A question for those in favour of visible CSR

I know a lot of you guys are opposed to the idea of CSR only being visible on Waypoint, but is that because you want the convenience of being able to see it in-game without having to go on to Waypoint?

Or is it because you want to be able to see the ranks of other players in the game, so that you can see what you’re paired up with and put up against?

Or perhaps both?

Both seem like genuine reasons to me, but I’m just wondering what the main reason behind the backlash is.

Both the convenience and the reassurance of being put with similarly skilled players actually factor into my “wanting” of an in-game CSR.

Really…I have yet to see a rational reason for why it isn’t in-game. If 343i simply CANT do it for technical reasons, all I can say is that they prepared poorly for it and I’ll move on with my life…but they’re either shy of revealing that fact or they really believe that “protecting non-competitive players from criticism” is a real concern…

BS Angel stated in a thread a while back, someone mentioned why not make the CSR visible in game on your own service record, as a means to by pass the annoying the waypoint only future setup. She replied, rough quote “Though a novel idea, this presents insurmountable hurdles to implement and we dont have the resources to accommodate this at this time”

Basically they couldnt even they even wanted to, they didnt build the game with the ability for such dramatic alterations down the road. Hence no proper in game ranking system ever in Halo 4= boooo.

  1. Gives you something to push towards, if you’re sitting on a number for awhile it gives you a goal to reach the next value.

  2. If the system works correctly, most of your games should have around the same level within them. So it’s not a really big bragging rights. If you’re a 30, you’ll see mostly 30s in your game. Same if you were a 50. The point is to provide good games as well.

  3. Gives something to penalize when people quit, etc.

> BS Angel stated in a thread a while back, someone mentioned why not make the CSR visible in game on your own service record, as a means to by pass the annoying the waypoint only future setup. She replied, rough quote “Though a novel idea, this presents insurmountable hurdles to implement and we dont have the resources to accommodate this at this time”
>
> Basically they couldnt even they even wanted to, they didnt build the game with the ability for such dramatic alterations down the road. Hence no proper in game ranking system ever in Halo 4= boooo.

Which is correct, but this wasn’t an “Oops, sorry guys we can’t put it in due to resources and tech.” this was thought out before hand. By not putting a ranking system in before launch this gave them plausible deniability to say that while they have given it some thought, they can’t do it now.

They brought up the idea of putting in 1-50 in Halo: Reach but couldn’t due to the UI, and after knowing this they still did not put that information to use, and add a ranking system to Halo 4 to avoid the problem. This leads to the obvious conclusion that they didn’t want to put a ranking system into Halo 4 in the first place. With CSR this gives 343i the opportunity to say “We added a ranking” and “Although Halo 4 had a 1-50 ranking system it has proven not to be popular and will most likely not appear in future titles”.
Now you could argue that they have brought in Professionals to make a playlist that is competitive, but it’s just so they can say that they gave it a shot in Halo 4, and so they can later scrap the idea in Halo 5 while looking idealistic, and open to the public.

In a nutshell they didn’t put it in because they didn’t want a ranking system in game, and they know a ranking system on waypoint will not be popular which will then give them a reason not to add a ranking system at all in Halo 5 due too CSR’s failure in Halo 4.
Now I would like to say this is microsoft, and their marketing plans but the ranking system in Halo 3 made -Yoink!- lots of money due to people buying and selling accounts so that is obviously not the case. This is just 343i phasing out a ranking system because it alienates the core demographic of Halo which is sub par at best, I know it sounds childish but you can look up Frank O’Connors interviews and they will speak for themselves.

> BS Angel stated in a thread a while back, someone mentioned why not make the CSR visible in game on your own service record, as a means to by pass the annoying the waypoint only future setup. She replied, rough quote “Though a novel idea, this presents insurmountable hurdles to implement and we dont have the resources to accommodate this at this time”
>
> Basically they couldnt even they even wanted to, they didnt build the game with the ability for such dramatic alterations down the road. Hence no proper in game ranking system ever in Halo 4= boooo.

Cool I haven’t seen that quote until now, I wonder if they would add it in the service record if they could, or if they would still find a reason not to.
From that quote it sounds like they don’t think it’s necessarily a bad idea, so who knows?

both are obviously a big plus. however, the biggest reason is that if CSR is visible, more people will care about their ranks. if more people care about their ranks, then they will try to improve their skill. they will quit less and communicate in game more. everybody has a reason to do better, and the quality and play of this game might rise above the current level of slop

I would love to see it before a game what I’m matched up against. This why I check people’s service record before each game.

I’m just glad they will be doing the ranks somewhat with Halo 4. Now we can at least get matched up with people closer to our skill.

