A new system for mm

So after playing Halo Reach recently this idea hit me. I was thinking that everyone hates quitters and by god I know alot of people do. So this system should put in the next game. Whenever a person quits it will be tracked, and after so many quits that person will be thrown in to pool along with other players keeping those people from playing against people who don’t quit. This will keep people from playing with people who always quit for stupid reasons like wrong maps or being slaughtered by the other team.

Also the matching up system should be heavly worked on, since you have those people who like to degrade themselves to play against worse players. Good players should stick with being against players of the same skill level and so by played out not by rank but how they play.

I agree, BUT, as long as it works, and it doesn’t count toward those who get disconnected because of bad internet, or power issues, and those who get kicked from games, from similar issues.

And it should continue to watch the individual to see if the keep on quitting, OR stay for the whole game.

This way, if there’s a player who say quits a lot because of power/network issues for a period of time, that person isn’t cursed for the rest of the gaming carrer, if he/she get’s better internet. Or Because someone plays pranks on him/her, and/or Xbox here’s something that makes it think it doesn’t want to do what you want it to do, IE like shut off.

I would like to see frequent quitters punished too, but I think this punishment should be in the form of: loss of XP/De-rank or a ban for an allotted time depending on how often that person quits

Agreed. Those who bad I tether connections/weather issues then they shouldn’t be banned or punished. One way the system would know is based on how early that person quits within the match. Those who have bad connection, the system will know simply because on Reach it stated something in the lobby like such “establishing new connection” therefore those with bad connection while simply not be not with a ban oppose to those who simply quit because their favorite map was vetoed.

I know what you guys mean, and that would be the perfect system. However it won’t ever be implemented for a couple of reasons. The first being 343 can’t tell when someone quits vs loses connection vs turns off xbox etc. So then they would be punishing people who for example might have a bad router that boots them off xbl occasionally. Which then everyone would complain that the system is broken and they should have left it the old way.

The other thing is that people don’t quit for playing a map they don’t like (unless it is really unbalanced, cough team snipers on haemorrhage in reach cough), they quit cause they are losing. Which instead of putting in a new mm system, 343 could just put in proper ranks and that should mostly solve that problem.

Unless JIP is removed I can’t support this.

Strict punishment isn’t the solution in my opinion.

Firstly, you simply cannot tell if a player quits intentionally or unintentionally, hence there won’t be fair justice.
Secondly, in most cases intentional quits mostly happen because of frustration and therefore strict punishments will only cause more frustration what will finally make the game unattractive to play.

In my opinion, the player should be encouraged to stay in the game but not forced. The matches have to be balanced, fair, entertaining and simply fun. Enjoying a match is the simplest reason why the player would not consider to intentionally quit it.
Aside creating a great multiplayer gameplay, I think an important step to achieve that is a well-working match making system to match players with equal skill and to form teams that are on par.
Besides, with dedicated servers it is very likely that JIP could become a very appreciated tool for the MM system since it could replace quited players with similar/equal skill during seconds and without any interruptions.