TL;DR at bottom, look for the bold letters
Yep, another open world topic…but it was something I’ve been thinking about and something I personally haven’t really seen anyone talk about yet concerning the subject
Let’s say Halo Infinite does turn out to have an open world campaign. Not just a more open ended one like the missions Halo and Silent Cartographer from CE, but full-on open world. Let’s say it does it quite well and the majority of players like the new direction 343 has taken with the campaign
What could this mean for the future of the franchise?
Let’s look at another series that has technically always been open world but has only recently taken that several steps further than where it used to be: Assassin’s Creed. AC has always been an open world series as I previously said, but the current style of Assassin’s Creed, the style leaning more towards being a massive RPG versus an open world action/stealth game, only recently started with AC Origins. Many people do miss the old AC style from years ago, but overall the last two entries in the series, Origins and Odyssey, have both been well received, and it seems like AC Valhalla will mostly be following suit with a few changes here and there. So we’re talking 3 games in a row that have a particular style that differs from the previous entries in the series, with no current signs of going back to the traditional AC style prior to Origins with the exception of the return of the one-hit-kill hidden blade
If you ask me, as someone who loves both the old and new styles of the Assassin’s Creed games, I feel like if Uibsoft were to drop all aspects of the recent and upcoming games and revert back to an older style when they’ve already done so much to expand the series and take it to new heights, it might feel like the series would be moving backwards rather than forward, and you never want to feel like the next game in a series is a stark downgrade from the previous entry(ies). Assassin’s Creed 4 is one of my favorite games in the series as well as Brotherhood, but to go back to that AC style, even with modern day game sizes, would most likely feel…lacking, barebones, compared to more recent entries
Could Halo Infinite’s possible open world success cause the Halo series to have the same fate?
Could Halo Infinite’s new open world direction be successful enough that 343 can’t really go back to a simple mission-based campaign presentation? Would it feel like a downgrade to lose the amount of content and replayability often offered by open world games in favor of linear missions that play the exact same way time after time?
Could this be the future of Halo, and the Halo campaign format we once knew could be gone forever?
Now of course this is totally hypothetical as 1. we obviously don’t know anything about the gameplay yet, and 2. the Halo titles can see pretty large shifts between titles, like the more squad-based style of gameplay seen in Halo 5’s campaign with Blue Team and Osiris, so we have no idea if Halo will ever have an open world campaign and it’s always possible that 343 could just decide to go back to the linear style in the next game even if the open world style is well received in Infinite. But I think this is the problem with making such a dramatic change to the formula in a main entry in the series: they might be stuck doing it if it is successful the first time. We’ve already seen a semi-open world campaign in ODST and it is loved by many Halo fans, but it was in a spin-off title, meaning Bungie were not forced to expand upon that style of gameplay in Reach. They could make ODST however they wanted to and continue to make the usual linear, mission-based campaign in the next main entry (Reach)
Perhaps this is 343’s best way to go about experimenting with massive shifts in storytelling and gameplay. They could make a spin-off game that is fully open world and maybe even single player/coop only as that would allow them to build a massive and detailed world full of interesting content without also putting in all the time and effort to make a fun and balanced multiplayer, which they could do in the next main entry in the series. This is something I’ve always wanted to see with the Halo series, a huge open world game where you play as your own customizable Spartan and is separate from the main story. With this route, 343 would not be expected to continue making open world campaigns for future main entries and instead they could keep making the usual engaging and detailed linear campaigns we’ve come to expect in Halo games
TL;DR Similar to the shift in the gameplay style of the Assassin’s Creed series, the success of a massive shift in gameplay and storytelling may cause 343 to have to keep making open world games in the future as the usual linear, mission-based campaigns may feel like a downgrade in comparison, even to longtime fans. 343 may be better off experimenting with something like making an open world Halo game in a spin-off game instead to avoid that possibility
What do y’all think? Could open world Halo be the future of the series if Halo Infinite has a successful open world campaign? Would you be fine with seeing such a massive shift in gameplay in the main Halo games or would you rather have 343 experiment with it and other major changes in spin-offs instead?