I’m in no way representing a majority of consumers here, I’m simply voicing my opinion that a few of my friends (some pretty die hard Halo fans) share.
There’s also a petition on facebook for those of you who dislike the changes. You can find it Here.
I understand that you’re trying to make game sales and are adapting the game to suit the market of today, but you’re honestly losing all the Halo fans that were here from the start. If you’re looking for sales and sales alone, I think you’ve probably gone too far because ultimately the game now is only worth playing for the Campaign storyline (Again, this is my opinion and not of the entire Halo community), so with that said, instead of 20 or so sales that you would have had guaranteed in the bag with us, you guys might now secure 1 or 2 sales, and a few of us may or may not rent the game to see what the storyline has to offer.
IF this same representation is taken into account by the entire Halo community that have been greatly disappointed by this recent release of information, you’re going to find that the Trilogy has failed before it’s even began. With a vast majority (using the above statistics) 90-95% of current customers, not even bothering to buy the game. (Again, these statistics are unfair of the entire community and I cannot say are an accurate representation. They are just our statistics between me and my friends)
I see that a market demands specific features in a game and they’re requested by publishers etc… but honestly, going against what Halo stands for just to sell the game to an under-appreciative audience as a whole just seems wrong? Half of my mates that used to play games no longer do because there are NO innovative new games being released and all of them are identical in nature with the only differences being texture packs and a campaign. Which, ironically, is not what the games industry should be focused on to sell a game, it should be their matchmaking ideas because THAT is what keeps a gamer playing the game, and THAT is what influences their opinon of such a game.
Now, the ideas suggested, albeit rather creative, do not reflect Halo in the slightest. The Random Weapon Drops idea as a concept currently removes all tactics, Teamwork and map control from the game which was something Halo was recognised for. Halo, in my eyes and a lot of other people’s eyes, is about fairness. You start in a fair scenario and you create your advantages by utillising your strengths available to you. You work as a team, you dominate as a team. You control the map. The Random Weapon Drop idea singly removes all teamwork from the match because you are required to control the entire map to ensure success. (To any readers not aware of how this removes teamwork. A single team could not possibly control an entire competitive map, while remaining in close proximity of one another to assist each other when in need) If you choose not to, the Random Weapon Drops could fall or reinforce a much weaker (in ability) team 10/10 times during a game, securing them victory… which ultimately removes fairness from the game, as well as the tactic of controlling the map from specific points while keeping team work in play. In either scenario, the Random Weapon Drop concept removes what Halo is about, therefore making the game NOT Halo, despite what’s written on the disk.
In conclusion, I don’t really need to stress what probably thousands of other gamers have done in the last 24-48 hours because my single opinion is irrelevant… However, if this was all thought out to generate the most sales, you could be shooting yourself in the foot as the majority of die hard Halo fans may completely disregard purchasing the next title after being let down so much by Halo: Reach (While not actually your fault)… So much so, that they won’t even consider Halo 5 or Halo 6 in the future due to failure of the first game of the trilogy. In all honesty, I’ve been a dedicated Halo fan purchasing every game for every platform so far (Excluding H:CE for PC as I didn’t have a decent computer back then, Halo: CEA (although purchased map packs), and including Halo Wars). I have all the books available and all I want is for this trilogy to actually succeed as a successor to the original trilogy. Think about the fans who appreciated the Multiplayer of ALL Halo games, not just the one that sold the most most recently because everyone has the console to play the game on now.
Slightly off-topic; Halo: Reach has already failed for a vast majority of people. Matchmaking is dull and boring, despite having recent updates. The game just doesn’t feel like a Halo game… so why make another game that’s due to fail before it gets released?
