a new Warzone REQ Vehicle

[Edit]:I would like us to create an idea that would actually work. So if I read an idea that I think Is a plus point I will modify my post
He fellow Spartans
I just had an amazing idea for a new Warzone REQ vehicle. What if there was a REQ Card for a normal Low end and Ghost whit a shield over the player that recharges for ± REQ Level 4 as a Rare card.
This shield would have the following plus points:

  • Prevent getting sniped of your Ghost in warzone games that you are losing - Prevent hijacking and mayby replace it whith boarding or that you have to take oud it shields first to hijack - Giving the ghost more a spot in a Mythic Warzone firefightIn return the difficulty in Mythic Warzone firefight could be upped whit 1 or 2 % or the AI could be programed to aim for the weak point of a ghost (the spinning disk with lights on both sides of the ghost just in front of the feet of the driver)

To make sure that it not over powered it would have to have no other features as a Classical Ghost

Please help me speculate with this idea and respond with tweeks to the idea or your general dislike

The original Idea below
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What if there was a REQ Card for a normal Low end and Ghost whit a shield over the player that recharges for ± REQ Level 6 as a Ultra Rare card.
This shield would have the following plus points:

  • Prevent getting sniped of your Ghost in warzone games that you are losing - Prevent boarding in Warzone and Warzone assault - Giving the ghost more a spot in a Mythic Warzone firefight
  • In return the difficulty could be + whit 1 or 2 % or the AI could be programed to aim for the weak point of a ghost (the spinning disk with lights on both sides of the ghost just in front of the feet of the driver)To make sure that it not over powered it would have to have no other features as a Classical Ghost

A ghost that does a better job protecting the pilot sounds like a good idea, but it would probably have to be a level 4 req, possibly sacrificing some of the weapon strength of the ultra. Unless it’s some kind of super ghost, I don’t see it being able to compete with other level 5-6 reqs such as banshees, mantises, scorpions, and wraiths.

Also if people can board and grenade tanks and hijack BANSHEES, I’m not sure what possible justification there would be to prevent anyone from boarding this hypothetical ghost.

I had this one idea for a vehicle; The Mosquito. It’s basically a lighter, more skeletal Wasp that swaps out energy shielding for Active Camo. Faster and more agile than the standard Wasp, the Mosquito could (in theory) have the same amount of firepower while maintaining stealth for hit-and-runs. The skinnier frame makes it a little harder to hit it.

However, with the lack of energy shielding and a skinnier frame, the Mosquito is much easier to destroy than the normal Wasp, and firing the weapons will expose its position.

> 2533274829179387;2:
> A ghost that does a better job protecting the pilot sounds like a good idea, but it would probably have to be a level 4 req, possibly sacrificing some of the weapon strength of the ultra. Unless it’s some kind of super ghost, I don’t see it being able to compete with other level 5-6 reqs such as banshees, mantises, scorpions, and wraiths.
>
> Also if people can board and grenade tanks and hijack BANSHEES, I’m not sure what possible justification there would be to prevent anyone from boarding this hypothetical ghost.

Perhaps one would have to bash through the shielded canopy to reach the driver.

> 2535429593088083;3:
> I had this one idea for a vehicle; The Mosquito. It’s basically a lighter, more skeletal Wasp that swaps out energy shielding for Active Camo. Faster and more agile than the standard Wasp, the Mosquito could (in theory) have the same amount of firepower while maintaining stealth for hit-and-runs. The skinnier frame makes it a little harder to hit it.
>
> However, with the lack of energy shielding and a skinnier frame, the Mosquito is much easier to destroy than the normal Wasp, and firing the weapons will expose its position.

And maybe the camouflage could be disturbed some bit if you fly around an be solid when you hold your position

> 2535416333406278;5:
> > 2535429593088083;3:
> > I had this one idea for a vehicle; The Mosquito. It’s basically a lighter, more skeletal Wasp that swaps out energy shielding for Active Camo. Faster and more agile than the standard Wasp, the Mosquito could (in theory) have the same amount of firepower while maintaining stealth for hit-and-runs. The skinnier frame makes it a little harder to hit it.
> >
> > However, with the lack of energy shielding and a skinnier frame, the Mosquito is much easier to destroy than the normal Wasp, and firing the weapons will expose its position.
>
> And maybe the camouflage could be disturbed some bit if you fly around an be solid when you hold your position

Makes sense, really. And perhaps as a little bonus, there would be two ways to hijack the Mosquito. There’s the usual method where you open up the canopy and toss the pilot out, or you latch onto the bottom, rip out the Active Camo generator (which gives you a short Active Camo bonus), which will leave the aircraft exposed.

They should bring back some vehicles from halo 3

I really think the Hornet should return. The Wasp and Hornet are nowhere near equal. The Hornet has more agility and more raw firepower. It doesn’t need shields, to maintain balance in game. It would be like any other UNSC vehicle, ONI, Hannibal, ect.

> 2533274864304862;8:
> I really think the Hornet should return. The Wasp and Hornet are nowhere near equal. The Hornet has more agility and more raw firepower. It doesn’t need shields, to maintain balance in game. It would be like any other UNSC vehicle, ONI, Hannibal, ect.

It is a bigger target though… And with so many anti-vehicle weapons around, it won’t be in the air for too long.

> 2535429593088083;9:
> > 2533274864304862;8:
> > I really think the Hornet should return. The Wasp and Hornet are nowhere near equal. The Hornet has more agility and more raw firepower. It doesn’t need shields, to maintain balance in game. It would be like any other UNSC vehicle, ONI, Hannibal, ect.
>
> It is a bigger target though… And with so many anti-vehicle weapons around, it won’t be in the air for too long.

It is a fairly swift vehicle though, like the Wasp. It has its benefits though with the side seats.

> 2535429593088083;6:
> > 2535416333406278;5:
> > > 2535429593088083;3:
> > > I had this one idea for a vehicle; The Mosquito. It’s basically a lighter, more skeletal Wasp that swaps out energy shielding for Active Camo. Faster and more agile than the standard Wasp, the Mosquito could (in theory) have the same amount of firepower while maintaining stealth for hit-and-runs. The skinnier frame makes it a little harder to hit it.
> > >
> > > However, with the lack of energy shielding and a skinnier frame, the Mosquito is much easier to destroy than the normal Wasp, and firing the weapons will expose its position.
> >
> > And maybe the camouflage could be disturbed some bit if you fly around an be solid when you hold your position
>
> Makes sense, really. And perhaps as a little bonus, there would be two ways to hijack the Mosquito. There’s the usual method where you open up the canopy and toss the pilot out, or you latch onto the bottom, rip out the Active Camo generator (which gives you a short Active Camo bonus), which will leave the aircraft exposed.

Maybe that kills it too, by causing the engines to flame out. Sorta like boarding a tank.