After having several games of halo released i’d like to ask the community how they would like to approach Ranks and unlocking.
Ranks: This is pretty simple. Should we either have a grind based progression system? (ala reach and SR) or Should it be more like 2 and 3 and CSR?
If you have your own unique way to address ranking please share it.
Unlocking: This one can be a bit tricky since there are many things to unlock. Weapons, armor, skins etc. Should we go back to achievement based unlocks? Should we bring back commedations for unlocking? If you have your own unique way to address unlocking please share it.
In my opinion i think ranking should be handled Like CSR. I don’t think Plain leveling up should effect anything or earn you anything other then a number or icon next to your spartan. So ideally for halo 5 we would have CSR again but this time visually and that’s it.
As for unlocking I think anything loadout based should be ready from the get go. I don’t think that anyone who puts in more effort skilled or not should have an advantage over another player. If we are going to continue with a loadout system in halo 5 everything must be unlocked the moment you boot up MP.
Weapon skins and armor are a different story. I believe Both could and should be unlocked through achievements and/or challenges. But they are treated differently. Meaning armor would be unlocked through a difficult one time challenge/achievment and weapon skins can be unlocked through a small series of challenges.
Some examples would be:
Armor wrist slot-Shotgun shells. A player would obtain said armor piece by getting an overkill in with a shotgun.
Weapon skins for the AR- Pink skin, red skin, gold skin.
Pink skin- would require the player to net X amount of assists.
Red skin- would require the player to go on x amount of killing sprees using the AR.
Gold skin- Would require the player to unlock all prior skins for the weapon.
imo we need csr. dont get me wrong csr has its fault’s but its still better than the other choices. and the csr needs to be able to be viewed in game that way it willl motivate players to play and level up
playlists split into social and ranked
-> ranked uses Reach’s arena system as base (seasonally resets, bronze to onyx)
-once you hit a division you can progress through ranks within this division
(ex.: you hit gold -> you get “Gold - Colonel” assigned -> you win more games -> you get “Gold - Brigadier”)
an option to show your highest rank achieved (all-time) globally within the game
if you hit a certain division it should be possible to rank up within that division by playing social (Halo 3 xp system) but achieving “Division - General” should take you the whole season playing social
division rank ups only possible through playing ranked
a completely independant progression system (SR)
incentives to play ranked: higher xp payout for SR (atleast 2x normal), armor and weapon skin unlocks for getting assigned to the different divisions (one time only ofc)
unlocks: i agree with you there BWO (never thought I’d write that)
unlock things by completing certain tasks
Spartan OPS: - each mission finished in S O unlocks the corresponding firefight map
time attack: one life for each member of the team, team tries to finish the mission as fast as possible (normal to mythic difficulties)
-> beating a certain time unlocks things (think of WoW’s challenge modes) + global leaderboards
includes set spawn locations for random enemeies to spawn (you could be facing grunts or hunters or elites etc.) in addition to all the enemies that normally spawn on that map
Sorry, but I do not agree. To put it bluntly, I’m sick of the casuals ruining games they touch. Get that grind-based progression out of here. Bring back Halo 3’s perfect ranking system please. I don’t want to be teamed up with noobs again either. I just hate this focus towards casual players. They seriously kill the good quality games had.
I also want to EARN one of the highest ranks in the game. Not have it based on how much I played Matchmaking. It’s annoying having that type of ranking system. Let’s please innovate.
It is simple really. Have both a progression system and a skill based system. There is absolutely no reason not to have both. I would prefer if the progression system was like Halo 3’s in that you get ONE EXP point for WINNING a game. That makes so much sense to me, and the only “flaw” with Halo 3’s progression system was that the ranks were tied to your skill based rank. I don’t mind that, probably because I got a 50, but I would be fine with having it be a pure progression system and I can see why that would be better for all.
As for unlocking. It should be purely aesthetics that you unlock. Unlocking gameplay elements is one of my most hated features in any competitive game mode, and especially for Halo, because there shouldn’t be load-outs in Halo period.
I could go into detail about how I want the skill based ranking system to work, but IDC as long as it functions well. Ideally they should try to reduce boosting and selling accounts to give ranks a more legitimate existence. Plenty of systems out there to do just that, 343 should be able to figure it out, I know I could.
> Sorry, but I do not agree. To put it bluntly, I’m sick of the casuals ruining games they touch. Get that grind-based progression out of here. Bring back Halo 3’s perfect ranking system please. I don’t want to be teamed up with noobs again either. I just hate this focus towards casual players. They seriously kill the good quality games had.
>
> I also want to EARN one of the highest ranks in the game. Not have it based on how much I played Matchmaking. It’s annoying having that type of ranking system. Let’s please innovate.
THIS!!
Halo 3’s two sets of playlists (Ranked/Social) is what I found to be the best way to keep matches competitive. If you wanted to play split screen with a friend, you could hop into Social without ruining the experience of people playing to win. Also, if I wanted to practice with an unfamiliar weapon or warm up after not playing for a while, I could hop into Social and not worry about killing my rank.
