> <mark>I didn’t watch the 2nd video but the first was a failure for a number of reasons. Every single community within Halo is a niche when compared to the mass of general Halo players once you isolate them but not the others, yet you say the competitive community’s voice is somehow less important because of this…?</mark>
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> Do that to the Forge community then, now they’re smaller than everyone else. Now does that give 343 license to ignore that crowd and dumb down Forge or rehash Reach’s mode, or anything else that ultimately harms the community? After all, Halo: CE wasn’t originally designed for Forge, right?
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> The same logic could be applied to every other niche and guess what? It’s wrong every time. It doesn’t matter what Bungie intended Halo to be originally, it is what it is. Consider how Bungie responded to that community - with Halo 2 they added Trueskill and made balance changes to make the game more fair if something was amiss. Halo has undeniably become a competitive game and there are lots of competitive players out there, either in MLG or Team Slayer (I don’t where the logic came from that Arena and MLG are the only competitive playlists as if Rumble Pit or Slayer can’t be played competitively, and given all those playlists are under the COMPETITIVE hopper) and they have a right as customers to be serviced, otherwise why should they buy the game?
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> Also the idea that competitive player complaining about the game is some how ruining the forums or hurting casual players’ feelings is absurd. We all want something different out of Halo 4, and nobody deserves to be ignored or misinterpreted as “haters” or something.
The competitive niche is much smaller than any other niche, like it or not.
And he is not suggesting that the competitive community has a less valid opinion than anyone else. But competitives are constantly giving everyone the sense that their opinion is more important than all others because they somehow know better than anyone else, and that constant complaining from this part of the community is unfair to everyone else who doesn’t want to have to hear it. He’s saying that your opinion is equal to everyone else’s, nothing more. You’re reading too far into it.
> There is no such thing as a non-competitive player. Casual gamers, as most people describe them, do not exist. They might not be obsessed with winning, but they’re still there for the competition.
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> You’re playing basketball with a few of your friends. Nothing serious, just for fun. A casual game. You have 5 people playing with you. Two of 'em, Joe and Nathan, are 6 feet tall, and reasonably athletic. They’re not pro athletes or anything, but you know what I mea. The rest of you are average, not out of shape, but not really sports guys either.
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> Nine times out of ten, you’re gonna split Joe and Nathan up on to separate teams. Why? To make it fair. To make the teams balanced. It might be a casual game, but that doesn’t mean balance isn’t important.
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> Fact is, EVERYONE benefits from increased competition. You can try to claim you don’t care about competition at all. You’re either 1 in a million, or lying. You might not be obsessed with it, but you still thrive on it. If you really didn’t care, you wouldn’t be hooting and hollering when you score an epic triple kill.
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> Competition, so necessarily balance, is what makes multiplayer fun for EVERYONE.
What’s your point? Sure we want balance. But it’s not important to us as other things. We don’t want 343 to put balance before fun.