So there’s been a lot of iffiness about the REQ system. I like it as opposed to set prices on armor/opposed to Reach’s system, but I do agree the randomousity can be… disheartening at times.
I’ve been trying to think of ways the REQ system could work while offering just a little more predictability.
Way I see it, there should continue to be Bronze/Silver/Gold packs as they are: 1250, 5000, 10000 each. That way people who want it all or most of it can continue to grind and get everything. But for those who want to at least heighten their chances to get a specific something, there should be some other packs as well: higher cost overall and not as economically viable, but a smaller pool of available items to compensate. This is one example of a way I could see it going:
Bronze - 1250
Silver - 5000
Gold - 10000
Selective Bronze - 2000
Selective Silver - 7000
Selective Gold - 15000
Mythic - 20000
Now, upon selecting a “Selective” Pack, you go into a sub-screen to pick from the selections. Depending on the pack you’ve purchased (S. Bronze, S. Silver, S. Gold), you “unlock” one of the Selection Options. These options have far less items, but are more expensive as a result. So you can dramatically increase your chances of getting the items you want without making the entire REQ system redundant, which 343i is not going to do - so please don’t comment about there still being randomness because those critiques don’t really serve much purpose here given the realistic circumstances.
Here are some examples of Selective Options:
S. Bronze Pack:
-Armor Pack (Helmets/Armors/Visors only - ONE guaranteed common/uncommon unlock)
-Customization Pack (Emblems/Stances/Assassinations - ONE guaranteed common/uncommon unlock)
-Warzone Pack (Weapon/Vehicle/Power Boost - ONE guaranteed common/uncommon unlock)
-Loadout Pack (Loadout Weapons, Weapon Skins - ONE guaranteed common/uncommon unlock)
There would also be a Silver and Gold equivalent, each guaranteeing respectively: 2 uncommon/rare unlocks for that Selective pack, 2 rare/ultra rare/legendary unlocks for that Selective Pack.
Finally, there would be a special pack:
-Mythic Pack
Mythic contains 2 permanent unlocks, which are pulled from various rarities (though mostly ultra rare/legendary) and contain many fan favorites/character related items. For example, Mythic would contain: Mk IV, Mk V (when released), Mk VI/variants, Helioskrill, Nightfall, Osiris & Blue Team armors/variants, Noble and Variants, Scout and variants, ONI vehicle certifications, Covenant Ultra certifications, Mythic weapons (I.E. Oathsworn, Nornfang, etc), Mythic Assassinations (104 Ways to Die/Emile’s Regards), and select emblems (such as Librarian, Warden, Reclaimer).
All packs will include consumables, just as they do now, and those consumables will be in line with the rarities implied. 343i could also release other “themed” packs. Examples could include a Halo 3 Armor pack (which would contain only armors/helmets that appeared in Halo 3 games such as Recon/Scout), a Reach Armor pack (armors/helmets/vehicles/weapons which are introduced in Reach), etc. The possibilities are endless.
SO, WHY BOTHER?
Well, some people want very specific items. Others want to complete a specific type of collection (I.E. somebody who loves Warzone but doesn’t care about armor would want all the Warzone certifications), and yet others want everything. By having more expensive but consistent REQ packs, players can vie for specific items they want, or they can take the cheaper but more efficient route and unlock regular Bronze/Silver/Gold Packs to expand their collection as economically as possible.
The trade off of REQ point cost for more predictable item rewards allows those who really don’t care to collect REQs but want a very specific item/set to acquire them.
DO YOU SUPPORT THIS IDEA?
Your forefathers wisely set aside their compassions, steeled themselves for what needed to be done. Throw in your support and let’s see if 343i wants to take any notes!
Sincerely,
Gamma 046. Lore nut and loyal fan of Halo.