Hey, all.
Just wanted to create yet another thread to voice my opinion, but be warned: This is quite a long read.
As we all know, the community has been raging over Halo: Reach, and how it is considered by many to be a “colossal failure”, in terms of Multiplayer.
While I don’t share this opinion, a vast majority of the Halo community does, as evident by the Reach playerbase.
So, after arguing and debating for a solid few months over the topic, I grew weary of the discussion. I thought “You know what? I suppose I’ll revisit the Halo 3 MP, to see what the big deal is…”, and I did just that.
It blew me away.
I felt an immediate rush of nostalgia.
I analyzed and truly recognized the severe differences from Halo: Reach to Halo 3.
I played Team Slayer on Last Resort, Capture the Flag on Citadel, and Oddball on Guardian.
It was the single most fun I had ever had in any Halo title yet.
HOWEVER,
It got old.
Fast.
After re-adjusting to the faster kill times, grenade distance, and maps, I got sick of the game.
By absolutely NO means is Halo 3 a bad game, but after getting better at the game, and continuously playing varied gametypes, I had no reason to play. The gameplay got stale after a while, and overall boring. I took out the Halo 3 disc, and resumed playing some other title.
The next day, I had another urge to play Halo 3.
Once again, I was blown away with how amazing the game is, and was in it’s golden age.
A few games of Objective, Swat, and BTB, and I got bored again.
While I realize not the same thing happens to everyone, I’m sure it happens to a lot of people. In my mind, playing Halo 3 multiplayer has a cycle for me.
-Play a ridiculously fun game on an awesome map, have a great time.
-Play old maps that were once forgotten, and have only gotten better after aging.
-Lose 3 games in a row, because of De-rankers and Afk’ers.
-Get frustrated, and continue to lose.
-Get sick of the game. Stop playing for the day.
-The next day, repeat the cycle.
Halo 3 was an amazing Multiplayer game. You had varied maps, gametypes, and weapons.
Halo: Reach was an amazing Multiplayer game. You had immense customization, and an amazing matchmaking system.
While these two are great games, they BOTH lack one thing: A motivation to keep playing. In Halo 3, you have TrueSkill ranks, but because of the decrease in population, it’s become something that not too many people care as much about as they used to. In Halo: Reach, you had more in-depth access to character customization as you progressed, but because of the ranking system, high rank =/= good player, so it didn’t really show off anything prestigious.