A problem that will kill multiplayer pretty quick

So We all heard that the only way to get XP in infinite multiplayer is by doing only challenges and not getting any XP for completing any matches regardless if you win or lose. This a really big issue as there people that rather play matches getting decent xp from completing matches as there players rather not want to do challenges. As I don’t mind challenges but would like to earn xp from matches. As I play so many games that had decent decent multiplayer games ranging from Free and not free, and I have not seen a single game that didn’t give you xp for completing match to only require you to only do challenges. This will kill infinite multiplayer pretty quickly as I would rather prevent that.

So 343 PLEASE Include XP gains from completing matches otherwise no one will really be want to play infinite multiplayer at all and play like COD, Battlefield, GTA etc as Most likely almost every game give you XP for doing PVP matches, online missions etc.

Yeah I have to agree here, seems like a bad choice to make it challenge only on progression.

They said the only way to progress in the battlepass was through challenges. We don’t know yet if there is a normal 1- 50 type progression as of yet. I will say though I agree with this. A paid battlepass should NOT be a challenge only. If this was free then fair enough but it’s not. I think they know that we don’t like this though nearly everybody has reacted to this badly.

I think it’s a stretch to say Infinite will die because you don’t get XP for every match. Halo 3 didn’t give you any XP if you lost a match, you lost XP for disconnecting, and you only got 1 XP for winning. At the end of the day, the developers decide how fast they want you to level up and it being relegated to challenges just makes it different from a traditional system. Even in a traditional system they could decide to make XP gains slower than completing challenges, it’s all about the time and reward in the end. And if anyone is concerned about running out of challenges so they “won’t be able to get any more XP for the day” Reach has a daily cR limit. Would I prefer a traditional XP system? Absolutely, it’s been the standard for FPS games, but I don’t think we should brush away the new system already because it’s different. But yeah, I can agree that it could very well go wrong but that’s why we voice our concerns on it

I mean we have confirmation as well that base challenges like play X games and win X games will be bountiful, so you do still get exp from playing naturally to a degree.

It isn’t a total loss, I mean at least they’re releasing part of XP progression lol

> 2661949065475413;5:
> I mean we have confirmation as well that base challenges like play X games and win X games will be bountiful, so you do still get exp from playing naturally to a degree.

Yea but there’s people that don’t want to play challenges at all and would get xp just for playing fun.

some of the challenges in the flight were just game completions, so that kind of fits into the narrative you are pitching right?

I would only be upset if the lion’s share of challenges require very specific or otherwise tedious actions.

If the majority are redundant and completable in one or two matches, readily available at all times and in full supply? Then I would be far less upset. If I can just knock out strokes of challenges by playing and enjoying the game, while also playing with purpose, I could see that as positive.

But I guess we’ll just have to see then.

> 2533274828305603;8:
> some of the challenges in the flight were just game completions, so that kind of fits into the narrative you are pitching right?

Well somewhat but not really. I am more pitching that XP gains should return for completing match whether you won or lose. Doesn’t need to be a big amount of xp earn from complete matches like 5000 xp per game or base on how you perform.

> 2535408765189638;10:
> > 2533274828305603;8:
> > some of the challenges in the flight were just game completions, so that kind of fits into the narrative you are pitching right?
>
> Well somewhat but not really. I am more pitching that XP gains should return for completing match whether you won or lose. Doesn’t need to be a big amount of xp earn from complete matches like 5000 xp per game or base on how you perform.

i see, and maybe scale it based off of if you are running solo or with a group? maybe that’s complicating it, but definitely should get something for playing through a match. probably take points from people who bail on matches too

They’re making it like the MCC, where after rank 100 you have to rely solely on challenges to get season points. Which is a terrible system that doesn’t incentivise actually playing the game, but rather grinding out the few weekly challenges that give season points and then not playing until next week. It’s a flawed system that will only hurt the game. And it will hurt Infinite as well.

> 2533274828305603;11:
> > 2535408765189638;10:
> > > 2533274828305603;8:
> > > some of the challenges in the flight were just game completions, so that kind of fits into the narrative you are pitching right?
> >
> > Well somewhat but not really. I am more pitching that XP gains should return for completing match whether you won or lose. Doesn’t need to be a big amount of xp earn from complete matches like 5000 xp per game or base on how you perform.
>
> i see, and maybe scale it based off of if you are running solo or with a group? maybe that’s complicating it, but definitely should get something for playing through a match. probably take points from people who bail on matches too

That would actually be good honestly of what you mention at the end lol

> 2535461884091985;12:
> They’re making it like the MCC, where after rank 100 you have to rely solely on challenges to get season points. Which is a terrible system that doesn’t incentivise actually playing the game, but rather grinding out the few weekly challenges that give season points and then not playing until next week. It’s a flawed system that will only hurt the game. And it will hurt Infinite as well.

Well no, you more like had to do the challenge that had the season points mostly, It would be nice if in mcc we gotten a season point after 5 level ups. I rather play to have fun and get xp from completing match vs challenges that are not worth doing at times or don’t want to pay attention to.

