What makes Invasion so much fun? For me, it’s the epic battles of the second and third phases, the great clashes with tons of vehicle, weapon, and AA choices. Games that end in the first phase are so anticlimactic and dull, and too common with high skilled teams.
I played six games of Invasion today, half on Spire and half on Boneyard. Every single time, we shut them out in the first phase, and I wasn’t even playing with a party.
Booooorrriinnnggg.
Now I’m pretty sure people go into the Invasion playlist for something a little more exciting than a three minute close quarters clash of small arms. What needs to be done is to make the first phase much easier for the attackers, so they win 75% of the time or more.
The solution is really as simple as changing the loadouts and/or weapons on the map. Here are some ideas of quick fixes that could make the first phase much easier for the attackers (I’m not saying all of these fixes should be applied, but maybe two or three).
<mark>BONEYARD</mark>
- Fewer DMRs for the Spartans and/or more NRs for the Elites
- One or two Covenant power weapons near the Elites’ spawn (Conker, P. Launcher, Fuel Rod Gun, Focus Rifle, Sword), and/or a single Jetpack pickup with a fast respawn timer
- A Hologram loadout for the Elites, with Plasma Rifle and Pistol
- Spartans spawn with only one Frag grenade
- Time required to capture the territories reduced by five seconds, or timers reset to 5 instead of 7.
- When there’s 60 seconds left in the phase a man-cannon spawns to propel Elites directly into the ship from the ground, at 30 seconds remaining a second one spawns.
<mark>SPIRE</mark>
- Fewer NRs for the Elites, some DMRs for Spartans
- No Plasma Cannons
- Doubled respawn timers for the NRs
- The Elite fireteam at Bravo should not have a shield wall to hide behind, and should not spawn with a direct view of the territory
- One or two UNSC power weapons near the Spartans’ spawn (Sniper, Rockets, Shotgun, Grenade Launcher), and/or a single Jetpack pickup with a fast respawn timer
- A Hologram loadout for the Spartans, with AR and Magnum
- A Mongoose, for quick transport to Alpha
- Time required to capture the territories reduced by five seconds, or timers reset to 5 instead of 7.
- Elites spawn with only one plasma grenade
<mark>BREAKPOINT</mark>
- Perfectly balanced already. Just make it show up in Matchmaking, we paid for it!
The right balance of these fixes would go a long way to making the first phases of Invasion Spire and Invasion Boneyard much easier for the attackers, but not completely impossible to defend against. Games that go to Phase III should be the norm, not the exception.