A question for what is left of the community.

Hello there, I’m just curious about the remaining population of Halo 4 and have a question to ask.

The question is: Why do you still play this game?

The reason I ask is because in the nicest way possible, this is a failing game. There’s no point looking at it any other way. Falling population, ridiculous aim assist, embarrassing connection, random elements that ruin balance, a lack of a ranking system that reflects the skill of the player, the list goes on…

What makes you still play this game? If “because it’s fun”, why is that? Is that because the aim assist that makes the game play itself makes you feel good about yourself and makes you believe that you’re actually playing well or because of another reason?

I’m not trying to rant, I’m just curious about why people play a Halo game that “has its own soul” (I.e.: not really a Halo game at all)

I guess the reason I keep coming back for more is because I hope that maybe this time I play the game it will be fair and fun. However, as said by Einstein “Insanity: doing the same thing over and over again and expecting different results.” (I think it’s his quote at least).

Thank you for reading.

I play ctf and I really enjoy halo 4’s ctf

I love halo 4 now…not so much at release and thats what killed it…IMO halo 4 was trash at release now it is pretty fair fun and competitive (in CTF Throwdown and legendary slayer)

I have loved every halo except for 3 as 3 IMO just did things in a clunky way compared to 2. I will admit PV JP And AC ruin my day and or night at times and make me get off of it but not too much.

Because I ENJOY playing the game. What other purpose to game is there?

CSR is not perfect but I still enjoy checking my ranks.

Would love a response back from you OP. I’m sick of posts like this. Your post doesn’t add anything positive to the forum. Is my reason good enough?

I think it’s pretty obvious you’ve already formed your own opinions on the game OP, and are unwilling to debate them (“there’s no point in looking at it any other way”). As such, any explanation I give will seem nonsensical to you. You just won’t understand how I can enjoy a Halo game which “isn’t a Halo game” as a Halo game. Therefore I obviously don’t know what I’m talking about, as contrasted to the good, rational, true fans who will inevitably agree with you.

To me, this looks more like validation fishing than anything else. But hey, maybe you just worded things a little weird. IDK.

Because I have fun playing the game and with my friends. You might not, that’s fine, but there’s no reason to belittle those that still do play.

At the end of the day this is still Halo at it’s core, and I rather play Halo than a lot of other games. I still Forge time to time, and I make Halo vids for my YT channel. This game is great.

I also love coming to the forums and reading what the kiddies are saying, like the thread starter, it simply makes me feel better about playing.

Because friends.

Because I enjoy the game.
And since a lot of other people do to.
From the constantly changing types of players and playlists, from the noobs to the nerds.
Going with KitKat, I absolutely love Halo 4 CTF, and that’s not the only game mode.

I don’t care what the haters like you think.
And judging from your stance, you once loved the game as well. Enough to the point where you achieved Covenant Ordnance Mastery.

For me, Halo seems to be the only fun alternative to COD. And besides, I find Halo 4 to be more fun than Call of Duty: Ghosts.

> I play ctf and I really enjoy halo 4’s ctf
>
> I love halo 4 now…not so much at release and thats what killed it…IMO halo 4 was trash at release now it is pretty fair fun and competitive (in CTF Throwdown and legendary slayer)
>
> I have loved every halo except for 3 as 3 IMO just did things in a clunky way compared to 2. I will admit PV JP And AC ruin my day and or night at times and make me get off of it but not too much.

If Halo 3 is bad in your opinion, then Reach and Halo 4 are at the very bottom of your list in terms of worthy Halo titles.

Halo 3 was the most balanced of the Halos so far, and yes it had its fails, like host being a huge problem, but gameplay wise, it improved and polished on what Halo 2 started. Also, remember Theater mode (which you could watch with friends, unlike Reach and H4), Forge, fileshare, Elephant in Sandtrap…?

Halo 3 brought innovation, what has Reach and H4 brought? Invasion, flawed Armor Abilities…?

> Hello there, I’m just curious about the remaining population of Halo 4 and have a question to ask.
>
> The question is: Why do you still play this game?
>
> The reason I ask is because in the nicest way possible, this is a failing game. There’s no point looking at it any other way. Falling population, ridiculous aim assist, embarrassing connection, random elements that ruin balance, a lack of a ranking system that reflects the skill of the player, the list goes on…
>
> What makes you still play this game? If “because it’s fun”, why is that? Is that because the aim assist that makes the game play itself makes you feel good about yourself and makes you believe that you’re actually playing well or because of another reason?
>
> I’m not trying to rant, I’m just curious about why people play a Halo game that “has its own soul” (I.e.: not really a Halo game at all)
>
> I guess the reason I keep coming back for more is because I hope that maybe this time I play the game it will be fair and fun. However, as said by Einstein “Insanity: doing the same thing over and over again and expecting different results.” (I think it’s his quote at least).
>
> Thank you for reading.

I know it is very alien to you , but it is possible that people like things you don’t. I know it is crazy talk , but it took me awhile to get it.

Seriously though , where did you get the audacity to say “nicest way possible” and then say “Is that because the aim assist that makes the game play itself makes you feel good about yourself and makes you believe that you’re actually playing well or because of another reason?” ?

