Here is a video which details all the control schemes in the Halo 5: Guardian’s multiplayer Beta:
Apart from [LB] and [LT] being incorrectly swapped on these diagrams, these layouts appear to be correct.
In the Default, Southpaw, Green Thumb and Recon control schemes (A) is Jump / Clamber.
Things are no better with the Bumper Jumper control scheme where [LB] is Jump / Clamber - as (A) is Sprint, rather than Cycle Grenades / Reload Secondary Weapon.
Indeed, this Bumper Jumper control scheme forces you to take your left thumb off (LS) to Cycle Grenades with the D-Pad, which means that you can’t Cycle Grenades whilst you are running from one location to another! Anyone wanting the familiar Bumper Jumper layout popular in Halo 3 will not find it here, due to the wierd decision by 343i to make it so that (A) is Sprint, when it could quite easily have made (X) be Sprint forwards and then allow you to Dodge left and right by Strafing with (LS).
This could also be combined with a tap of [LB] to Jump into the air, or a hold of [LB] to Hover in mid-air using the Stabilizer, you could choose to Glide around with (LS) as with any ordinary ‘floaty jump’, or Dodge around in any given direction by combining (LS) with (X). There would be no need for a separate Thruster Pack button as (X) would do the job with [LB] being held to get you airborne and keep you there until you released it.
By keeping (A) for Cycling Grenades / Reload Secondary Weapon, (B) for Reload Primary Weapon / Action, (X) for Sprint / Dodge, and (Y) for Switch Weapons, all of these face buttons would keep their familiar actions. [LB] would Jump / Hover if held. [RB] would Melee / Spartan Charge if Sprinting / Ground Pound if airborne. (LS) would then be free to toggle Crouch when tapped as well as Crouch when held which would support Gandhi hops. Pushing forward when next to a ledge would automatically Clamber up it. [LT] would Throw Grenades / Fire Secondary Weapon. [RT] would Fire Primary Weapon.
To help visualise my proposal for a supplementary alternative control scheme, I photoshopped this graphic so that the titles were consistent with my recommendation.
[LB] - Jump / Hover (with Thruster Pack) when Held
[LT] - Throw Grenade / Fire Secondary Weapon (if equipped)
(LS) - Move / Strafe and Dodge with Thruster Pack when (X) is Held
(LC) - Crouch
[RB] - Melee Attack / Spartan Charge on release if Held when (X) is Held / Ground Pound on release if Held when airborne
[RT] - Fire Primary Weapon
(Y) - Switch Weapons
(X) - Sprint if (LS) pushed forwards / Dodge if (LS) pushed left or right
(B) - Reload Primary Weapon / Action if Held
(A) - Cycle Grenade / Reload Secondary Weapon (if equipped)
(RS) - Look / Turn
(RC) - Scope (no silly ‘spread reducing’ Smart Scope) / Zoom (no superfluous off-centre reticle)
I welcome any questions, or constructive criticism.