Halo 3 skill had its flaws, like how after a while you just plateaued, but it was pretty great motivation having yours and everybody else’s rank showing front and center on the matchmaking screen.
Ranking System:
I think there should be two different and separate ranking systems.
One should be a skill-based ranking system (1-50), primarily to form a well-working match making system.
The other one should be a progression ranking system (a la Reach) solely to unlock and purchase the majority of aesthetical customization.
Unlocking:
Like I’ve already mentioned, the majority of the aesthetical customization should be unlocked through ranking up in the progression rank, in my opinion. Aside that, I think special things should be unlocked through certain achievements and commendations.
Besides, all unlocks should be purely aesthetical.
In case loadouts return, all items should be unlocked for everyone from the beginning to keep it fair and equal.
This is how I’d like to see it in H:XO, but if anyone has a better idea, I’ll go with that.
-Ranking should be handled by CSR like in Halo 3, but unlocking stuff like armor should be Progression via cR.
-You use cR to buy armor like in Reach, but here’s the kicker: If you lose your rank like in Halo 3 (by quitting or boosting or whatever), you lose that armor until you get your rank back.
-You don’t have to buy armor again if you rank back up again.
Ranking is irreverent IMO but if it must be than have it promote skill. Players will rank up with points but you can only get these points by going things key to the gametype you are playing.
Your skill in the gametpye will be matched against the worlds skill. aka The best players being a certain number and you a difference number. Depending on your top skill in that field in the world or your country you are given your rank. Such as if you are ranked 0 in your country…you are the best there is but if you are ranked 20 you are in the top 20 of the world in that playlist.
If you are 100 than you are just getting into the game playlist and you are what you are, at the top of the bottom. You rise by falling and when you hit the lowest of the low you are the best.
That is just the visual rank. How to get armor isn’t by this because that would be BS but like i said before. The points you use to get armor from your medals that is what it will take. Such as it takes 2,000 heatshots to get a helmet with a bullet hole in the visor. Normal armor you will use the points like in Reach, adding mods like in Reach will take what we do in H4 comms.
> Sorry, but I do not agree. To put it bluntly, I’m sick of the casuals ruining games they touch. Get that grind-based progression out of here. Bring back Halo 3’s perfect ranking system please. I don’t want to be teamed up with noobs again either. I just hate this focus towards casual players. They seriously kill the good quality games had.
>
> I also want to EARN one of the highest ranks in the game. Not have it based on how much I played Matchmaking. It’s annoying having that type of ranking system. Let’s please innovate.
I don’t understand this post at all. Infact this is the second time you have quoted me posting against me when it wasn’t applicable. Not once did i say i was in favor of the grinding for ranking.
CSR Is better then halo 3’s imo. how your rank is earned is dependant on the playlist individual performance or team. Then players get rewarded for not only kills but driving the flag carrier and aiding the objective and scoring the objective.
halo 3’s ranking did none of that. It was based only on K/D and W/L which is flawed.
> CSR Is better then halo 3’s imo. how your rank is earned is dependant on the playlist individual performance or team. Then players get rewarded for not only kills but driving the flag carrier and aiding the objective and scoring the objective.
>
> halo 3’s ranking did none of that. It was based only on K/D and W/L which is flawed.
LOL, what?
First of all, Halo 3 was based purely on Win/Loss.
Second, how do you not get rewarded for driving the flag in Halo 3? If you drive the flag to get caps to win the game, you rank up. There is your reward.
> > CSR Is better then halo 3’s imo. how your rank is earned is dependant on the playlist individual performance or team. Then players get rewarded for not only kills but driving the flag carrier and aiding the objective and scoring the objective.
> >
> > halo 3’s ranking did none of that. It was based only on K/D and W/L which is flawed.
>
> LOL, what?
>
> First of all, Halo 3 was based purely on Win/Loss.
>
> Second, how do you not get rewarded for driving the flag in Halo 3? If you drive the flag to get caps to win the game, you rank up. There is your reward.
Nop. I’ve won games in halo 3 and got down ranked. W/L wasn’t the only thing that impacted ranking. If you don’t understand the benafits of CSR over halo 3’s that’s not my fault.
> > > CSR Is better then halo 3’s imo. how your rank is earned is dependant on the playlist individual performance or team. Then players get rewarded for not only kills but driving the flag carrier and aiding the objective and scoring the objective.
> > >
> > > halo 3’s ranking did none of that. It was based only on K/D and W/L which is flawed.
> >
> > LOL, what?
> >
> > First of all, Halo 3 was based purely on Win/Loss.
> >
> > Second, how do you not get rewarded for driving the flag in Halo 3? If you drive the flag to get caps to win the game, you rank up. There is your reward.
>
> Nop. I’ve won games in halo 3 and got down ranked. W/L wasn’t the only thing that impacted ranking. If you don’t understand the benafits of CSR over halo 3’s that’s not my fault.
