A no training wheels game mode

Exactly. I’m not asking for the removal of these things in the rest of the game. They SHOULD be in the game.

Well I did say that power ups, power weapons, and weapons would still be there just without them being on pads. And yes hale CE also played like this. Idk. I don’t think I’m asking for anything to crazy. Just a game mode that mimics classic

Re-reading your replies and from the sounds of it you just want Halo 2 Pro settings? If that’s the case then I don’t think that’s gunna happen lol

What do you mean? A power up can be there without a pad. Unless that’s not an option.

Is the sword as easy to use as the sniper? No right? That’s what I mean.

Kinda like how it’s always been done?

High contrast weapon/equipment models strategically positioned in noticeable low contrast locations to denote obvious strategic value?

Its the same concept that’s always been utilized in nearly every Halo title to come out. Pads don’t change the placement mechanic, it allows for more freedom of placement to utilize the mechanic.

That’s never been a problem in a franchise that players recognize is built around weapon and map control.

Or they just go where they know weapons are known to spawn at, like they always have.

You’re talking about overshield and camo? They’re on pads which alternate between each game whether or not to be overshield or camo.

But now I’m even more confused.

How does this square with players being able to get overshields and camo, which are massive advantages that don’t rely on raw gun skill at all?

So the sniper is the only power weapon that spawns? No cindershot, rockets, sword, hammer?

Go play octagon.

I’ve been playing Halo for 20 plus years and everything you’re posting here just seems like steps backwards in terms of keeping games about actual gun skill, and not about who can Google respawn timers the best.

Who’s going to win matchups in these games you’re proposing? Players who practice map positioning and aiming skills regularly, or players who just keep a Google page of respawn timers open while they’re playing? Imo, that’s the fundamental flaw to this argument I always see.

Did this stuff your prodding show you who practiced more back in CE and H2? Sure! It it wasn’t as common to do internet searches for spawn timers and strategies, because the info simply didn’t exist online yet. That’s not the world we live in now though

Now-a-days, that info is all so readily available online, that you could get your weapon timing skill gap to the same point as someone whose practiced the game a lot simply by doing a Google search for spawn timers. No practice necessary, no map positioning knowledge necessary, just whoever decides to do a Google search before the match.

Keep the info available to players in game so that they have to actually win a gun fight to control the power items, not just get them completely uncontested every time.

You lost me at no automatics. Everything else sounds good.

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Are you telling me you never seen a power up without a pad before???

Remeber all power ups, power weapons and weapon spawns will still be there so yes the overshield can be over come.

No sword, no hammer. The rest is fine

I’m gonna bow out of the thread because I honestly have no idea what you’re advocating for at this point. I don’t understand how a rocket launcher fits in with how you described your “no training wheels game mode,” as rockets are hilariously easy to use and will net you multikills without batting an eyelash. Nothing about the rocket launcher is “raw gun skill and nothing else.” Having rockets is a huge advantage, even though you said “nothing easy. barely anything that gives you any advantage.”

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How is it a step backwards when almost all of the things were never in classic Halo? Are you telling me classic Halo in unplayable without the things above?

No man. It’s not that hard to track timers. I did it past halos before just like many others. I really don’t see your point here. The above is how classic played so wym who would play this?

I don’t get this one. We live in different times. Sure. But that doesn’t mean timing power ups and the such is difficult. It’s not.

Once you know the timing you don’t need Google. Again. Timing things is a skill that I feel like should come back.

If it goes unconsted that means the other team isn’t paying attention. Hence why I want no pads because it would force players to think a lot more about what spawns and what isn’t spawning

I forgot you mentioned rockets. My bad. Yes I don’t want rockets either.

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You mentioning Halo 2 & 3 gives me an idea. They should have limited time modes Halo 2 Rules, or Halo 3 rules, etc. It’ll never happen, but could be fun

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They did it with the Halo 3 playlist in halo 5. So it can definitely be done

Having a single game mode stripped down to the core features would be awesome.

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But someone with 0 games played could just Google respawn timers and be just as effective at contesting them as a long term player with lots of practice. And that googler would be at a huge advantage to a player with 0 games who did not do the Google search. Essentially you’re adding a way for players to get better that is not practicing aiming or nap positioning within the game.

So in this case nothing the player did in game increased their effectiveness, they improved their play by keeping a Google page nearby.

Having the timer info available for everyone instead means all 3 of these players would be aware of the upcoming weapon, and they’d have to actually have a gun fight for the power weapon. This essentially guarantees the player with the most practice at positioning and gun play skill will win the fight for the power weapon, and it means power weapons are rarely picked up without contest.

All of that sounds way better than your approach of putting internet searchers at an advantage over similar new players. I’d also prefer when power weapons actually have to be fought over.

I mean, what takes more skill, picking up a rocket no one else is aware of, or having to actually fight other players and win an engagement for power weapon control?

Everything you’re proposing just removes mechanics that encourage players to actually engage with eachother for meaningful rewards in a match.

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Yes. I remember Halo 3 mlg forge maps. Literally nothing but the BR and your skill. Same with Halo 5 HCS settings there was barely an advantage to gain.

I want a playlist where your aim and positioning is the only thing that matters.

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It doesn’t take long to learn timing. Are you saying that litterally all of Halo 5 didn’t work? That game didn’t have power up pads. You had to time it. You didn’t even need the internet to tell you the times. It spawned every two mins. Meaning you had to time to the exact second when it would spawn again. That takes far more skill than a power up pad. And everyone knew where it was especially when the intro camera showed where it was.

I witness 3 cases in my many years playing H5 in regards to power ups.

  1. Both teams are aware of the power up timing and must fight over it. The team that wins the engagement gets a large advantage over the other team.
  2. One team is aware of the power up and recieved it without contest, gaining a large advantage over the other team
  3. Neither team is aware of the power up. It may or may not be picked up during the match, offering a large advantage over the team that happens upon it while it’s available.

Imo, your proposal will lead to much higher volumes of cases 2 and 3 than we currently have. Imo cases 2 and 3 do thre worst job of making players actually demonstrate their gameplay skill over others to acquire power ups. Case 1 forces engagements which means better players end up with the power ups, butter still have to perform top get them. They don’t just get power ups for free, which is a poor demonstration of which team is better.

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Case 2 and 3 only happens in low level play. Never happens in onyx or champ ranks. Esspically after people learned everything in the game. And I’m ok with case 2 and 3 because it shows the lack of attention for one team or both teams. Lack of attention shouldn’t be rewarded with a easy to see pad. Case 2 and 3 was never a complaint either. I never saw someone go " I can’t see the power up, why isn’t it on a pad". I did see some forgers make pads for power ups in halo 5. I hated it so much. It’s probably the reason why we have it now because of those forgers. Some of those forge maps made it into playlists in halo 5

For 20 years we’ve all watched new players trying Halo, get stomped into the ground by vets in matchmaking continually, and then never want to touch it again. All you’re doing is gate keeping the game for new players unless they want to do a bunch of outside-the-game research first (ie homework). The timers let them know where to go and practice engagements for power items.

And the fact that these mechanics facilitate high tier players AND new players into engagements over power items is a good thinng.

And once again I will say that having to win a firefight to get a power item is a much better way to reward skilled players and demonstrate that skill than letting players grab power items without contest which is what your advocated mechanics would do.

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