Zaxari here back again to show a work in progress called The Crag.
The Crag is a Semi Symmetrical, natural, 2 floor map. The top features rolling hills and long sightlines while the bottom is a thick, foggy, crag like tunnel to either side. The map has plenty of ways to quickly get to key push points around the map. Either side of the bottom floor has lifts that lead to the top right of the opposite team’s end and a ramp that leads to the other and Man Cannons in either sides territory that pushes them to the center region of the map. I am planning to have each team with a Sniper, a Rocket in top mid, and an over shield in bottom mid.
Spawning is currently only setup for testing means, terrain is still being smoothed out and weapons are placeholders for now.
If you would like to see my previous map Downturn or take a look at the progress of this map, my Gamer tag is Zaxari
Here is a preview of The Crag HERE
Feedback and Criticism is welcome. See you again when this map is finished.
Although the fog is aesthetically pleasing it could negatively impact gameplay with how thick it is.
Also might be a good idea to put a few unnatural structures on the map, if for nothing but helping players identify locations easier.
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> Although the fog is aesthetically pleasing it could negatively impact gameplay with how thick it is.
> Also might be a good idea to put a few unnatural structures on the map, if for nothing but helping players identify locations easier.
Thank you. I’ll put that into consideration. The goal for the fog is actually to make the lower section thick and foggy and the top section relatively clear. An almost Backwash like feel to the lower section of the map and an Isolation like feel to the top. I’ll probably end up dialing back the fog if it really hurts the gameplay.
Looks awesome man, i love doin natural landscapes and maps, i think the fog is awesome aesthetics a d also gonna reduce long range playability which could be interesting, love the cave feel to it