A power weapon SHOTGUN: we need one

Neither shotgun in halo infinite can kill in 1 hit.
They also don’t have headshots or critical hit abilities.

How’s ■infection■ going to work?
Multiple shots to kill a zombie or 1 hit with a rapid shotgun either way doesn’t sound fun

Bulldog: is a rapid fire mid range shotgun that often takes 3 shots to kill.
Against an Ar even if you hit with 100% of the pellets you’ll be absolute after.

Heatwave: it bounces off walls which could help by pre firing around a corner.
But still can’t 1 hit…

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Fiesta illustrates the issues with Shotguns in Infinite. Energy Swords and Grav Hammers absolutely dominate the game when theres no effective counter. Unless Infection spawns you with a rocket launcher on a on an open map, Infection just isnt going to work unless they give the Bulldog one-shot at close range.

Given 343’s track record with Infection in 4 and 5, theyll likely do it as Hivemind where players spawn with ARs and Sidekicks and have to scavenge for everything else. I absolutely hate Hivemind, so if thats the direction, I’m out.

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I’m loving the Bulldog. It’s a great weapon.

Infection will either bring back the classic shottie or simply adjust the zombie’s health and shields etc to suit.

And not a great fan of the general argument that the shotgun is needed to counter the sword etc. Because invariably the other side ends up with both the sword and the shotgun.

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I’m more concerned about how the bulldog is a full drum reload instead of single-shell. I think it offers some much need intensity that the Bulldog doesn’t offer.

I don’t think health will be the issue. It’s range and fire-rate. If they make infection 1-shot, Zombie are gonna be getting killed way outside of sword-lunge range. In the past using the shotgun was much riskier because it was pretty easy to “wait too long” and end up trading with the zombie. The only way around this was to use the relatively-harder-to-use Magnum and get head shots at a longer range, but you risk not being ready for a close range ambush.

I get the feeling the bulldog is gonna step on the sidekicks toes, especially since the SK is much shorter ranged compared to the Magnum.

We’ll just have to see, but I don’t think the speculations about the Bulldog in Infection are unwarranted.

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If the bulldog can’t 1 hit a zombie
The survivors are doomed.

If it does 1 hit zombies
Its range / rapid fire are op

More importantly we need a new shotgun that can 1 hit.

Or a means for the bulldog / heatwave
to have headshot capabilities at close range.
Maybe hit from behind

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You are aware that the Bulldog kills players without shields and the Infected don’t have shields right?
If anything the Projectile Munitions of the bulldog compared to the hitscan munitions of the classic shotgun will mean that the Zombies will be too ineffective thanks to range of pellets.

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The zombies won’t have shields… Like in every Infection in prior games.

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While i want the normal Halo shotgun to come back, the Energy Sword and Gravity Hammer already have counters and its staying away from them. In previous games they were probably the only weapons to have 2 hard counters in being able to stay away and to insta kill them with a shotgun at close range.

The sword and hammer are meant to dominate at close range like the sniper is meant to dominate at long ranges. I will say i do love the reduced sandbox of Infinite as most guns feel like they can finally shine. Some do need buffs like the pulse carbine but i think most are in a good spot.

Honestly i would get rid of the pump animation for the Bulldog and make it full auto (or semi if need be) and have it shoot faster. The cap on its rate of fire gets me killed often, if it was .25 seconds faster i think people wouldn’t hate on it so much. If its too strong after this change maybe lower the range a tad but not too much.

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M90 Shotgun does counter Sword because it has slightly more kill range than sword does. This ensures your ability to get a kill off before the lunge completes. But that’s for previous Halos.

Infinite has a massive Sword bias, with how fast it swings and how far it lunges. Technically the Bulldog SHOULD Counter the Sword with its own extended range, but that’s just not how it works in practice. In practice, the Sword user will eat that shot and just shred you anyway.

But honestly the people arguing about Infection got it all bloody wrong.
The reason the Bulldog will be terrible for Infection is because of the ability for the Bulldog to reload ALL its ammo in one animation.