Win/Loss are the ONLY factors that affect rank in Halo 3. I know this for a fact. If you win a game and rank down, it is because you quit out of previous matches and Trueskill updated after your next game. The losses from your previous match(es) that you quit out of out weighed the win you just got and you rank down. That is why you can rank down from wins in Halo 3.
As for CSR being better, half of that system is pure Win/Loss so you are admitting right there that Win/Loss is effective. CSR based on score is not ideal, because the highest scoring players are not always the players who contributed the most to the win. Not to mention there are stupid scenarios like the beam rifle in team snipers(the beam rifle is very easy to no scope with and you get 20 points instead of 10 for every kill, not to mention you can go on sprees very easiyl, so in team snipers EVERYONE who is trying to rank up rushes the beam. Then they get easy points where everyone else has to work much harder to keep up) that can lead to players getting ridiculous scores that are not very meaningful.
> > > > CSR Is better then halo 3’s imo. how your rank is earned is dependant on the playlist individual performance or team. Then players get rewarded for not only kills but driving the flag carrier and aiding the objective and scoring the objective.
> > > >
> > > > halo 3’s ranking did none of that. It was based only on K/D and W/L which is flawed.
> > >
> > > LOL, what?
> > >
> > > First of all, Halo 3 was based purely on Win/Loss.
> > >
> > > Second, how do you not get rewarded for driving the flag in Halo 3? If you drive the flag to get caps to win the game, you rank up. There is your reward.
> >
> > Nop. I’ve won games in halo 3 and got down ranked. W/L wasn’t the only thing that impacted ranking. If you don’t understand the benafits of CSR over halo 3’s that’s not my fault.
>
> Win/Loss are the ONLY factors that affect rank in Halo 3. I know this for a fact. If you win a game and rank down, it is because you quit out of previous matches and Trueskill updated after your next game. The losses from your previous match(es) that you quit out of out weighed the win you just got and you rank down. That is why you can rank down from wins in Halo 3.
>
>
> As for CSR being better, half of that system is pure Win/Loss so you are admitting right there that Win/Loss is effective. CSR based on score is not ideal, because the highest scoring players are not always the players who contributed the most to the win. <mark><mark>Not to mention there are stupid scenarios like the beam rifle in team snipers(the beam rifle is very easy to no scope with and you get 20 points instead of 10 for every kill, not to mention you can go on sprees very easiyl, so in team snipers EVERYONE who is trying to rank up rushes the beam.</mark></mark> Then they get easy points where everyone else has to work much harder to keep up) that can lead to players getting ridiculous scores that are not very meaningful.
If Team snipers is an individual playlist I wonder what 343 is thinking. Isn’t having a free aimbot Power Weapon enough?
Team Slayer in Halo 4 is now also strict W/L. I hope it stays this way for Halo 5 (Every playlist). After both Arena in Reach, and CSR for Team slayer have been reset and reassembled into the game as strictly W/L it seems like they have finally understood the importance of a strictly W/L system and why it is the only one that works.
> > Sorry, but I do not agree. To put it bluntly, I’m sick of the casuals ruining games they touch. Get that grind-based progression out of here. Bring back Halo 3’s perfect ranking system please. I don’t want to be teamed up with noobs again either. I just hate this focus towards casual players. They seriously kill the good quality games had.
> >
> > I also want to EARN one of the highest ranks in the game. Not have it based on how much I played Matchmaking. It’s annoying having that type of ranking system. Let’s please innovate.
>
> I don’t understand this post at all. Infact this is the second time you have quoted me posting against me when it wasn’t applicable. Not once did i say i was in favor of the grinding for ranking.
>
> CSR Is better then halo 3’s imo. how your rank is earned is dependant on the playlist individual performance or team. Then players get rewarded for not only kills but driving the flag carrier and aiding the objective and scoring the objective.
>
> halo 3’s ranking did none of that. It was based only on K/D and W/L which is flawed.
LOL at your post. My posts are applicable to your posts. Just look at what you said: “CSR is better then halo 3’s imo”. I disagree with current stances. Sorry, but the CSR doesn’t have any benefits.
I don’t want something based on casual gamers as they just ruin the quality of games, and I want something meaningful. CSR is not that. You just grind your way to the highest rank, get a “special” helmet in Reach and… yay? Sounds real exciting.
343i needs to stop alienating the competitive and hardcore players as well. We shouldn’t have to suffer going through this grind-based progression system. It’s just plain horrible. Halo 3 had the best ranking system. Kept the casuals and hardcores separated, and that’s what I want for the future of Halo.
I don’t see why it has to be grinding based or a skill based system. Unless you mean you want achieving a high skill rank should be mandatory to advance through your military rank like in halo 3.
If there is a progression system unlocking armor,perks, weapons , or whatever shouldn’t based on strictly grinding , instead you can unlock stuff based on either progression or unlocking via SPs if the next halo ever keeps them. No killing 100s of people with a specific weapon to get a helmet.
A 1-50 or arena system should be separate from it the progression system.