> I definitely consider myself to be more of a casual/social player. I don’t care whether I win or lose, don’t get mad over other players in our team being silly, don’t care about my K/D ratio, and just want to have some fun while playing some Halo. That being said, I do always try my best to do well, but I’m not phased if I don’t.
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> However, I most definitely prefer the gameplay of Halo 1-3, and even Reach. Even though I’m a social player, what has always attracted me about Halo’s multiplayer were the even starts between players, the lack of Sprint, the challenge brought upon having to fight over the map to gain advantages, as well as the good mix of vehicle and infantry combat. In essence, what makes Halo fun is that, when I kill a player, or when I get killed by a player, it’s because I know that the winner earned that kill. The winner outplayed the guy who was defeated, be it by having superior skills, by outsmarting them, or simply by earning that power weapon they used by timing its respawn time on the map. Whatever it was the winner did, they earned it, since everybody started out equally.
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> In classic Halo, there was no Sprint, so people couldn’t just run away when they felt like not dying. The maps were therefore not designed around Sprint, and ended up being much better constructed. Of course, Bungie’s maps were always amazing, especially in Halo 1-3. What we have in Halo 4 simply cannot compare. The additions added in Halo 4 : Sprint, Ordnance Drops, flinch, perks… It ruins what made Halo fun and special to me. The game favours the lucky over the skilled, and has many elements of unpredictability (perks, armour abilities, ordnance) that make things unfair and unbalanced. The winner of the battle is no longer the better player, but simply the guy who happened to get better ordnance, or who just happened to have the right perks to counter what the other guy had. Or maybe they had that silly vehicle eject perk. If I blow up a vehicle with 3 guys in it, I deserve to get the 3 kills, no? Vehicle combat has been completely destroyed due to a combination of this, and the ability to spawn with Plasma Pistols and Plasma Grenades… The game simply is not fun. It’s too complex, too broken. Halo 1-3, and even Reach, were far simpler, and very good and enjoyable games.
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> In short, Halo has always stood out as being different from the competition, which was what made it popular in the first place. Now, 343i has taken out everything that made it different, and just turned it into a Call of Duty wanna be. It’s not special anymore, it’s not Halo.
Agree.
Halo 4 is a great game, but it lacks what Halo Ce-3 had. But i think Halo 4 is an improvement on REACH. But some of its new features (PERKS & PODS) were bad.
IMO Halo 3 has been the best Halo Multi-player experience, and Halo 2 had the best maps. What made Halo 3 so great, was it was Halo 2 with all the problems removed. The only new addition was Equipment, which was not game breaking like AA have been.
Halo 2/3 were not made to be competitive, they were not made for the casual gamer. They were made to be a great game which appealed to both groups and both groups had their playlist. Eveyeone was happy.
Halo REACH and Halo 4 have failed in this regard. And I am sure 343 will try theior best to get it right for Halo 5. Halo 4 showed much potential in the multi-player. IMO, only a few changes are needed and we have the perfect Halo. The H4 campaign was great and really look forward to the next one.
And I would classify myself as casual gamer, but also like games to be competitive. I want the Halo Arena Shooter back.