If that was the nicest way you could have said you shouldn’t made a thread to begin with or just dropped the “nicest way possible” so your post wouldn’t sound condescending and two-faced.

> > I play ctf and I really enjoy halo 4’s ctf
> >
> > I love halo 4 now…not so much at release and thats what killed it…IMO halo 4 was trash at release now it is pretty fair fun and competitive (in CTF Throwdown and legendary slayer)
> >
> > I have loved every halo except for 3 as 3 IMO just did things in a clunky way compared to 2. I will admit PV JP And AC ruin my day and or night at times and make me get off of it but not too much.
>
> If Halo 3 is bad in your opinion, then Reach and Halo 4 are at the very bottom of your list in terms of worthy Halo titles.
>
> Halo 3 was the most balanced of the Halos so far, and yes it had its fails, like host being a huge problem, but gameplay wise, it improved and polished on what Halo 2 started. Also, remember Theater mode (which you could watch with friends, unlike Reach and H4), Forge, fileshare, Elephant in Sandtrap…?
>
> Halo 3 brought innovation, what has Reach and H4 brought? Invasion, flawed Armor Abilities…?

Halo 3 also introduced us to a lot of useless weps I.E the CC the plasma rifle (SMG was better unless you were trying to pummel) projectile is also not the way to go I forget what the name of the how they worked the FOV but it was terrible looking 2 did it all but better sure 3 had fileshare and etc but 2 had good gameplay.

Now don’t get me wrong I can play 3 good but do I like it? nope.

Reach,4 and 2 feel smooth and don’t feel clunky like 3 they introduced weapons that (even if they are just reskins when it comes to the autos in h4 ) matter outside of UNSC gear we also got to see the DMR and NR in reach that was a more balanced combo then the BR vs CC in 3.

AAs are an amazing concept equipment…not so much…But AAs seem to be carried away every single time Hardlight shield is a great example of an AA so is evade/thruster

The BR is and will always be easy to use…3 made it more popular than need be by making it the only viable weapon besides the few power weps halo 2 had balance competitiveness and was fun three was clunk junk compared to it.

Duel wielding was a viable option in 2 compared to 3 where a BR guy would just laugh at you and 4 sk you unless you corner camped which by the way you did not have to do in 2.

in 2 (not counting the stupid button codes) the BR was just as skillful as the CC and so forth. 2 also had good Sangheili models unlike 3.

> > > I play ctf and I really enjoy halo 4’s ctf
> > >
> > > I love halo 4 now…not so much at release and thats what killed it…IMO halo 4 was trash at release now it is pretty fair fun and competitive (in CTF Throwdown and legendary slayer)
> > >
> > > I have loved every halo except for 3 as 3 IMO just did things in a clunky way compared to 2. I will admit PV JP And AC ruin my day and or night at times and make me get off of it but not too much.
> >
> > If Halo 3 is bad in your opinion, then Reach and Halo 4 are at the very bottom of your list in terms of worthy Halo titles.
> >
> > Halo 3 was the most balanced of the Halos so far, and yes it had its fails, like host being a huge problem, but gameplay wise, it improved and polished on what Halo 2 started. Also, remember Theater mode (which you could watch with friends, unlike Reach and H4), Forge, fileshare, Elephant in Sandtrap…?
> >
> > Halo 3 brought innovation, what has Reach and H4 brought? Invasion, flawed Armor Abilities…?
>
> Halo 3 also introduced us to a lot of useless weps I.E the CC the plasma rifle (SMG was better unless you were trying to pummel) projectile is also not the way to go I forget what the name of the how they worked the FOV but it was terrible looking 2 did it all but better sure 3 had fileshare and etc but 2 had good gameplay.
>
> Now don’t get me wrong I can play 3 good but do I like it? nope.
>
> Reach and 4 feel smooth and don’t feel clunky like 3 they introduced weapons that (even if they are just reskins when it comes to the autos) matter outside of UNSC gear.
>
> AAs are an amazing concept equipment…not so much…But AAs seem to be carried away every single time Hardlight shield is a great example of an AA so is evade/thruster
>
>
> The BR is and will always be easy to use…3 made it more popular than need be by making it the only viable weapon besides the few power weps halo 2 had balance competitiveness and was fun three was clunk junk compared to it.

If you’re talking about useless weapons, I think you need to point at Reach.

The only viable weapon in Reach was the DMR, and it wasn’t until 343i’s update that we saw much needed balance to the AR and other weapons. You don’t remember the crazy splash damage of the rocketlauncher in Reach, the easy to use sniper (so easy in fact that the clip was reduced to 4 instead if 8 in doubles and MLG), and the wall bouncing grenade-launcher? Don’t get me started with armor lock and the Sprint double beat-downs.

I have seen games in Halo 3 be determined by sword, bruteshot, rocketlauncher, etc. Variety and balancing is what made Halo 3 unique and polished. The plasma rifle, for your example, finally had its own niche as a shield tearing weapon, perfect to use as a counter for OS and quick beatdowns.

