We’ll continue the discussion here:
Timing weapons and knowing where they spawn is unfair to new players, so 343 removed it.
Unlocking and purchasing weapons is unfair to new players, so 343 added it.
This makes no sense.
Below are my responses from that thread, and we can continue here.
> > > You knows what’s funny? Everyone says that this is taking away from the competitive aspect, when really it’s doing the opposite, now you actually have to FIGHT for the weapon.
> >
> > As many have said, you are now “fighting” for a weapon in the wrong sense of the word. Instead of Map Control, paying attention to the timer, and teamwork, you now have to get lucky and spam grenades into a concentrated area of the map. That’s not “fighting” for a weapon, that’s simply taking out competitive aspects and putting in grenade spam and a mad dash to that specific location (which, btw, is now easier since everyone comes equipped with sprint. Yay!).
> >
> >
> >
> > > Try to be more understanding, and think things through more. Just because your opinions differ from their’s doesn’t mean they’re “scumbags”. It’s highly immature of you to make a post such as this.
> >
> > The scumbag reference is simply an internet meme. I suggest you go here before further making yourself look like a fool. And don’t call me immature. I’m part of the select few who can actually make an argument on this forum, rather than say “Yea this looks fun!”
> >
> > P.S. Who should I be more understanding towards? The casual players? They are already getting the majority of the “understanding” from 343. I’m trying to save this game from becoming Halo: Reach 2.0
>
> Too bad you don’t really have an argument…
Yes I do. There is no longer any tactic to fighting over power weapons except blind rushing towards the weapon spawn. Every game is no a KOTH game, with people looking straight and only straight ahead. This argument is pretty evident if you simply read my post.
What’s your argument?
> The weapons spawns make the game more difficult rather then easy, but also more fun at the same time. You don’t have people rushing towards the Energy Sword like in Asylum, and it making a big difference in the outcome of the match.
Except for the fact that if everybody knows where the weapon is going to be in the next five seconds, they will blindly rush that location, chucking grenades as they go. With the automatically-equipped sprint ability, this is only more easy to do that it was in any other Halo game. Also, the rushes towards weapons in previoud titles only occurred at the start of the game, whereas now they will continue throughout the duration of every game.