A question that has not been asked

Now that all Season Pass leaders are out (and also expecting the ATN leaders don’t go the same way) which you think is the best Anti-Building infantry on the game? Given that most of the DLC leaders decided to have an exclusive AB instead of anything else, we have plenty of them, in my opinion the list would be more or less like this:

1-Enforcers: Native shields, good DPS and the Stasis greanade is pretty handy vs infantry, buildings and even stronger units such like scouts or heroes.
2-Brute Riders: Pretty tough for their price, can ram and throw greanades, it helps a lot that Yapyap has free troops, but I think they’ still be pretty efficient without that.
3-Hellbringers: Although they’re the “ordinary” UNSC AB; the recent buffs, their AoE and the fact that they have a good sinergy with their leaders (excluiding Isabel, perhaps) makes of them an efficient unit.
4-Jump Brutes: Good health and a handy stun, Atriox’s mines really make them a force to be taken serious, but that’s just 1 of 3 leaders and without that they take long to kill infantry and you’d rather send someone to watch their back.
5-Cryo-Troopers: The chill aura and shields help a lot to deffend themselves from enemy infantry and the ice stopping production prevents enemy from advancing or getting reinforcements, problem is: you have to bring a hard hitter along or these guys will take a very long time to get the job done.
6-Goliath: Its damage on buildings is good but they’re worse than the Brutes on infantry and feel somewhat fragile for their price and size, even with the cost reduction, it seems that the best they can do is an early push rather than a proper rush, by then many would preffer skip them in favour to Locust .

But you put skitters on the goliaths which give them a major buff do dps and hp.

I’d go with either 1 or 2.