If 343 what’s the CSR to be popular and bring the population back up
It needs to be something people will want-
something people will call into work sick for-
it needs to be something worth Fighting for
and sadly a NONE VIGR isn’t worth it for most players that care about Rank
So you end up with people who don’t care about rank still not caring about the Ranks or Ranking system
And the people that would normally enjoy Ranks and a Ranking system wont feel a None VIGR is worth their time = The population won’t increase much if at all
Im not saying it’s going to FAIL
BUT i will say its not going to do nearly as good of a job as a visible in game Ranking system - Would Do

> I would love to see it before a game what I’m matched up against. This why I check people’s service record before each game.
>
> I’m just glad they will be doing the ranks somewhat with Halo 4. Now we can at least get matched up with people closer to our skill.

Yeah I think that’s a pretty big plus side to it, being matched up better in terms of skill.

> I know a lot of you guys are opposed to the idea of CSR only being visible on Waypoint, but is that because you want the convenience of being able to see it in-game without having to go on to Waypoint?
>
> Or is it because you want to be able to see the ranks of other players in the game, so that you can see what you’re paired up with and put up against?
>
> Or perhaps both?
>
> Both seem like genuine reasons to me, but I’m just wondering what the main reason behind the backlash is.

Both

Reasons to have it in game:

[/li]- I’d like to be able to check my ranks, my opponents’ ranks, and my friends’ ranks without having to leave my Xbox, load up their individual profiles on Waypoint (which takes forever), and return in time to play. There simply isn’t enough time to do that in a pregame lobby, not to mention it’s a highly unnecessary inconvenience.

  • It feels irrelevant if they’re not even a part of the game. We already have Halotracker as a third party skill tracker. Waypoint CSR will basically be the same.
  • I doubt a lot of people will even be aware of CSR since it’s not actually an in-game feature.
  • Consequently, it will offer less incentive to win and improve since it’s separate from the game.

In summary; convenience, relevance, awareness, incentive.

I don’t see why ranks can’t be visible, but all these customizations can.

The guesses made by the thread creator are part of the reason. But the primary concern I have is that if the rank is Waypoint only, then not enough people will care. Which means that the quitting endemic to unranked games won’t decrease enough. I’m sure it will have some impact, but I also feel sure that many won’t care who otherewise would have.

But the frustration becomes furious because this was something a solid number of people have been clamoring for since Reach. Then H4 comes out and there isn’t even the Arena ranking system. I think I would prefer Reach’s Arena ranks over invisible 50s.

I want it there because it is something I’ve achieved through hard work and dedication to playing halo. For the satisfaction of seeing the fruition of my hard work honing my skills. Getting that 50 and seeing it there displayed proudly next to my gamer tag was like seeing my diploma on the wall or seeing those birds nest in that bird box I made in woodwork class when I was 11. I felt fulfilled.

Bunch of solid posts there. Basically theories/facts etc aside, of why they didnt choose to include CSR in the beginning and now only to be visible on waypoint, and what the future holds regarding CSR down the road… I pray someone does, if not Ill gladly take the reigns myself, to form a petition of sorts. Be nice to have a giant online list of alllllll the players that want CSR back, in game, from the beginning for Halo 5. Maybe if they see this immense display of players wanting it, they wont deny us it in the future. Just a thought

> Both the convenience and the reassurance of being put with similarly skilled players actually factor into my “wanting” of an in-game CSR.

> 2. If the system works correctly, most of your games should have around the same level within them. So it’s not a really big bragging rights. If you’re a 30, you’ll see mostly 30s in your game. Same if you were a 50. The point is to provide good games as well.

There’s a problem here. With trueskill, you can only have two of the following three:

  • Good matchmaking
  • 1-50 style system
  • Match up with players with similar 1-50 rank as yours
    That’s because the 1-50 rank uses the Conservative Skill Estimate, while matchmaking uses Mu. Halo 3 sacrificed the good matchmaking part.

I am aware that this is confusing. The only real solution is to abandon the overly casual-friendly 1-50, and adopt a more hardcore system akin to traditional Elo.

> Bunch of solid posts there. Basically theories/facts etc aside, of why they didnt choose to include CSR in the beginning and now only to be visible on waypoint, and what the future holds regarding CSR down the road… I pray someone does, if not Ill gladly take the reigns myself, to form a petition of sorts. Be nice to have a giant online list of alllllll the players that want CSR back, in game, from the beginning for Halo 5. Maybe if they see this immense display of players wanting it, they wont deny us it in the future. Just a thought

Yeah it would be worth at least trying a petition, I think that would be a good idea.

I hope 343 also sees the constructive reasons that people give as to why they want in-game visible CSR, because as we can see from this thread, people do have genuinely good reasons for it to come back in Halo 5.

I think the only way 343 will listen and take suggestions seriously is if they are constructive and backed by reasons as to why they will work.
I can understand why people get angry at 343 for a lot of things, but I don’t think screaming and shouting at them on the forums will help to move things in the right direction.

Let’s hope that they listen to constructive criticism for Halo 5.

It’s much more convenient to view your CSR in game than it is to open up my laptop, and search for someone’s name. I want competition, not a cake walk.

343 has really disappointed me with the online Matchmaking experience, all I can say is I can’t wait until Destiny comes out so that I can go back to playing Bungie games.