Halo 4.
It is either called the greatest Halo ever by a few, or a failure by many others.
One of the reason people dislike the game is because of several new game mechanics, such as Sprint, armour abilies (not new but were slightly alter in Halo 4) and ordnance. Quite a few of us find it hard to see why 343 added these features to an almost perfect formula.
After playing some Legendary Slayer recently, it dawned on me why 343 tried to make Random Ordnance a standard setting.
Take Haven’s Legendary Slayer settings, initial spawns are at opposite sides of the map with a BR close by. The top middle section has a rocket launcher and there is a sniper rifle at the closed ramp.
If a team can control top middle, they have viewpoints on all the primary weapon spawns that they need to control the map. Because in two minutes those weapons respawn in the same spot, if you control top middle, you can reach the BRs and Sniper with ease, crushing any opponents trying to get to you.
This was how Halo has been played since the CE days.
However, the problem is that if you can get a firm grip on top middle, or another power position, the game is practically yours.
So, 343 decided to change things to even the playing field by changing the weapon spawn locations, in the hope of creating hotspots that constantly move around the map, instead of a team just entrenching themselves in one location, only going out for more ammo.
But, because the Ordnance is Random, and not scripted, many players tend to ignore the new hotspots and just carry on fighting all over the map. Other new game mechanics, such as custom loadouts and personal Ordnance make having the random ordnance useless.
Had 343 just added random ordnance and not the other new mechanics like custom loadouts, random Ordnance might have worked. Maybe gametype such as this (with no personal ordnance or custom loadouts) may appear in the future and we can see if random ordnance is a really bad thing.