Ok so the radar now shows every bit of movement a non crouching player does. Not everyone enjoys it some people do but let’s try and reach a compromise here? My proposal is that the radar every once in a while pulses but that’s just a visual thing. Let’s make that an actual gameplay mechanic! Every 2 seconds a non crouching player is moving in a 20m distance of their enemy’s radar it will show a blip of them on the radar and disappear then reappear 2 seconds later with their current position. Kind of like a UAV it doesn’t exactly tell you where the enemy is but it’s not totally useless. I want to know what everyone else thinks and please keep an open mind on this.
I’d be willing to try it. I’d say the radar is still mostly useless right now given how fast everyone moves, unless they happen to be above or below you, they are practically in melee distance by the time you turn. But it needs to be called out how it works so people understand.
> 2535420001052046;1:
> Ok so the radar now shows every bit of movement a non crouching player does. Not everyone enjoys it some people do but let’s try and reach a compromise here? My proposal is that the radar every once in a while pulses but that’s just a visual thing. Let’s make that an actual gameplay mechanic! Every 2 seconds a non crouching player is moving in a 20m distance of their enemy’s radar it will show a blip of them on the radar and disappear then reappear 2 seconds later with their current position. Kind of like a UAV it doesn’t exactly tell you where the enemy is but it’s not totally useless. I want to know what everyone else thinks and please keep an open mind on this.
Bröther, I had the same idea once.
> I would like the new radar to works if the player walks, he just shows up on the radar for a brief moment. A red dot, then fading away. If the player still walking jump or slide, he shows up again like a red dot and fading away. And it repeats. When jumping normal, you don’t show up on the new radar. Only when you sprint, sprint jumping, or going fast and slide, then you’re appearing on radar. That’s what I have seen.
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> Summary of my idea for the new radar.
> Walks, jump and slide - shows up on the radar for a brief moment. Then fading away.
> Sprinting, shooting and moving at high speed overall - shows up on the radar all the time. So when does the red dot shows up when you walk? Maybe when you take five steps, or three steps?
But I think I prefer the classic motion tracker from Halo 3/Reach more. But cool idea tho.
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> > 2535420001052046;1:
> > Ok so the radar now shows every bit of movement a non crouching player does. Not everyone enjoys it some people do but let’s try and reach a compromise here? My proposal is that the radar every once in a while pulses but that’s just a visual thing. Let’s make that an actual gameplay mechanic! Every 2 seconds a non crouching player is moving in a 20m distance of their enemy’s radar it will show a blip of them on the radar and disappear then reappear 2 seconds later with their current position. Kind of like a UAV it doesn’t exactly tell you where the enemy is but it’s not totally useless. I want to know what everyone else thinks and please keep an open mind on this.
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> Bröther, I had the same idea once.
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> > I would like the new radar to works if the player walks, he just shows up on the radar for a brief moment. A red dot, then fading away. If the player still walking jump or slide, he shows up again like a red dot and fading away. And it repeats. When jumping normal, you don’t show up on the new radar. Only when you sprint, sprint jumping, or going fast and slide, then you’re appearing on radar. That’s what I have seen.
> >
> > Summary of my idea for the new radar.
> > Walks, jump and slide - shows up on the radar for a brief moment. Then fading away.
> > Sprinting, shooting and moving at high speed overall - shows up on the radar all the time. So when does the red dot shows up when you walk? Maybe when you take five steps, or three steps?
>
> But I think I prefer the classic motion tracker from Halo 3/Reach more. But cool idea tho.
Thanks just trying to brainstorm different ideas to comprise for all players