There’s a bit of a trend with some Arena players in Halo 5 where they abandon the match and it just so seems the current punishments given do not discourage them enough. I think 343 Industries needs to look at this case and find a way to stop abandoning Arena competitors or at least give the disadvantaged team a balancing buff to make gameplay fair and still fun for everyone.
I’m all for a more severe ban on quitters but the problem is that the automated system cannot differentiate between a disconnection due to network instability and quitting. Believe me when I say that more than 95% of the time I leave a game it’s because my internet just lost connection for a short amount of time, the other 5% is when i’m left alone by my team and an enemy is about to get a perfection (15-0).
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> I’m all for a more severe ban on quitters but the problem is that the automated system cannot differentiate between a disconnection due to network instability and quitting. Believe me when I say that more than 95% of the time I leave a game it’s because my internet just lost connection for a short amount of time, the other 5% is when i’m left alone by my team and an enemy is about to get a perfection (15-0).
this. as long as the servers are in this condition there shouldn´t be harder punishments
I still don’t understand how people on here run into so manthat quitters. I normally would get1 or 2 max a day if any at all and I mean a full day now nonstop play.
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> I’m all for a more severe ban on quitters but the problem is that the automated system cannot differentiate between a disconnection due to network instability and quitting. Believe me when I say that more than 95% of the time I leave a game it’s because my internet just lost connection for a short amount of time, the other 5% is when i’m left alone by my team and an enemy is about to get a perfection (15-0).
It can tell the difference. However, it is pretty easy to cause your network to sputter, unplug, etc and so evey DNF has to be treated like a quit.
I have very few issues with the servers, I drop from like 1 game every 100 if that. I’m not doubting some people suffer more, but is it possible its not JUST the servers in some of these cases.
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> I have very few issues with the servers, I drop from like 1 game every 100 if that. I’m not doubting some people suffer more, but is it possible its not JUST the servers in some of these cases.
It’s the servers for my. I play other games such as Doom and cod and have little to no issue but I lag out of arena matches all the time
Its really the same old story with Halo and people leaving, sometimes yeah people play with a horrible connection, which they should not but sometimes don’t have a choice. Others get discouraged and quit when they are losing, something I have done in the past plenty of times in the other Halo games and try not to in Guardians. Used to be that if you left games you were banned for 10 minutes though in Halo 5 it is harsher, with the ban time being increased to hours, so its already harsh whether the player cares or not. I think if the game could register a player hitting start or whatever before the player leaves it could tell if the person quit or has a bad connection.
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> > 2535408316691716;6:
> > I have very few issues with the servers, I drop from like 1 game every 100 if that. I’m not doubting some people suffer more, but is it possible its not JUST the servers in some of these cases.
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> It’s the servers for my. I play other games such as Doom and cod and have little to no issue but I lag out of arena matches all the time
Do you have preferences on focused? Also if you have a wired connection that can help, as the xbox one its self has notorious issues with wireless connections. But yeah, not saying everyone quits but there must be a way to fine tune things for when playing Halo to stop it dropping you as like I mentioned, I have no issues and its safe to assume a significant portion of those playing don’t have issues otherwise this forum would be drowning in server complaints
Bans will never stop quitting no matter how harsh the bans are. Everyone has different levels of enthusiasm for Halo, and it even varies day to day. Not everyone who plays Halo is a hardcore Halo fan, some are just gamers who happen to be playing Halo at the moment. Short story, I have finished 98% of all commendations and finished req’s. SR146. Kinda burnt out on Halo but played today anyway. Got killed in the very back of our core base when the enemy had all 3 bases and a 500 point lead. No ban or ban threat could have kept me from quitting that match. Second time in the last 10 or so matches I had got farmed. I was having a completely miserable time so I quit. Bans weren’t a consideration. I guess what I’m saying is that excessive bans will only drive the fringe or burnt out players away. Then people will blame the population drop on sprint or something else silly.
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> Bans will never stop quitting no matter how harsh the bans are. Everyone has different levels of enthusiasm for Halo, and it even varies day to day. Not everyone who plays Halo is a hardcore Halo fan, some are just gamers who happen to be playing Halo at the moment. Short story, I have finished 98% of all commendations and finished req’s. SR146. Kinda burnt out on Halo but played today anyway. Got killed in the very back of our core base when the enemy had all 3 bases and a 500 point lead. No ban or ban threat could have kept me from quitting that match. Second time in the last 10 or so matches I had got farmed. I was having a completely miserable time so I quit. Bans weren’t a consideration. I guess what I’m saying is that excessive bans will only drive the fringe or burnt out players away. Then people will blame the population drop on sprint or something else silly.
I’m pretty much in the same boat. Yesterday I got tired of playing arena and am avoiding warzone for now, so I just played the campaign.
A more severe punishment isn’t going to cause more people to stay in the game. It going to cause those people to quit playing Halo all together.
You need more to incentivize staying in the game. More rewards, more points, positive reinforcement trumps negative.
In my opinion i think instead of banning they should make to where you dont recieve any req points for lets say half an hour or something but thats just my opinion.
So you want people to buy for being punished over a video game. Makes sense. Hate to tell you bu this quit ban never worked in reach and doesnt work now. A harsher ban what do anything. Dealt with quitters in Halo 3 just fine dont need such a stupid system in place…
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> I’m all for a more severe ban on quitters but the problem is that the automated system cannot differentiate between a disconnection due to network instability and quitting. Believe me when I say that more than 95% of the time I leave a game it’s because my internet just lost connection for a short amount of time, the other 5% is when i’m left alone by my team and an enemy is about to get a perfection (15-0).
Yes, I have had that problem too. It’s 343’s servers that keep cutting out…
I would want this. I rather have this because I actually had 2 matches in a row with the whole team quitting.
They should make quitters face onyx and champions more often until they decide to quit halo 5.
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> They should make quitters face onyx and champions more often until they decide to quit halo 5.
That would be awesome and would love to see that.
If they could verify that you ‘quit’ and weren’t booted due to some internet connection issue or server side issue, I would be all for harsher punishments (aka increased wait time for a match up) because really, quitting just makes it that much harder for your team to try for a comeback and should hurt you because of this.
Make them wait in the lobby, have them unable to join any games for 10/15/25 min or so. Teach them to stick it out and try or suffer the consequences of their actions.
You know, like any adult would.
You might be a quitter if you disconnect from so many games that it triggers a ban. I get it quitters want to get their halo on as well, then quit, then blame it on the servers.