A Plasma Pistol in SWAT?

I have to admit, I was pleasantly surprised to see that SWAT will be given a new Forerunner and Covenant variant. Nonhuman weapons have only ever appeared in Halo 3’s version of SWAT, and that was just the Carbine.

But I am curious how the Plasma Pistol will work in SWAT. It would be interesting to see if they adjust it’s damage settings to where it actually does kill in a headshot, using their weapon tuning ability. Or maybe they will just make it a 1 hit kill, limited by it’s projectile speed.

I look forward to seeing how this works.

Or maybe it’s just a Plasma Pistol.

I’m sorta concerned about the Boltshot. It already fires so fast, and is much more accurate than the Magnum. We’re going to see a lot of people spamming it.

> I have to admit, I was pleasantly surprised to see that SWAT will be given a new Forerunner and Covenant variant. Nonhuman weapons have only ever appeared in Halo 3’s version of SWAT, and that was just the Carbine.
>
> But I am curious how the Plasma Pistol will work in SWAT. It would be interesting to see if they adjust it’s damage settings to where it actually does kill in a headshot, using their weapon tuning ability. Or maybe they will just make it a 1 hit kill, limited by it’s projectile speed.
>
> I look forward to seeing how this works.

I think Halo 2 had a SWAT Carbines gametype. Halo 3 didn’t due to error in the coding. As far as I know, it isn’t possible to spawn players with Carbines in Halo 3 to this day.

As for the Plasma Pistol, I don’t think they can grant headshot capability to non headshot capable weapons, as far as I know. Maybe they’ll adjust the damage on it using the tuning, since a Plasma Pistol in a shieldless gametype is pointless.

> Or maybe it’s just a Plasma Pistol.
>
> I’m sorta concerned about the Boltshot. It already fires so fast, and is much more accurate than the Magnum. We’re going to see a lot of people spamming it.

The Boltshot doesn’t have a scope, and seems harder to aim than the Magnum, so it should be fair.

What about the LR? It’s a 2sk with body shots in a shieldless gametype when scoped.

I’m currently in the final stages of Weapon Mastery.

Well, I was running around Settler today like a nut with the Boltshot, using it as a pee shooter without Camo (no charged shots involved) and got two double kills and one triple in the one game (ended up with 9 kills and 14 assist with it, as well as a melee and pulse nade kill!

The very next game was a Pro version and I chose the Carbine load-out…found myself running around with the Plasma Pistol and using it as a pee shooter and got a double kill!

I’m having fun with those two weapons…rather complete them running around BTIS and IS…not SWAT…I’d rather a challenge!

I’ll link the file share later when I get a turn at the XBox.

> What about the LR? It’s a 2sk with body shots in a shieldless gametype when scoped.

I am not 100% sure, but I believe that SWAT uses higher damage resistance to emphasize headshots more.

I’m still working on Ordnance Mastery for UNSC, Covenant and Forerunner to get the other stances.

Be tempting to go into SWAT and finish the Loadout Masteries without my stats taking a dive though.

> > What about the LR? It’s a 2sk with body shots in a shieldless gametype when scoped.
>
> I am not 100% sure, but I believe that SWAT uses higher damage resistance to emphasize headshots more.

It used to… Then Halo 4 came around and they made it a 3-shot-kill. 3 Shots anywhere on the body will kill someone. So now you have kids running around with a magnum, not even thinking about shooting you in the head, just 3 quick shots.

It’s going to be even worse with the carbine or boltshot’s RoF. Interesting how they add these new gametypes (due to popular demand in the feedback), but they seem to have ignored the just as popular feedback of increasing damage resistance. /facepalm

They… they added the pp to Swat? I’m crazy enough to try this.

Source? Is this true? Protector DRIFT was never going to happen for me without it!

> Source? Is this true? Protector DRIFT was never going to happen for me without it!

Here.

> In SWAT, we’ve added two new Slayer game types. These game types will add new ways to rack up absurd amounts of headshots and good times. Because they are new, we will be offering them exclusively in the third voting slot and keeping an eye on the voting data to see which are most popular. The game types and settings are as follows:
>
> Forerunner SWAT
>
> · Starting weapon: LightRifle
> · Secondary: Boltshot
> · Pulse Grenades
> · Infinite ammo
> · No weapons on map (Standard SWAT maps)
> · No Armor Abilities
> · Regular map rotation
>
> Covenant SWAT
>
> · Starting weapon: Carbine
> · <mark>Secondary: Plasma Pistol</mark>
> · No grenades
> · Infinite ammo
> · No weapons on map (Standard SWAT maps)
> · No Armor Abilities
> · Regular map rotation

Somebody correct me if I’m mistaken, but doesn’t a PP overcharge kill you if shieldless?

Because if it does, then by all means I am going to make that a primary tactic with the PP in Covie SWAT.

> <mark>Somebody correct me if I’m mistaken, but doesn’t a PP overcharge kill you if shieldless?</mark>
>
> Because if it does, then by all means I am going to make that a primary tactic with the PP in Covie SWAT.

Nope.

> Here.

Totally missed that, thanks! This is great news.

> > I’m sorta concerned about the Boltshot. It already fires so fast, and is much more accurate than the Magnum. We’re going to see a lot of people spamming it.
>
> The Boltshot doesn’t have a scope, and seems harder to aim than the Magnum, so it should be fair.

Plus, assuming that the damage stays as the default, it’ll take 6 body shots to kill someone with the Boltshot. It’s reticle is much smaller too, and doesn’t have a scope, making it closer range weapon that’s harder to hit the head with. I don’t see any issues with it.

OT: Well, it takes 13 whole shots with the PP to kill someone regularly. Assuming it only needs 4 to get rid of the shields (I don’t know the exact numbers separately; I just know it takes 13 shots total), that’s 9 shots in the body you’re going to need to put into someone. I honestly don’t see why 343i put the PP in there, except to make the Commendation a little bit easier to Master. Getting 9 shots into someone before they put 1 Carbine headshot into you? Sounds freaking hard. Carbine is a crazy clean up weapon. Better get the jump on some people if you want those PP kills.

At least it’ll help me get those last 80 kills I need with it. Make it easier on me.

Carbine+Carbine+PP? Would that do it?