A Сomplete list of MM changes since the beta?

Is there one?
If there is, could you please give me a link to it or post here?
They haven’t added new abilites since the beta, have they?
Still no jet-pack, right?
I’m talking about arena, not warzone.

Boom:
https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Whoa that C…

Yeah. But there have still been various changes since then because of Warzone, and judging by Fathom’s gameplay they do apply to arena as well. Mainly with the Pistol and the AR.

That C is pretty fancy.

I never did like the jetpack playing competitively but for the fun of playing big team battle yeah the jetpack was ok.

> 2533274883669557;2:
> Boom:
> https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

This^, and:
-Accuracy boost from Smart Scope has been removed on all weapons except for the Magnum and Shotgun. Previously it was thought only automatics would have the bonus accuracy removed. Almost all weapons now no longer have it. Making SS almost exactly like traditional scope. (Gamerplay wise)
-Magnum takes fewer shots to kill (5stk instead of 6 or whatever it was in the beta) but has a slower firerate

Can’t think of anything else that has changed from what we saw in the beta. But there are a few things we saw in gameplays E3 and onward, like the OP shotgun, which was confirmed nerfed. But the Shotgun, as well as many other weapons weren’t in the beta to begin with. So I guess those changes aren’t relevant to your question.

And there is no jetpack. Clamber seems to be our verticality based ability in H5. Which is good. You can design a map around clamber. Not so much for jetpack.

> 2533274912254619;6:
> > 2533274883669557;2:
> > Boom:
> > https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians
>
>
> This^, and:
> -Accuracy boost from Smart Scope has been removed on all weapons except for the Magnum and Shotgun. Previously it was thought only automatics would have the bonus accuracy removed. Almost all weapons now no longer have it. Making SS almost exactly like traditional scope. (Gamerplay wise)
> -Magnum takes fewer shots to kill (5stk instead of 6 or whatever it was in the beta) but has a slower firerate
>
> Can’t think of anything else that has changed from what we saw in the beta. But there are a few things we saw in gameplays E3 and onward, like the OP shotgun, which was confirmed nerfed. But the Shotgun, as well as many other weapons weren’t in the beta to begin with. So I guess those changes aren’t relevant to your question.
>
> And there is no jetpack. Clamber seems to be our verticality based ability in H5. Which is good. You can design a map around clamber. Not so much for jetpack.

You do know that in that blog post is says “REDUCED” bonus’ not remove bonus right?
The bonus’ are still on the automatics, they’ve just been toned down not removed completely , it says so in the blog itself so in fact it doesn’t function almost exactly like traditional zoom
Auto weapons will still gain RRR accuracy and damage bonus’ from smartscope
I wonder if the needler which has a tracking function in RRR gains these bonus’ as well…that’s a recipe for disaster
"

  • Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
  • DMR: adjust position of the scope to improve visibility
  • Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
  • Reduce bonuses for automatic weapons in Smart-Link & w/ headshots <------REDUCE not REMOVE
  • Remove grenade detonation in mid-air based on weapon fire
  • Ability to turn on/off vibration feedback for weapons
  • General tuning and bug fixing for all weapons