Since loadouts have a pretty good chance of returning in Halo 5, I’d like to put in my two cents as to how I’d like them implemented.
First of all, there should be no loadouts, only loadout. By this I mean a player will only have one loadout. This loadout will be integrated with the armor customization. The equipment you use in your loadout will show up on your character model in the pre-game lobby.
Secondly, in the loadout you will have a choice of your primary and secondary weapon, and a choice between an armor ability or piece of equipment. Equipment and AA’s will act like abilites in League of Legends, and have different (and customizable) cooldown times. Cooldown times will continue after deaths just like League of Legends) You will be able to choose between:
<Primary Weapons>
Assault Rifle- close combat weapon, little to no bloom
SpecTacSMG (from ODST)- med range weapon, scope, moderate bloom/recoil
Battle Rifle- long range weapon, large amount of bloom
(assorted range of camos to choose from)
Preorder early access MA5k Weapon- as seen in Halo: Ghosts of Onyx, close/med range, high recoil, moderate bloom
<Secondary Weapons>
SpecTac Pistol (from Halo2)- fast firing weapon, low damage, scope, little bloom
Magnum- semi fast firing weapon, med damage, no scope, moderate bloom
Revolver- slow firing, high damage, no scope, high bloom
(assorted range of camos to choose from)
<Equipment&AA’s>
Jump Pack- acts as a higher jump, cannot double jump, moderate cooldown rate
Tripmine- 20 sec. cooldown
shield regenerator- 20 sec. cooldown
bubble shield grenade- 20 sec. cooldown
Gravity Well- functions like titanfall’s gravity shield by bouncing back projectiles, 10 sec. cooldown
Forrunner EMP Turret- shoots until shields are drained, 15 sec. cooldown
knockback punch- sends enemy player flying back with large punch, takes down shields but not health, 15 sec. cooldown
None of this is set in stone. Not the weapons, not the abilities, none of the idea. But I’d enjoy seeing something like this implemented, mainly because the way loadouts were organized in Halo 4 seemed ill-thought out and completely ruined the balance that Halo games offer. While the idea of loadouts rustles peoples jimmies I believe what I have stated would offer decently balanced gameplay and still keep the “play the game your way” option that people enjoyed in Halo Reach and Halo 4. If you’re one of those people who believe loadouts are somewhat heresy (like me), then lets all hope that 343i gets it together and comes up with a compromise.
