A New Approach to REQ System

So there’s been a lot of iffiness about the REQ system. I like it as opposed to set prices on armor/opposed to Reach’s system, but I do agree the randomousity can be… disheartening at times.

I’ve been trying to think of ways the REQ system could work while offering just a little more predictability.

Way I see it, there should continue to be Bronze/Silver/Gold packs as they are: 1250, 5000, 10000 each. That way people who want it all or most of it can continue to grind and get everything. But for those who want to at least heighten their chances to get a specific something, there should be some other packs as well: higher cost overall and not as economically viable, but a smaller pool of available items to compensate. This is one example of a way I could see it going:

Bronze - 1250
Silver - 5000
Gold - 10000
Selective Bronze - 2000
Selective Silver - 7000
Selective Gold - 15000
Mythic - 20000

Now, upon selecting a “Selective” Pack, you go into a sub-screen to pick from the selections. Depending on the pack you’ve purchased (S. Bronze, S. Silver, S. Gold), you “unlock” one of the Selection Options. These options have far less items, but are more expensive as a result. So you can dramatically increase your chances of getting the items you want without making the entire REQ system redundant, which 343i is not going to do - so please don’t comment about there still being randomness because those critiques don’t really serve much purpose here given the realistic circumstances.

Here are some examples of Selective Options:
S. Bronze Pack:
-Armor Pack (Helmets/Armors/Visors only - ONE guaranteed common/uncommon unlock)
-Customization Pack (Emblems/Stances/Assassinations - ONE guaranteed common/uncommon unlock)
-Warzone Pack (Weapon/Vehicle/Power Boost - ONE guaranteed common/uncommon unlock)
-Loadout Pack (Loadout Weapons, Weapon Skins - ONE guaranteed common/uncommon unlock)

There would also be a Silver and Gold equivalent, each guaranteeing respectively: 2 uncommon/rare unlocks for that Selective pack, 2 rare/ultra rare/legendary unlocks for that Selective Pack.

Finally, there would be a special pack:
-Mythic Pack

Mythic contains 2 permanent unlocks, which are pulled from various rarities (though mostly ultra rare/legendary) and contain many fan favorites/character related items. For example, Mythic would contain: Mk IV, Mk V (when released), Mk VI/variants, Helioskrill, Nightfall, Osiris & Blue Team armors/variants, Noble and Variants, Scout and variants, ONI vehicle certifications, Covenant Ultra certifications, Mythic weapons (I.E. Oathsworn, Nornfang, etc), Mythic Assassinations (104 Ways to Die/Emile’s Regards), and select emblems (such as Librarian, Warden, Reclaimer).

All packs will include consumables, just as they do now, and those consumables will be in line with the rarities implied. 343i could also release other “themed” packs. Examples could include a Halo 3 Armor pack (which would contain only armors/helmets that appeared in Halo 3 games such as Recon/Scout), a Reach Armor pack (armors/helmets/vehicles/weapons which are introduced in Reach), etc. The possibilities are endless.

SO, WHY BOTHER?

Well, some people want very specific items. Others want to complete a specific type of collection (I.E. somebody who loves Warzone but doesn’t care about armor would want all the Warzone certifications), and yet others want everything. By having more expensive but consistent REQ packs, players can vie for specific items they want, or they can take the cheaper but more efficient route and unlock regular Bronze/Silver/Gold Packs to expand their collection as economically as possible.

The trade off of REQ point cost for more predictable item rewards allows those who really don’t care to collect REQs but want a very specific item/set to acquire them.

DO YOU SUPPORT THIS IDEA?

Your forefathers wisely set aside their compassions, steeled themselves for what needed to be done. Throw in your support and let’s see if 343i wants to take any notes!

Sincerely,
Gamma 046. Lore nut and loyal fan of Halo.

I’d rather armor being tied to in-game achievements/accomplishments and/or specific pieces be buyable like Reach than use REQs at all.

> 2533274812652989;2:
> I’d rather armor being tied to in-game achievements/accomplishments and/or specific pieces be buyable like Reach than use REQs at all.

Achievements/Accomplishments I could still see as viable but the Reach system probably isn’t going to return. This is more or less looking at that fact and seeing ways 343i could better utilize the REQ system they already have.

> 2533274812652989;2:
> I’d rather armor being tied to in-game achievements/accomplishments and/or specific pieces be buyable like Reach than use REQs at all.

But…but that doesn’t make 343i oodles of money.

> 2533274864701588;3:
> > 2533274812652989;2:
> > I’d rather armor being tied to in-game achievements/accomplishments and/or specific pieces be buyable like Reach than use REQs at all.
>
>
> Achievements/Accomplishments I could still see as viable but the Reach system probably isn’t going to return. This is more or less looking at that fact and seeing ways 343i could better utilize the REQ system they already have.

