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> In Halo 4, in multiplayer we play as Spartans IV, who are normal humans in armor. Therefore, there is still that lack of strength of a Spartan II super soldier. The fact that John was unable to use two weapons in the campaign was simply due to issues of not making functionality that could not have been reused in multiplayer.
Except that 343 stated numerous times that the Mjolnir Gen-2 gives S-IVs the same power that S-IIs have. So both of them should have been able to dual wield. I understand the game design reasons for this change, but once again, no lore explanation was given.
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> *-Why can they no longer shoot while running?*You mean when a Spartan IV uses the sprint?
S-IV’s and S-II’s, yes.
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> *- Why were they forced to use crude ironsights on their weapons instead of smart-link?*They literally keep using that smart connection for all views. The fact that Halo has been updated so that we aim using the sights does not indicate that it has been discontinued.
Smart-link is only used for information on the ammo counter, etc. In previous games, the camera attached to the weapon directly projected a visual feed onto the soldier’s HUD (Spartans, ODSTs, etc) telling them where the barrel was aiming. In H5G, Spartans are forced to literally aim through the physical sights of the guns, as evidenced by them raising the weapon to eyes’ height. No lore expalantion was given for this step backwards.
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> *-What was the canon reason for descope being replaced with flinch for one game (and even having an upgrade that completely nullifies it), then suddenly reverting back?*Sorry mate, I don’t know what you mean here.
When shot while scoped, players get knocked out of scope. In-universe this was (presumably?) explained as a failsafe, to give the Spartan better peripheral vision when attacked while unaware. In Halo 4, zoom suddenly no longer did that, instead the weapon’s aim gets displaced when hit. In the next game, the mechanic reverted back to the original. No explanation whatsoever.
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> You complain about the changes you’ve made 343 in the last decade. But you don’t mention the changes made by Bungie herself that they never bothered to explain. Changes that you yourself mention as the issue of dual weapons and that you mistakenly attribute to 343.
Did you even read my post? Bugie did explain the removal of dual-wielding in-universe as you played as characters that are not able to do this (ODSTs and S-III’s). 343, however, changed this for Chief and the other S-II’s as well as the new S-IV who - according to 343 themselves - have the same abilities as S-IIs.
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> For many years 343 Industries has brought us a long list of posts and compilations giving us more elaborate explanations of various details of the Halo lore. Information that can be reviewed right now on this website.
…except for gameplay decisions. Which was what I was referring to.
> 2533274842428280;13:
> To be honest, I have a feeling that your comment is more of an unconstructive criticism of 343, than an opinion that debates Halo lore. You may have misinterpreted the tone of his message, if so, I apologize. But if this is going to turn into a debate about how “bad” 343 is and how “good” Bungie has always been, for my part the conversation ends here.
What this discussion turns into is up to you. I am of the opinion that 343 did a lot of bad in terms of lore, but they also did some good (although I feel the bad outweights the good by a large margin). However, this was not what my comment was about. Fact is, 343 have only ever come up with lore reasons for visual designs, never for the gameplay itself. As such I don’t see any reason why people assume they would now.
EDIT: Just to make it clear, I’m not even saying there has to be a canon explanation for gameplay changes. I’m perfectly fine with accepting the reason “because game”. I’m just pointing out, there never was a lore reason before, so why should there be now?