A new idea for halo 5 multiplayer

Hi halo fans. In this topic I want to talk about an interesting idea for the halo 5 multiplayer. This idea take in consideration AAs, loadouts, maps and classic gameplay. Let’ s start with maps and classic gameplay: everyone knows that in halo 4 we have a legendary gamemode that use basically the same gamepaly used in halo 3, only with maps created with sprint in mind and, obviously, sprint. In halo 5 343i could do something like this: you have a choice of different gametypes (team slayer, BTB ecc.), between those you will find the gametype called “Legendary”. If you choose this gamemode a menu will appear and you will have to choose what gametype you want to play. “Legendary” will have maps created only for it, and there won’ t be any type of sprint. There will be even commendations dedicated to “Legendary” that, if completed, can give you access to new armors, emblems ecc.
Loadouts: this is simple, you will have human and covenant weapon, with PP repleaced with Needler pistol (description) and only one grenade (frag or plasma). Perks need to be obliterated.
AAs: this is a little tricky. Basically all maps (besides “legendary” maps") will have only dedicated AAs that you will choose after you have decided your personal loadout. The choice will be of only 4 AAs and you will have 15 seconds before the spawn.
So, what did you think? Could it work? If you have ideas on how to improve it, feel free to post it.

I am against split playlists, it is not a good solution. as it splits a split community further, constantly arguing over which is better.

Here are the main reasons why it cannot work:

You would need separate maps for each play style, as the Sprint using Halo 4 style requires bigger maps, longer lanes, etc. ending up with requiring around like 20-25 maps on launch. 343 just do not have the resources to do this. It would impact the games quality as a whole.

It would result in any one or combination of these 3 playlists not receiving enough attention, due to developer bias, unequal ratios in attention and manpower to each playlist. This would upset many players, and cause arguments among the community as to which should be concentrated on and by how much.

Eventually, the Infinity settings, clearly the least popular, would cost more than it’s worth, and mean that 343 would need to drop it or be wasting development or other resources, again causing arguments in the community.

Thanks Darkrain, I’ ve not considered this when writing. What did you think of the other points?

I think AAs as a starting equipment alongside perks and choosable grenades and boltshot and PP should go. you should choose your primary and secondary. defualt frags. AAs should become on map pickups like Equipment, and can be used a certain amount of times, this amount of times is editable in forge, but you can still choose to spawn players with AAs as part of customs.

> I am against split playlists, it is not a good solution. as it splits a split community further, constantly arguing over which is better.
>
> Here are the main reasons why it cannot work:
>
> You would need separate maps for each play style, as the Sprint using Halo 4 style requires bigger maps, longer lanes, etc. ending up with requiring around like 20-25 maps on launch. 343 just do not have the resources to do this. It would impact the games quality as a whole.
>
> It would result in any one or combination of these 3 playlists not receiving enough attention, due to developer bias, unequal ratios in attention and manpower to each playlist. This would upset many players, and cause arguments among the community as to which should be concentrated on and by how much.
>
> Eventually, the Infinity settings, clearly the least popular, would cost more than it’s worth, and mean that 343 would need to drop it or be wasting development or other resources, again causing arguments in the community.

I agree.

But still don’t know why maps need to be designed differently if you have Sprint. All sprint should do is get you from point A to point B faster.

IMO Maps should not need to be made larger if you have sprint.

Splitting the playlist into Classic and Infinity sounds good, but would split the community even more. 343 need to blend these two together to make the perfect Halo. But what is important, is that Halo needs to be an Arena Shooter again.

> But still don’t know why maps need to be designed differently if you have Sprint. All sprint should do is get you from point A to point B faster.

Which is why maps need to be designed differently.
Shove 16 people into one of Prisoner’s rooms and have them go at it.

It’s possible for a map to be too small.

If you add sprint on top of base speed without increasing map size, you’ve significantly increased the pacing of the game. A game can be too fast paced.

Regardless, sprint doesn’t inherently make a game faster. As the same result can be accomplished by buffing base speed. All sprint inherently does is force you to trade movement speed for combat potential.

Anyways, ask the developers themselves. Even they will tell you maps need to be designed differently to accommodate sprint.

> But what is important, is that Halo needs to be an Arena Shooter again.

Which it can’t really be if you’re punishing movement instead of encouraging it.

They can do separate game styles in two catagories call one halo ledgendary like what you said where it has all your classic game modes from halo 3 with the same feel to it as well

Then have the more modern game style and call it something like halo uprising where they have modes like invasion, dominion and infection where you play on a massive scale like 64 people or even 128 if possible, as it makes sense because the a lot of the features in halo 4 were clearly design for much bigger maps and warfare where ordanince drop wouldn’t have much of a game changing effect for 64 people than it would for only 16 people

And it wouldn’t split the community instead it will just help us play with people with the same preferences. Halo isn’t just about multiplayer the community all come together to share their love for the story and adventures of master chief, the whole lore of the halo universe and halo machinima makers are a big thing for the halo community where people will talk about RvB or arby n chief(R.i.p) :frowning:

> They can do separate game styles in two catagories call one halo ledgendary like what you said where it has all your classic game modes from halo 3 with the same feel to it as well
>
> Then have the more modern game style and call it something like halo uprising where they have modes like invasion, dominion and infection where you play on a massive scale like 64 people or <mark>even 128 if possible</mark>, as it makes sense because the a lot of the features in halo 4 were clearly design for much bigger maps and warfare where ordanince drop wouldn’t have much of a game changing effect for 64 people than it would for only 16 people
>
> And it wouldn’t split the community instead it will just help us play with people with the same preferences. Halo isn’t just about multiplayer the community all come together to share their love for the story and adventures of master chief, the whole lore of the halo universe and halo machinima makers are a big thing for the halo community where people will talk about RvB or arby n chief(R.i.p) :frowning:

Oh no. I disagree. They need to focus elsewhere instead.

> > They can do separate game styles in two catagories call one halo ledgendary like what you said where it has all your classic game modes from halo 3 with the same feel to it as well
> >
> > Then have the more modern game style and call it something like halo uprising where they have modes like invasion, dominion and infection where you play on a massive scale like 64 people or <mark>even 128 if possible</mark>, as it makes sense because the a lot of the features in halo 4 were clearly design for much bigger maps and warfare where ordanince drop wouldn’t have much of a game changing effect for 64 people than it would for only 16 people
> >
> > And it wouldn’t split the community instead it will just help us play with people with the same preferences. Halo isn’t just about multiplayer the community all come together to share their love for the story and adventures of master chief, the whole lore of the halo universe and halo machinima makers are a big thing for the halo community where people will talk about RvB or arby n chief(R.i.p) :frowning:
>
> Oh no. I disagree. They need to focus elsewhere instead.

Bigger multiplayer would make halo stand out more and get the halo fans interested and back into halo so why shouldn’t it be focused on?

> Bigger multiplayer would make halo stand out more and get the halo fans interested and back into halo so why shouldn’t it be focused on?

Bigger multiplayer or no, 128 players is not a feasible request.
We don’t even know how well 64 players will work.

Even assuming that we can have that many players without any network strains at all, there’s still the giant task of making balanced and fun gametypes for those player counts.

We would also need playlist populations able to support that count, and a matchmaking system so efficient that it doesn’t take ages just to find that many players for a single match.