I’m aware Reach’s system likely won’t return because it doesn’t generate 343 any money and that is all the REQ system is designed to do.

I like how the REQ system is now. It rewards players who are dedicated.

> 2533274847916490;6:
> I like how the REQ system is now. It rewards players who are dedicated.

400+ needlers is rewarding?

> 2533274905097737;7:
> > 2533274847916490;6:
> > I like how the REQ system is now. It rewards players who are dedicated.
>
>
> 400+ needlers is rewarding?

Needler is pretty good in this game, bud. Yes, the REQ system is rewarding because if a player goes through the progression of unlocking all the permanents available for each pack they will eventually have everything in the game. Play the game longer, get the best gear. I don’t see that being a problem for someone who enjoys playing the game. Plus do we really want the Nornfang to be easily unlockable? A good portion of the community already complains that the DMR/BR/Snipers ruin Noctus. Now we want to add a one-shot sniper for anyone to grab?

I think that 30,000 should be that premium bundle that they had, since that whole thing is done and over for the people who bought day one. than 40,000 should be your mythic idea.

> 2533274847916490;8:
> > 2533274905097737;7:
> > > 2533274847916490;6:
> > > I like how the REQ system is now. It rewards players who are dedicated.
> >
> >
> > 400+ needlers is rewarding?
>
>
> Needler is pretty good in this game, bud. Yes, the REQ system is rewarding because if a player goes through the progression of unlocking all the permanents available for each pack they will eventually have everything in the game. Play the game longer, get the best gear. I don’t see that being a problem for someone who enjoys playing the game. Plus do we really want the Nornfang to be easily unlockable? A good portion of the community already complains that the DMR/BR/Snipers ruin Noctus. Now we want to add a one-shot sniper for anyone to grab?

There are still people who aren’t as into collecting, and whether for Warzone fanatics or people who want a very specific armor look, collecting everything can be a bit of a hassle.

I for one intend to collect everything, and yes I like playing the game, but aside from this short winter break between semesters I’m a very time-strapped individual. If I wanted only a specific set or to complete weapon certifications for Warzone, I’d be pretty flustered that I had no way to increase my chances for a specific item when I know I’ll never finish the entire collection. That’s part of why I’ve suggested this - for players who have neither the time nor the care to collect everything, but still want that one special something. And again, this method still includes randomness so as not to render the REQ system pointless for thousands of players - which, again, is me being realistic given 343i’s approach to REQs.

> 2533274847916490;8:
> > 2533274905097737;7:
> > > 2533274847916490;6:
> > > I like how the REQ system is now. It rewards players who are dedicated.
> >
> >
> > 400+ needlers is rewarding?
>
>
> Needler is pretty good in this game, bud. Yes, the REQ system is rewarding because if a player goes through the progression of unlocking all the permanents available for each pack they will eventually have everything in the game. Play the game longer, get the best gear. I don’t see that being a problem for someone who enjoys playing the game. Plus do we really want the Nornfang to be easily unlockable? A good portion of the community already complains that the DMR/BR/Snipers ruin Noctus. Now we want to add a one-shot sniper for anyone to grab?

The REQ system better rewards people who drop down cash for easy access to all that stuff and more. People are free to do what they want with their cash, but it comes off as less rewarding for myself to know that the Nornfang I might get could have been received by someone spending $3.

> 2533274847916490;8:
> > 2533274905097737;7:
> > > 2533274847916490;6:
> > > I like how the REQ system is now. It rewards players who are dedicated.
> >
> >
> > 400+ needlers is rewarding?
>
>
> Needler is pretty good in this game, bud. Yes, the REQ system is rewarding because if a player goes through the progression of unlocking all the permanents available for each pack they will eventually have everything in the game. Play the game longer, get the best gear. I don’t see that being a problem for someone who enjoys playing the game. Plus do we really want the Nornfang to be easily unlockable? A good portion of the community already complains that the DMR/BR/Snipers ruin Noctus. Now we want to add a one-shot sniper for anyone to grab?

But earning things by doing specific requirements is typically more enjoyable. When I still played Destiny opening engrams was no fun at all, but doing the Exotic Bounty to get Thorn, that was easily my best Destiny experience.

> 2533275016942754;12:
> > 2533274847916490;8:
> > > 2533274905097737;7:
> > > > 2533274847916490;6:
> > > > I like how the REQ system is now. It rewards players who are dedicated.
> > >
> > >
> > > 400+ needlers is rewarding?
> >
> >
> > Needler is pretty good in this game, bud. Yes, the REQ system is rewarding because if a player goes through the progression of unlocking all the permanents available for each pack they will eventually have everything in the game. Play the game longer, get the best gear. I don’t see that being a problem for someone who enjoys playing the game. Plus do we really want the Nornfang to be easily unlockable? A good portion of the community already complains that the DMR/BR/Snipers ruin Noctus. Now we want to add a one-shot sniper for anyone to grab?
>
>
> But earning things by doing specific requirements is typically more enjoyable. When I still played Destiny opening engrams was no fun at all, but doing the Exotic Bounty to get Thorn, that was easily my best Destiny experience.

