> > > > I have no idea what games people have been playing. I don’t remember anyone having problems with “camping” in Halo, I thought this was a COD thing.
> > > > The Pit, Halo 3: Teams spawn, one or two ppl rush rockets, you have a sniper, and then a support guy that goes bridge. One of the teams will get rockets because they played it better, and then they will get perhaps 2-4 kills off of them. This is fine.
> > > > The sniper is a skillful position and if he is good with it, the other team has to play it right to take him out. If one team is able to secure both snipers, then the other team is SOL for a little bit and that is on them.
> > > > Rockets are about to spawn in 10 seconds, one team has 2 ppl ready in green box while the other team only has one player in position. He gets killed because the other team was SMARTER, and then they get rockets for a bit. Sucks to suck.
> > >
> > > This is exactly the problem. This is the scenario that occurs every time, unless someone sucks, in which case it gets worse. Camping DOES exist, as Deathstrokex12 said, and if the holding of power weapons becomes unbalanced, the game turns from a fight into a slaughter. Then there are the other problems mentioned. It isn’t perfect.
> > >
> > >
> > > > And about spawn camping give me a break, that rarely happens for more than a few kills if that, and it is due to the other team being significantly better at the game than you.
> > >
> > > And now, you’re simply being obnoxious and imperious. Well done.
> >
> > I just want to understand correctly. What exactly is a better implementation than one team fighting for something that will give them an advantage, then they use that advantage to gain a lead? It creates a push-pull, a reward-punishment, a tension for every action. This is a feeling that I, and I know many people, miss.
> > As far as huge defeats, slaughters, this is something I think is being blown out of proportion, as maybe 1 in every 9 or 10 games was a steaktackular (win by 20 or more kills).
>
> First off, if you dont see a problem with this and you never really saw a problem, then YOU are most likely the one who does this Yoink!.
>
> Second, the main problem is that it makes the whole match completely one-sided. You are stupid to think camping doesnt happen in Halo. I see it happen all the time. And you are even more stupid to think it wont happen with power weapons because i have seen it all the time in Reach.
>
> What i find hysterical is how you think its a “reward” for players being good. If players need a power weapon in order to win a match, then they are not good.
>
> Reward-punishment? What the hell are you talking about? What punishment? Just because one team couldnt get at least 1 power weapon, they are being punished because of it? In what world does that make any kind of sense?
Define Camping for me. Camping to me is something people made up for kids in COD that sit in a room and look at a door. When I played Halo 3, the most camping thing I can think of to match what you are saying is someone earning a power weapon, then they sit in an undisclosed location and wait for someone to enter that location so they can kill them. (Didnt happen much, teams were usually communicating back then) And really all this got them was perhaps 3 or 4 kills max, with pretty much only the rockets and… im trying to think. Shotgun?
I’m not trying to argue or insult or anything, but do you really believe that having teams fight over objectives is not more dynamic, more interesting, and creates more tension than just “oh we all have BRs don’t worry about going around that corner you should be cool it doesnt matter”.
EDIT: To give an example. I remember a match in Halo 3, I was a lvl 44 in TS and was trying sooo hard to get that 45. The points were 48 to 49 and the other team was winning. They had control of rockets and that is what got them their last kill so we knew they had 3 left. Me and my team were talking, and moving ever so careful for about 5 minutes as nothing was happening (I believe it was on the map Standoff) I knew camo and the sniper were about to come up so we got a plan to distract with some grenades and I ran over to the camo and then picked up the sniper. After some intense moments, and my team was able to take down 1 person that rushed us, I was able to get a kill on the enemy sniper, as my team was about to die to a rocket, and it won us the game.
Moments like these NEVER happened in H4, or even Halo: Reach.