> 2535435685526493;4:
> Just because you cannot recall what the others are does not make them any less memorable.
It doesn’t?
> 2535435685526493;4:
> Conversely, I have only played Halo 5 (as others have)
Making bold statements when not knowing what you’re talking about is allways a great idea…
> 2535435685526493;4:
> When the best halo player, the pros, the sweats, the (good) youtubers, and Comp players point out that this is the best (highest skill gap, individual expression, team play, gun aim etc) competitive shooter in regards to Halo, it does not matter what ‘the many’ would say.
Letting other people think for it also a great idea.
Also: sadly in terms of games, it kinda does matter what “the many” say consindering “the many” have “the many” money…
> 2535435685526493;4:
> It seems like a lot of this community looks down on the design of H5 maps because they simply were not good at the game.
What has one to do with the other?! And since you brought up skill…you don’t seem to be among the top crowd either (according to your stats here). Shouldn’t that mean that you should be looking down on the desing as well by your own logic?
> 2535435685526493;4:
> Stylistically, maps like Fathom (with massive ocean fish/whales swimming around), offer a lot more than what the old maps showcase.
How would you know if all you know is H5? Looking at screenshots isn’t the same as playing the maps.
Also, it’s not the background or the lore that is the problem with H5 maps. It’s been a while but if I recall correctly most of the maps were UNSC themed, which by itself isn’t even a problem but they all share mquite a lot of architecture/preset assets. That’s what makes them boring. If you’d hop on H3 and play all the UNSC maps, you wil notice that, eventhough they are all UNSC based, they offer different styles and architecture.