Or having a Treasure Key and wiping that smirk off Skola’s face in the Prison of Elders after hours of trial and error? Sweetest loot ever.

> 2533274812652989;2:
> I’d rather armor being tied to in-game achievements/accomplishments and/or specific pieces be buyable like Reach than use REQs at all.

This.

Let us build up for req points and cash them in directly for something I actually want.

I would take the time to save 500,000 req points to get my damn Ranger helmet rather than spamming silve packs at 5k a piece for crap I don’t care about.

I very much doubt people want a catalogue of armor suits to choose from. They want the armor they want, then move on to unlocking other things.

> 2533275016942754;12:
> > 2533274847916490;8:
> > > 2533274905097737;7:
> > > > 2533274847916490;6:
> > > > I like how the REQ system is now. It rewards players who are dedicated.
> > >
> > >
> > > 400+ needlers is rewarding?
> >
> >
> > Needler is pretty good in this game, bud. Yes, the REQ system is rewarding because if a player goes through the progression of unlocking all the permanents available for each pack they will eventually have everything in the game. Play the game longer, get the best gear. I don’t see that being a problem for someone who enjoys playing the game. Plus do we really want the Nornfang to be easily unlockable? A good portion of the community already complains that the DMR/BR/Snipers ruin Noctus. Now we want to add a one-shot sniper for anyone to grab?
>
>
> But earning things by doing specific requirements is typically more enjoyable. When I still played Destiny opening engrams was no fun at all, but doing the Exotic Bounty to get Thorn, that was easily my best Destiny experience.

That thorn bounty was still an RNG drop, but I agree I liked unlocking achievements in Halo 3 to get armor. I just don’t think it is fair that I spend my free time grinding REQs, while others are asking for ways around the system. The system that OP offers allows war zone to be easily exploited because high tiered REQs are easily available. At the moment it is time consuming or money consuming to get “the good stuff”. I believe that is fair. I remember in Halo 3 everyone sported the hyabusa helmet and it diminished it’s rareness because YouTube had a guide to obtain it. Point is: Those high level REQs are valuable because they aren’t easily obtained. This new method would diminish the drive to get them. I believe the current REQ system is keeping a good bit of player population because of the “grind”.

Like | DR HALSEY | said above, I’d rather go back to the Halo 3 achievement unlock system or the Reach progression unlock system than comtinue to use the frustrating RNG slot machine bs that is the REQ system.

Well I just want to complete everything so this wouldn’t make a difference for me. But eitherway I support this idea for the players who only want a specific REQs

> 2696128169788667;14:
> > 2533274812652989;2:
> > I’d rather armor being tied to in-game achievements/accomplishments and/or specific pieces be buyable like Reach than use REQs at all.
>
>
> This.
>
> Let us build up for req points and cash them in directly for something I actually want.
>
> I would take the time to save 500,000 req points to get my damn Ranger helmet rather than spamming silve packs at 5k a piece for crap I don’t care about.
>
> I very much doubt people want a catalogue of armor suits to choose from. They want the armor they want, then move on to unlocking other things.

Again, I’ve only suggested this idea in context of the current REQ system, because realistically that isn’t going to change at least during Halo 5’s lifetime. They might add in more achievement/commendation/unlockable armors (and I sincerely hope they do - that’s my favorite method), but they aren’t going to be changing their new REQ system entirely to a Reach-esque system where we get the armor we want. This is more of my attempt to reach a middle ground, because I know that people don’t want to grind all day and night just to get common/uncommon/rare stuff out of the way so that they have a mere shot at getting the legendary armor they’ve eyed since day one.

Heck, in a better scenario 343i would have made the plain variant of nearly every armor a common/uncommon and all of the “special” variants rarer. I empathize greatly with people who want their preferred armor to be more readily available - I was happy that I could unlock an achievement to earn my Helioskrill. But again, realizing that 343i isn’t going to be changing the system so drastically with H5, this is at least a middle ground to inch more in that direction.

Let’s be honest, all 343 is doing, is milking the halo serie for what is left of it, so halo 6 and maybe one or two spin offs. Why else did they implement the reqs? There are so many ways to improve this system, like trading reqs or having the ability to select some/all, but NO, let’s add microtransactions to make sure lil Johnny can swipe dad’s credit card and wreck the game with power weapons and such. At this point, any improvement would be greatly appreciated.

I think that the only thing that needs to be chanted with the req system is that armor should be received with ranks, like in every other halo game. Reqs would still exist and give you vehicles and such but the armor would be separate.