One issue that is not being talked about, that is ruining multiplayer? There is no clear line between Ranked and Social at all. You cant really play any casual games anymore. Every time i play and im lucky now in my many years of playing halo, that i get to play for 3 hours a week! Back in my, no sleep or eat gamer days, this would never happen much. Now though every game has you pitted against a hyper sweaty party that destroys you. This is so frustrating and there is nothing you can do but die and spawn over and over. Being spawn trapped is horrible and its boring on the other end too “shooting fish in a barrel” ive seen this issue throughout the halo games but nothing as worse now in halo MCC. If 343i is to take a lot from the MCC to halo infinite, this will be a big problem that will affect gameplay as it happens relentlessly to me every time i try and play the MCC. There needs to be a filter between Competitive and casual games!
Now ill be touching on some topics that will trigger people so please anything im about to say please find a topic/forums and give your opinion there.

I play on console and I like to play the way i like to. Which is, i dont like PC vs Console so i turn of crossplay. I dont like KB/M vs Controller so i turn off input in the settings. When i do this i get a penalty of longer search times. This has me waiting up to an hour to try and find and game. It doesnt work and its broken. So when i enable my settings to default where crossplay is enabled and so is input, i get a game straight away. Now with a game loading in its “Skilled Based Matchmaking” turn to ruin the game.Thanks to SBMM the lag and high ping is terrible. 8 out of 10 games your pitted against parties and you’re on your own with a team of randoms for a loosing game straight away. Its easy to say a team who are talking to each other over a team who are not. The team who are talking have the upper hand. All i keep thinking is why are these big MLG parties in social? Years ago there was a deal were only parties faced off against parties but like i mentioned having this in the settings as an option doesn’t work or load games in but increase search times. So my idea now is to improve Ranked and Social

Ranked
Should be more appealing for the people who wanna play strictly sweaty games. I feel like now ranked can feel tedious very quickly, when all you have are only a few gametypes and maps. So why not have more options in ranked, more maps, more gametypes and more better experience for ranking up in each gametype while having “Arena” being the big gametype for ranked to work towards e-sports. Also in ranked there will be a practice mode in all the maps and gametypes. Play against your friends or bots and this will not affect your rank. In this playlist, parties can be as big as they can be. Like for example BTB being 16 players i think. Max party size will be 8 players in ranked. Give people more of a reason to play in ranked and if they want to chill they can go play in social.

Social
This is supoosed to be for casual gameplay and would have all the usual gametyps, maps as Ranked but more with with heavies, fiesta, zombies, and custom gametypes, etc. Now what im about to say will trigger people so please ive put a lot of years of thought into this. In social playlists except customs games! The max party size of players that will be allowed in social will be 4 players max. This is fair and will give games like BTB a better chance at being fun and casual to play while gametypes like slayer would still be affected by parties that are hyper sweaty gamers that for some reason choose not to play in ranked? Ive been lenient with this decision becuse people would freak if no parties would be allowed into social, even though you have the option to do so in ranked. You can max out every gametype in ranked with big parties. This will be fair and there will be always people who dont like playing ranked but want to be with there friends so 4 being the max in social is fair.

If anyone experiences this please and a comment that you do experience it and how often. This should be an issue to talk about nothing to serious but somthing that should be addressed. I know that if halo infinite will be like this straight from the start i can easily see people losing interest and stip playing multiplayer. I mean its free to play. Imagine someone new whos whats to play and experiences what i explained and gets destroyed trying to play. They would easily make the decision to not play again because it was free to begin with. So why try and get better at a game that your paid nothing for. We all know that SKMM and gametypes like Battle Royal makes games more competitive and addictive. I feel like most games nowa days feel like slot machines in casinos. Didnt win try again and again and again until you get that satisfaction that you worked so hard for and when you do, the difficulty will increase because of SBMM and the addiction to win again will make people play and not care about dying over and over again. We as gamers done so well against big game corporations with loot boxs, play to win, and other things but we still wont talk about SBMM. At the very least i hope 343i makes it that SBMM will be softer and less strict while having a wider range of palyers you match with. As for Ranked and Social i hope 343i do a better job for infinite because if we dont touch on this subject it will be overlooked and be there from day one and not go anywhere.
So thats my experience and my idea to improve matchmaking and Ranked and Social for infinite. Now lads im not smart with how games work so keep it civil when you want to make a comment. I think ill make this into a new topic and post it. Let me know

That could’ve been it’s very own topic to be honest, but I agree. Finding ways to mitigate skill levels and inputs to where they would theoretically belong is critical to not scaring away noobs.

If they are going to have challengers then there needs to be lots of complete x games… or win x games…

So that those who just want to play can do so and still XP up.

As for social vs ranked… that’s a huge can of worms. There are lots of threads… and I’m a clear believer in SBMM in social - it just needs to be loose / team based. Close games are fun games (sweaty is just a state of mind).