In Halo 2 the BR was almost the all-around weapon. Weapon balancing was beginning to take shape, but couldn’t because there was a greater introduction of weapons compared to Halo 1. Remember the Halo 2 needler, now that was a joke. There was a reason why they also changed the starting weapon from the SMG to the AR in H3.

Also don’t forget than in H3 nades could be thrown up lifts, rockets could be deflected, sniper shots could bounce through walls…innovation which was well balanced and received.

> snip

In halo 3 I have seen way more games go down to everyone using a BR and the reason for the smg being a start wep in 2 was simple…there was no AR

The needlers were good if you were duel wielding them and I could use the NR just fine in reach from the start the NR did in fact take more skill to bridge the gap between the DMR and it but it could be done…and I am fine with that the halo 3 CC vs the BR would work out for the CC user if the BR guy…was new and or not good at all.

Don’t get me wrong 3 added some cool things such as forge and etc and nice little details in its game-play but overall it was a step down in every manner except in customs…3 did customs right and I have found memories of this feature.

> > snip
>
> In halo 3 I have seen way more games go down to everyone using a BR and the reason for the smg being a start wep in 2 was simple…there was no AR
>
> The needlers were good if you were duel wielding them and I could use the NR just fine in reach from the start the NR did in fact take more skill to bridge the gap between the DMR and it but it could be done…and I am fine with that the halo 3 CC vs the BR would work out for the CC user if the BR guy…was new and or not good at all.
>
> Don’t get me wrong 3 added some cool things such as forge and etc and nice little details in its game-play but overall it was a step down in every manner except in customs…3 did customs right and I have found memories of this feature.

I still can’t see your disappointment in Halo 3. I mean, in Halo 3 you had ranks! Reach had none and the competitiveness was ridiculous in Reach since there was no skill at all!

The DMR in Reach was random and there was no reward in most cases where you “paced” yourself. The weapons were unbalanced, again, until 343i came by and did a weapon update in matchmaking which only helped a little.

Bungie failed in not continuing the AR in Halo 2, and they admitted it themselves. Watch the very old Vidocs for Halo 3.

Yes, Halo 2 revolutionized XboxLive and introduced the world to FPS shooters in consoles, but it doesn’t mean it was balanced. Fun, definitely, I played it too, I can tell you about the old days, but Halo 3 brought the series to a worthy state of gameplay balance. And no, no one used duel needlers in H2, they didn’t even bother picking up the weapon.

Of course the BR was being picked up in H3, because it is a very convenient midrange weapon. But I seen my share of people use other weapons other than exclusively the BR throughout the maps, which depends on the map. Snowbound, yes BR and Carbine, but also mauler and shotgun for CQB, even plasma rifle when you’re the Blue base. And don’t forget the Beam Rifle in the map as well.

Weapon placement and usage defined Halo 3. Not as much in Reach and Halo 4, and to a small extent in H2.

> snip

And I applaud halo 3 for doing a good job with the wep placements and such but its guns were very un-balanced 3 polished a lot BUT it messed up the guns for the most part aside the needler and a few others Honestly I feel the AR was fine gone but I understand why others would want it.

3 let me down in gun play HARD 3 was a one gun game…anyone in the world can tell you that and thats my big issue with it, and in an FPS gunplay is a big role.

Now I am done with this debate as its going in circles now you like 3 that is cool I respect that I hate it I would like you to do the same.

Good debate though.

> Jiminy Cricket!

I feel like this right now

If you’re talking about a 1 gun game that is exactly what Halo 2 and Halo Reach is like, and most definitely Halo 1. At least in Halo 3 we have balance, and in H4 we have 4 ranged weapons.

> > Jiminy Cricket!
>
> I feel like this right now
>
> If you’re talking about a 1 gun game that is exactly what Halo 2 and Halo Reach is like, and most definitely Halo 1. At least in Halo 3 we have balance, and in H4 we have 4 ranged weapons.

In halo 2 I always used the CC in halo reach my overall tool is my NR in halo 4 its the CC again in halo 3 its the BR…and not because I did not try the other options but because it was BR or lose.

> > > Jiminy Cricket!
> >
> > I feel like this right now
> >
> > If you’re talking about a 1 gun game that is exactly what Halo 2 and Halo Reach is like, and most definitely Halo 1. At least in Halo 3 we have balance, and in H4 we have 4 ranged weapons.
>
> In halo 2 I always used the CC in halo reach my overall tool is my NR in halo 4 its the CC again in halo 3 its the BR…and not because I did not try the other options but because it was BR or lose.

Correction. In Halo 1-3 you started with whatever they gave you. They were default, either AR or BR.

Halo Reach and 4, you could now choose in your “own” loadout, further breaking the game.

> snip

1-3 I went and found my CC well not 3 as they excluded it on a lot of their maps but I did not use what they gave me as most CC spawns were near intial spawns and in reach the load-out diffs did not break the game and in halo 4 load-outs do not break the game what is in them breaks the game.

In reach you usually unless you were playing invasion started with an AR and or DMR with a choice of AA thats it, I went to and found my NR and I used it scoring me more kills with it then the crummy DMR.

Also note I never said I started with such weps I said I used.