In all of the time that I’ve been playing this game, and scanning over the forums, I have seen the declarations of how cheap, game-breaking, etc. things like armor abilities, loadouts, etc. are.
I know that this has gone in circles, but there is still one missing piece that isn’t noted.
When a set of ideas becomes pervasive to the point that it defines something, it will often become a narrative.
In other words, there is a distinct, sequential structure that goes from start to finish, and is easily identified in any way that one wishes.
In this context, this narrative combines with the overarching narratives of many gamers wanting things to be easy, designers feeding into that, etc.
And like many other narratives, it is one that sticks no matter what, even if it doesn’t necessarily match the facts.
Out of all of this, I see here and there, the notion that not using armor abilities, tactical packages, and perks is somehow more refined, noble, and even ‘honorable.’
While it sounds quite appealing and noble, I have my doubts.
Is one really a better player if one strips down their ability to play to the point that one risks being defenseless against these gameplay constructs?
Is there any value in allowing someone’s flawless use of PV to guarantee them an advantage, or giving a masterful Jet Pack user an assured kill?
If you take it to its logical conclusion, especially the way the game has been designed, then wouldn’t one essentially guarantee failure, all for the sake of some sort of “honor”?