This has two problems:

  1. It allows survivors to stagger their reloads, making it way less of an opening vs everyone reloading their M90s in older Halos.
  2. You CANNOT interrupt the reload to fire off an urgent shot, which will actually cause Survivors more harm

For these 2 reasons alone, M90 needs to come back, especially for Infection.

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I would advocate for the M45E Shotgun of Halo Reach specifically, if we are going by model types. That 6-shot shotgun looked and sounded MEAN

Having to shoot 3 times point blank for 1 kill.

Bulldog and Heatwave barely beat your starting assault riffles.

Its weaker than regular melee on average

But that is just the thing.
Unlike previous shotguns in Halo (specifically the classic Pump-Action and the Scattershot), they are not power-weapon tier.
They are mid-tier, like the Maulers of Halo 3 & Halo 3 ODST.

Power weapons are supposed to be the best in their class or dynamically alter the playing field.

  • Snipers allow combat at extreme ranges
  • Shoulder-mounts typically are powerful anti-vehicles or insta-kill weapons
  • Melee-weapons tend to be insta-kill at extreme close.

The Bulldog and Heatwave are mid-tier; so two-or-three shots to kill makes sense when against fully-shielded targets.
Would it be nice to have the M45E Pumpy be back in the Power-Weapon rotations?
YEAH I’m not denying that.
But the Bulldog and Heatwave are like the Maulers from Halo 3/3 ODST - Mid-Tier weapons.

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Just a byproduct of the current weapon balancing.

No reason to pick half the weapons up if an assault rifle is better.

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Not really the case actually.

The AR is a well rounded starter gun.
Do you favor more ranged combat? Swap it out for the Commando or the Battle Rifle.
Do you favor more close-quarters superiority? Swap it out with the Bulldog.
Perhaps you seek to do more damage to shields? Then dropping it for the Stalker Rifle, Disruptor, Plasma Pistol, or Pulse Carbine is a viable option.
Perhaps you seek to be more anti-vehicle? Drop it for the Rocket Launcher or Skewer.

The AR is a general-purpose weapon.
Basically if I were to use a Radar Chart (example of what one is depicted in the link below), it would look more even but mid-distance in all points.
Meanwhile the BR would be stretched to show more effectiveness at range combat while having a dip in Rate-of-Fire.

  • https://svg.template.creately.com/jnegezsu
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It’ll literally be fine. Your power weapon shotgun is the sword or hammer.

What really befuddles me is that nobody’s talking about how much better the Sidekick is for infection than any prior magnums. What with its super fast reload, very high accuracy and fast as frak rate of fire.

But no, zombies lack shields and will be one-shottable. The Heatwave will likely be THE pick for Infection because you reload one “Shell” at a time. And yes, it does the same damage (at longer range no less) than the Bulldog.

Fun fact, both the Bulldog and Heatwave can 2-hit.

Your counter to the sword is long sight ranges and headshots.

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100%

You see, the damage resistance that shields has on Spartans is higher on limbs than torso and head.
When shooting someone from the front, their arms tend to be in the way and thus, the shots that land on said arms will have reduced damage when compared to if they just struck the torso.

Shooting from behind showcases this damage difference as there are no arms holding a weapon to block your shots.

And of course, headshots do more damage to shields.

Rambo I don’t think any of that is true.

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Infection wouldn’t work well with the Bulldog and I grow increasingly concerned for the mode given that they’ve had no problems drastically changing it in the past purely for the sake of change

the Bulldog really falls short in a lot of encounters, it’s annoying that we no longer have a hard counter to the energy sword.

Nonsense. ​ ​ ​ ​ ​ ​

???

The crutch of the original shotgun in infection was how inconsistent the period between reloading was which made being the last man standing a genuine struggle, the bulldog is rapid fire and has a fixed time between reloading and firing, and so most encounters can be accounted for

The original shotgun was very consistent against close-range threats, espcially the energy sword, you will absolutely lose most fights against the sword if you’re using a bulldog.

If you could elaborate further and contribute to discussion, that’d be appreciated
calling something nonsense and not elaborating doesn’t really help.