The best way to disengage ranked and social is to make game types that move away from squad based K:D. Focus on objective games. Add in a wider range of weapons. Change up the number of players (either 5v5 or 3v3v3). Handicap teams that are dominating (eg. powerups only show up for the losing teams). Don’t show K:D at the end (or at least don’t record it to your pointless career K:D). Mix it up enough and the ranked sweats will fade away.

Agreed, they asking people to leave early this way.

> 2533274818433952;15:
> One issue that is not being talked about, that is ruining multiplayer? There is no clear line between Ranked and Social at all. You cant really play any casual games anymore. Every time i play and im lucky now in my many years of playing halo, that i get to play for 3 hours a week! Back in my, no sleep or eat gamer days, this would never happen much. Now though every game has you pitted against a hyper sweaty party that destroys you. This is so frustrating and there is nothing you can do but die and spawn over and over. Being spawn trapped is horrible and its boring on the other end too “shooting fish in a barrel” ive seen this issue throughout the halo games but nothing as worse now in halo MCC. If 343i is to take a lot from the MCC to halo infinite, this will be a big problem that will affect gameplay as it happens relentlessly to me every time i try and play the MCC. There needs to be a filter between Competitive and casual games!
> Now ill be touching on some topics that will trigger people so please anything im about to say please find a topic/forums and give your opinion there.
>
> I play on console and I like to play the way i like to. Which is, i dont like PC vs Console so i turn of crossplay. I dont like KB/M vs Controller so i turn off input in the settings. When i do this i get a penalty of longer search times. This has me waiting up to an hour to try and find and game. It doesnt work and its broken. So when i enable my settings to default where crossplay is enabled and so is input, i get a game straight away. Now with a game loading in its “Skilled Based Matchmaking” turn to ruin the game.Thanks to SBMM the lag and high ping is terrible. 8 out of 10 games your pitted against parties and you’re on your own with a team of randoms for a loosing game straight away. Its easy to say a team who are talking to each other over a team who are not. The team who are talking have the upper hand. All i keep thinking is why are these big MLG parties in social? Years ago there was a deal were only parties faced off against parties but like i mentioned having this in the settings as an option doesn’t work or load games in but increase search times. So my idea now is to improve Ranked and Social
>
> RankedShould be more appealing for the people who wanna play strictly sweaty games. I feel like now ranked can feel tedious very quickly, when all you have are only a few gametypes and maps. So why not have more options in ranked, more maps, more gametypes and more better experience for ranking up in each gametype while having “Arena” being the big gametype for ranked to work towards e-sports. Also in ranked there will be a practice mode in all the maps and gametypes. Play against your friends or bots and this will not affect your rank. In this playlist, parties can be as big as they can be. Like for example BTB being 16 players i think. Max party size will be 8 players in ranked. Give people more of a reason to play in ranked and if they want to chill they can go play in social.
>
> SocialThis is supoosed to be for casual gameplay and would have all the usual gametyps, maps as Ranked but more with with heavies, fiesta, zombies, and custom gametypes, etc. Now what im about to say will trigger people so please ive put a lot of years of thought into this. In social playlists except customs games! The max party size of players that will be allowed in social will be 4 players max. This is fair and will give games like BTB a better chance at being fun and casual to play while gametypes like slayer would still be affected by parties that are hyper sweaty gamers that for some reason choose not to play in ranked? Ive been lenient with this decision becuse people would freak if no parties would be allowed into social, even though you have the option to do so in ranked. You can max out every gametype in ranked with big parties. This will be fair and there will be always people who dont like playing ranked but want to be with there friends so 4 being the max in social is fair.
>
> If anyone experiences this please and a comment that you do experience it and how often. This should be an issue to talk about nothing to serious but somthing that should be addressed. I know that if halo infinite will be like this straight from the start i can easily see people losing interest and stip playing multiplayer. I mean its free to play. Imagine someone new whos whats to play and experiences what i explained and gets destroyed trying to play. They would easily make the decision to not play again because it was free to begin with. So why try and get better at a game that your paid nothing for. We all know that SKMM and gametypes like Battle Royal makes games more competitive and addictive. I feel like most games nowa days feel like slot machines in casinos. Didnt win try again and again and again until you get that satisfaction that you worked so hard for and when you do, the difficulty will increase because of SBMM and the addiction to win again will make people play and not care about dying over and over again. We as gamers done so well against big game corporations with loot boxs, play to win, and other things but we still wont talk about SBMM. At the very least i hope 343i makes it that SBMM will be softer and less strict while having a wider range of palyers you match with. As for Ranked and Social i hope 343i do a better job for infinite because if we dont touch on this subject it will be overlooked and be there from day one and not go anywhere.
> So thats my experience and my idea to improve matchmaking and Ranked and Social for infinite. Now lads im not smart with how games work so keep it civil when you want to make a comment. I think ill make this into a new topic and post it. Let me know

Honestly I don’t have a problem playing against pc players or KBM users as most of the halo pop on pc us controller lol

I’m sure they’re figuring it out. Right now we don’t know anything going on in regards to that.