A potential fatal flaw in H5 ranks

There are a lot of cool ideas going into H5’s skill based ranking. However I do see one potential problem on the horizon. There is going to be a set number of positions (200 I believe) available in the “pro” bracket(this may be true for semi pro as well, im not sure). The problem with having a finite amount of highest ranks available is that inevitably cheaters will obtain the highest rank. That’s ok when there are an infinite amount of highest ranks because some cheater isn’t going to stop you from getting to the top. However, when there is a limited amount of spaces and they are all filled with cheaters, now that’s a big problem.

No matter what 343 does I really don’t see how they are going to stop players from knocking other players offline with DDoS attacks. Is 343 going to personally monitor all of these players? How do you even prove someone is using DDoS attacks? Will the entire pro and semi pro brackets consist of cheaters?

Are the pro bracket players invited to tournaments? If so, they’ll be found out real quick that they don’t have the skills.

Let them cheat. They’ll just get curb stomped the instant they can’t, and look like fools.

I never understood cheating for skill ranks. You guys actually want to be matched against players who are actually good when you’re not?

> 2533274795233660;2:
> Are the pro bracket players invited to tournaments? If so, they’ll be found out real quick that they don’t have the skills.

I believe so. And I feel like those who are in the pro bracket would be quitck to rat out cheaters. There are going to be 200 of them. They are all going to be fighting only each other. Word will spread quickly in the pro circuit is someone is cheating

> 2533274803137071;4:
> > 2533274795233660;2:
> > Are the pro bracket players invited to tournaments? If so, they’ll be found out real quick that they don’t have the skills.
>
>
> I believe so. And I feel like those who are in the pro bracket would be quit to rat out cheaters. There are going to be 200 of them. They are all going to be fighting only each other. Word will spread quickly in the pro circuit is someone is cheating

plus with only 200 you could monitor them pretty easily.

> 2533274795233660;2:
> Are the pro bracket players invited to tournaments? If so, they’ll be found out real quick that they don’t have the skills.

i don’t think that’s how it works.

> 2533274810150284;3:
> Let them cheat. They’ll just get curb stomped the instant they can’t, and look like fools.
>
> I never understood cheating for skill ranks. You guys actually want to be matched against players who are actually good when you’re not?

But they can do it every game.

> 2533274803137071;4:
> > 2533274795233660;2:
> > Are the pro bracket players invited to tournaments? If so, they’ll be found out real quick that they don’t have the skills.
>
>
> I believe so. And I feel like those who are in the pro bracket would be quitck to rat out cheaters. There are going to be 200 of them. They are all going to be fighting only each other. Word will spread quickly in the pro circuit is someone is cheating

Is word of mouth enough to strip people of ranks? That’s a slippery slope.

Shouldn’t it be impossible to ddos other players since Halo 5 runs exclusively on dedicated servers with no P2P fallback?

> 2533274801041127;9:
> Shouldn’t it be impossible to ddos other players since Halo 5 runs exclusively on dedicated servers with no P2P fallback?

I don’t see how dedicated servers would change anything. I’m no expert on this stuff but all dedicated servers do is change the host from a player to a server. Im pretty sure someone could still just flood a player with packets and prevent them from being able to connect to the server.

> 2535454198995269;10:
> > 2533274801041127;9:
> > Shouldn’t it be impossible to ddos other players since Halo 5 runs exclusively on dedicated servers with no P2P fallback?
>
>
> I don’t see how dedicated servers would change anything. I’m no expert on this stuff but all dedicated servers do is change the host from a player to a server. Im pretty sure someone could still just flood a player with packets and prevent them from being able to connect to the server.

That requires you to know the address you’re sending the packets to. If every client is just communicating with the server, I don’t see why they would need to know each other’s addresses. The clients are just sending the server information about what they are doing, and the server just decides what happens, and shares the result with everyone. There’s no need at any point to reveal anything about the clients’ identity as far as I understand. However, very much like you, I’m not the expert, so don’t quote me on that.

