> > > I play ctf and I really enjoy halo 4’s ctf
> > >
> > > I love halo 4 now…not so much at release and thats what killed it…IMO halo 4 was trash at release now it is pretty fair fun and competitive (in CTF Throwdown and legendary slayer)
> > >
> > > I have loved every halo except for 3 as 3 IMO just did things in a clunky way compared to 2. I will admit PV JP And AC ruin my day and or night at times and make me get off of it but not too much.
> >
> > If Halo 3 is bad in your opinion, then Reach and Halo 4 are at the very bottom of your list in terms of worthy Halo titles.
> >
> > Halo 3 was the most balanced of the Halos so far, and yes it had its fails, like host being a huge problem, but gameplay wise, it improved and polished on what Halo 2 started. Also, remember Theater mode (which you could watch with friends, unlike Reach and H4), Forge, fileshare, Elephant in Sandtrap…?
> >
> > Halo 3 brought innovation, what has Reach and H4 brought? Invasion, flawed Armor Abilities…?
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> Halo 3 also introduced us to a lot of useless weps I.E the CC the plasma rifle (SMG was better unless you were trying to pummel) projectile is also not the way to go I forget what the name of the how they worked the FOV but it was terrible looking 2 did it all but better sure 3 had fileshare and etc but 2 had good gameplay.
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> Now don’t get me wrong I can play 3 good but do I like it? nope.
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> Reach and 4 feel smooth and don’t feel clunky like 3 they introduced weapons that (even if they are just reskins when it comes to the autos) matter outside of UNSC gear.
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> AAs are an amazing concept equipment…not so much…But AAs seem to be carried away every single time Hardlight shield is a great example of an AA so is evade/thruster
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> The BR is and will always be easy to use…3 made it more popular than need be by making it the only viable weapon besides the few power weps halo 2 had balance competitiveness and was fun three was clunk junk compared to it.
If you’re talking about useless weapons, I think you need to point at Reach.
The only viable weapon in Reach was the DMR, and it wasn’t until 343i’s update that we saw much needed balance to the AR and other weapons. You don’t remember the crazy splash damage of the rocketlauncher in Reach, the easy to use sniper (so easy in fact that the clip was reduced to 4 instead if 8 in doubles and MLG), and the wall bouncing grenade-launcher? Don’t get me started with armor lock and the Sprint double beat-downs.
I have seen games in Halo 3 be determined by sword, bruteshot, rocketlauncher, etc. Variety and balancing is what made Halo 3 unique and polished. The plasma rifle, for your example, finally had its own niche as a shield tearing weapon, perfect to use as a counter for OS and quick beatdowns.
In Halo 2 the BR was almost the all-around weapon. Weapon balancing was beginning to take shape, but couldn’t because there was a greater introduction of weapons compared to Halo 1. Remember the Halo 2 needler, now that was a joke. There was a reason why they also changed the starting weapon from the SMG to the AR in H3.
Also don’t forget than in H3 nades could be thrown up lifts, rockets could be deflected, sniper shots could bounce through walls…innovation which was well balanced and received.