A New Way of Getting Armor

In past games, getting armor ranged from very easy, to very hard. It usually involved achievements, Campaign missions, and Multiplayer. Halo: Reach changed this up a little. Basically how it worked was that it used a system called Credits, or cR. The way to earn credits was to play the game. You would earn credits for Forge, Customs, Matchmaking, Campaign, Challenges, Commendations, all this. No doubt will Halo: 4 have more armor options, however how will we unlock and use this armor? How about a combination of both systems?

You start the game for the first time and you have the default armor, whether it be Mark V, Mark VI, or Mark VII. The way you would unlock armor would be to complete challenges. These challenges would stick for a very very long time, and they would be very basic, yet some would be difficult. Perhaps there is a mission in the campaign where John gets Mark VII armor. The starting armor for Multiplayer is Mark VI. One of the challenges could be complete that mission, and you get full Mark VII armor for use in the Multiplayer.

Example: One of the challenges is to get 10 Sniper Kills. This would unlock, say the shoulder pads for Scout Armor. Get 100 Kills and you get the Chest Piece for Scout. 200 Sniper Headshots and you earn the Helmet. (THese are just random numbers, you could need many, many more kills than this in the final game)

Recon Armor (Being a Stealth based armor) would require objective scores like Flags or Bombs. 1 Flag/Bomb and you get the Knee Pads, then say 500 and you get the full armor set.

This could play into the Multiplayer lobby. How? Well many people like to judge people based on rank, their Service Record, all this stuff. Say you see someone with full Recon armor, you would know to make sure they don’t get near the flag because to earn that armor you will need a lot of objective based kills. This could bring back that feeling that you had for wearing armor in Halo: 3. It meant something. It was difficult task getting certain armors, so wearing them gave you the feeling of accomplishment. With this armor system, you could get that same feeling of pride for wearing you armor, knowing you had to work really hard getting that armor.

I like it.

I like this, especially the default sets with Mark VI and Mark VII.

Great idea!

It is by no means a ‘bad’ idea. Still, I worry about it. I’m generally not a big fan of things that encourage certain ways of playing the game. Say, Flag Scores. That would encourage betraying for the flag. Things like that. So I’m hesitant.

i do like this idea, however, the credits system is an extremely good (and fair) system. I would very much like to see aspects of both in the game. I.e you have to complete a certain challenge to unlock a piece of armour to be bought with credits. however, if the player cannot complete the challenge then he/she will unlock the piece of armour to be bought, but at a much higher level/rank.

> i do like this idea, however, the credits system is an extremely good (and fair) system. I would very much like to see aspects of both in the game. I.e you have to complete a certain challenge to unlock a piece of armour to be bought with credits. however, if the player cannot complete the challenge then he/she will unlock the piece of armour to be bought, but at a much higher level/rank.

That is a great idea that supports multiple kinds of players!

Pretty damn good concept, been saying that something like this would be a fun way of Unlocking stuff, just Accumulative things or Campaign/Achievement related tasks rather than playing the game a year straight to get the Credits required or doing some insane silly task…

-Get ? Kills
-Get ? Headshots
-Get ? Assassinations/Backsmacks
-Win ? Matches
-Win a Match on every Map
-Score so many Objectives
-Complete the Campaign
-Complete the Campaign on Legendary
-Complete the Campaign in 4 Player Co-op
-Complete the Campaign on LASO(Heaven help us)
-Survive ? Sets of Firefight
-Survive ? Waves without dieing

…on and on and on, you get it I’m sure, just felt like fleshing out an already obvious concept…

Also, having these Challenges being Prerequisites with certain things could make them more valuable to the Customization Hoarders…so you know, assuming Credits were to return in some form, you would also have to save up so many Credits as well as crossing off Challenges to get them…

I like the idea, but personally, I’d prefer to keep the cR system for armor, but also keep 1-50 ranking, but that part is for a different discussion.

However, I can see specific challeneges and Achievements being used to unlock armor via Waypoint like Military Police and CQC with Reach.

I completely agree on all parts of the OP. Especially the whole “In Halo 3 armor ment something” deal. In Reach armor was just not as satisfactory to me and i didn’t get pride wearing my armor like i did in Halo 3.