> 2533274825830455;11:
> > 2535454198995269;10:
> > > 2533274801041127;9:
> > > Shouldn’t it be impossible to ddos other players since Halo 5 runs exclusively on dedicated servers with no P2P fallback?
> >
> >
> > I don’t see how dedicated servers would change anything. I’m no expert on this stuff but all dedicated servers do is change the host from a player to a server. Im pretty sure someone could still just flood a player with packets and prevent them from being able to connect to the server.
>
>
> That requires you to know the address you’re sending the packets to. If every client is just communicating with the server, I don’t see why they would need to know each other’s addresses. The clients are just sending the server information about what they are doing, and the server just decides what happens, and shares the result with everyone. There’s no need at any point to reveal anything about the clients’ identity as far as I understand. However, very much like you, I’m not the expert, so don’t quote me on that.

Hmm. Well if true that is very good news. Hopefully someone responds that is an expert though lol.

> 2535454198995269;10:
> > 2533274801041127;9:
> > Shouldn’t it be impossible to ddos other players since Halo 5 runs exclusively on dedicated servers with no P2P fallback?
>
>
> I don’t see how dedicated servers would change anything. I’m no expert on this stuff but all dedicated servers do is change the host from a player to a server. Im pretty sure someone could still just flood a player with packets and prevent them from being able to connect to the server.

Lol for accidental puns.

OT: Do the ranks reset occasionally ala Reach? I don’t understand why someone would cheat for a ranking. I certainly wouldn’t want to be playing against MLG and HCS teams I’ll tell you that much. I’m not that good, and I recognize that.

The ranking should be like Halo Reach’s.

> 2533274803493024;13:
> OT: Do the ranks reset occasionally ala Reach? I don’t understand why someone would cheat for a ranking. I certainly wouldn’t want to be playing against MLG and HCS teams I’ll tell you that much. I’m not that good, and I recognize that.

I think the amount of people willing to cheat their way to a rank depends greatly on how the system is laid out. Any kind of system with tiers and, especially, a “maximum” rank people generally view as a goal, i.e. something you must get to “complete” the game in some sense. This is as much a criticism towards the way ranks worked in Halo 2 and 3 as how they work in Halo 5. Having the highest rank is a very concrete thing, and it’s why many players felt an unnecessary pressure to have a 50 in Halo 3, to the point of being ready to buy one.

Ideally, you could probably greatly reduce to amount of agony over high ranks, if the system was just on an arbitrary numbering scale where you’d have the mean (e.g. 1,000), and players could theoretically have any number as a rank. Developers are kind of shooting themselves in the foot by coming up with these neatly tiered systems, which really just work to obscure the true purpose of the rating system: to give players fair matches.

It’s an inevitability. That being said, it won’t be as rampant as it has been in the past. Things are a little more complicated these days than just having to get host and pressing a button on the top of your router. One could DDoS the server, but that would effect them as well. IF a person was tech savvy enough though, they could run their xbox through their computers networking card, and then run specialized software to see what connections the server was relaying. From there it’s a bit hit or miss though, unless you have everyone on your teams ip address on hand, you’d pretty much be guessing who you’re DDoSing. I’m sure there are countermeasures in place against it. /fingers crossed

It’s not a matter of if people will cheat, but how soon will they figure it out. Every game has cheaters. Personally, I’m not worried about DDoS attacks. That’s childs play, and you can easily protect yourself from it. What I’m more concerned about is the modders. Some of you might be too young to remember, but the worst thing in Halo 2 wasn’t getting lag switched, it was getting into a lobby with flying warthogs that shot scorpion rounds from the chaingun. I remember there was a minor outbreak of modded content in Reach as well via the fileshare.

From my understanding though, only “pro” had a limited number of positions, Semi-Pro was infinite. And I do believe the ladder resets with seasons as well.

There will always be cheaters, it’s a fact and a sad one at that, but as others have said the dedicated servers will make much harder for Halo 5 cheaters.

> 2603643534586909;17:
> There will always be cheaters, it’s a fact and a sad one at that, but as others have said the dedicated servers will make much harder for Halo 5 cheaters.

Hopefully that banhammer is poised and ready to swing into action.