Although the Anniversary Classic Playlist is a close representation of the first three Halos, namely Combat Evolved, it is not enough to satisfy the Classic experience.
The main problem is the lack of maps. While Anniversary Classic has to be available for those that only have Halo: CEA, there were only six maps with the remake: Damnation, Prisoner, Beaver Creek, Hang ‘em High, Headlong and Timberland. Out of those, Headlong and Timberland are not conventional for 4v4 play except for Snipers. Hang ‘em High is also somewhat inconsistent with the Anniversary Magnum, since it doesn’t have the same range as the original Halo: CE magnum. The four remaining maps do get old after a while.
The second issue involves the settings. While removing Armor Abilities and loadouts was a start, some issues are still present. The main culprit is the reduced melee damage. While 50% melee does make melee attacks a finisher and nerfs AR charges, it can be inconsistent. Targets have to be pretty much unshielded for a melee to kill, almost as if bleed-through did not exist. Jump height also has not been increased, making jumps very strenuous.
I would like to propose a revitalization of the first Team Classic Playlist, updated with the Anniversary maps and TU settings. This will allow players that have the full version of Reach and the Anniversary maps to get a more complete Classic experience.
Proposed Playlist details:
8 players total, 4 players per team.
Max party size of 4 with 3 being considered a large party.
No guests, Noble and Anniversary DLC optional.
Settings:
Shared settings:
No Armor Abilities or Loadouts
120% movement, 125% jump height, 200% gravity
200% health recharge, 200% shield recharge.
Weapons on the map: Plasma Pistol, Plasma Rifle, Sniper Rifle, Rocket Launcher, Shotgun, Energy Sword.
Using the Anniversary Pistol:
In order to use the Anniversary Pistol, only certain map sizes should be used. Larger maps, such as Hang ‘em High, should not use the Anniversary Pistol. In exchange, no DMRs or NRs will be placed on the map.
Modified settings: 75% melee
Players spawn with the pistol and two frag grenades.
Without the Anniversary Pistol:
The Anniversary Pistol, being separate from the Zero Bloom gametypes, could not be used in conjunction with ZB unless ZB versions of the Anniversary Pistol gametypes were made.
Zero Bloom TU settings will be used in conjunction with modified base player traits. Only the DMR and NR will be available for precision weapons, no pistols.
Modified settings: 125 damage, 150% damage resistance, normal melee damage.
Players spawn with a DMR and two frag grenades.
Maps:
All maps will have to be modified to alter weapon and power-up placement, as well as power weapon drop spawning.
Forge World remakes:
Sanctuary, Ascension, Chill Out, Derelict, Wizard, Elongation, Lockout, Midship, Turf, Construct, Guardian, Narrows, the Pit.
Halo: Reach maps: Countdown, Zealot, Reflection
Noble Maps: Anchor 9 (Blocked off space)
Anniversary Maps (Both Annivesary and Modified): Battle Canyon, High Noon, Pennace, Solitary
Gametypes:
Slayer, King, CTF, Oddball, Assault, Territories
I know this list is incomplete, as I’ll probably modify this more as feedback rolls in. What are your thoughts?