the nail that closes the door to any chance at a come back.

> 2533274825101441;16:
> I totally disagree. Its common for teams to get so focused on that middle base that nobody goes to the other two. This happened a few times last night for me. What ends up happening is the two small bases get taken. then they take the big base. If they take the big base before the other team can take back a small base they get spawn trapped back to there core base. Then you just have to hold all three long enough to clear the map of any remaining players that can retake the bases. Once they are spawn trapped they are doomed because there is almost no way to get back to any of the bases to retake them. APEX 7 is the only map of the 4 that you can actually go ad retake the other bases without going thru the garage. All the maps should be designed similarly to APEX 7. Get spawn trapped is the nail that closes the door to any chance at a come back.

I’m not sure what you are disagreeing about. I feel you are confirming what I posted. In A.R.C. you can easily defend and put pressure on the smaller bases, you can focus on other parts of the game yet still have to time to stop a smaller base from being taken over. Apex you are farther away, plus the smaller bases are easily defended. A map like Apex, even though bad respawns happen, they’re not nearly has prevalent as in A.R.C.

It do think it is easier to retake bases in APEX 7, but in Stormbreak you can go around the middle base and in Noctus there is enough cover for you to make the journey to a base. You just don’t have that with A.R.C.

if you are playing ARC and the enemy team controls the garage your best option is to push for the enemies armory, giving your team the two armories and leaving the enemy team with only the garage. Doing this allows your team to assault the garage from two different directions, control the map more, and increase your point income to more than theirs. In order for the enemy team to take over one of your armories, in order for them to take it they will need around 3-4 people (that is if your team is consistently spawning at both armories and not one single armory. Having 4 people away from the garage allows your team push the garage with them having less defense.

“but owning the garage basically wins the game” - not with this strategy. you will have more consistent point gains owning two armories instead of the garage, as well as better map control allowing for better boss control. Do this strategy when the enemy team controls garage and you will win the majority of matches you play on ARC.

tldr: if enemy owns garage, focus on capturing the enemies armory and holding it until you are in a position that allows you to capture garage.

garage + 1 armory > 2 armories but
1 armory + failing to push for garage < 2 armories

hope this helped

> 2533274810228789;1:
> I thoroughly enjoy all the Warzone maps with the exception of A.R.C. I feel the it’s the only level where holding the middle base completely controls the entire map due to the proximity of the smaller bases to it. I just don’t know how to play this level once the other team controls the Garage. There is always a mad dash to claim the middle bases on every map, but games are never decided on who controls the middle base like it is in A.R.C.
>
> Also, respawns in this level are horrendous compared to the other levels.
>
> I guess the point of this thread is to get pointers and trick on how to play it, because I can’t figure it out…

Hold both armories.
Simple.

It would take teamwork.
As others have stated, hold the armories obviously.
Also move into the tunnels, it give you more angles to shoot into the garage and keep it locked down, plenty of cover from firing back and limited engagement from vehicles, and proximity to a good percentage of AI spawns.

Also when the garage is held all ground vehicles spawn right there in the middle of the map. (Not sure about Mantis, anyone confirm?). Get Plasma Pistols, Splinter Grenades, Spartan Laser, Rockets, and keep that shut down or spawn vehicles from your home base and keep them shut up in the garage.