I am an amateur machinima creator who has created 2 series, “A Halo Series” and “Dawn of Revolution”, both of which are on my YouTube channel. They are for the enjoyment of others and I do not monetize my videos. I enjoy making them and am actually going to school for filmmaking. While I have had an easy time in Halo 3 and Reach making machinimas, Halo 4 and TMCC has some issues that caused the experience to be a bit more frustrating.
Below is my list for tools that a machinima creator wants/needs in Halo 5. The list is separated into 3 categories; BASIC - the essential needs that have been in past Halo games, NEW - extra things that have not been in past games and would innovate the machinima-making experience, and ICING ON THE CAKE - extra things that are not essential but would bring really cool elements to the machinima-making experience.
BASIC:
-Theater Mode: Duh.
-Ability to save films/clips: Absent from TMCC.
-Object Scripting in Forge: This was a very useful feature in H2A Forge which helped machinima creators.
-4 player split screen: Essential for small, dialogue-heavy scenes. Recruiting body actors and getting them all together at once is a lengthy process. When I need to get a small scene done I just call upon the help of my brothers, add more controllers, and get the scene done.
-Armor Customization: Long story short, I was going to make a prequel to “Dawn of Revolution” but ended up scraping it because I couldn’t change the visor colors in TMCC, and I sold my 360 beforehand. If you watch my series you will understand that there is a plot device that requires the armor to be changed/customized.
-Ability to lower weapon and walk at same time: For some reason this was absent in Halo 4, not sure if it was a bug or what.
-Playable Elites: At least in custom games. Once again, absent from Halo 4.
-UNSC flying vehicle: Don’t really care if it is a Hornet, Falcon, or something new as long as it is there. Also absent from Halo 4.
NEW:
-Ability to turn off announcer/Spartan chatter: This applies to Halo 5 since the Spartan chatter is a new feature in the game.
-Multicam/Dolly cam: Similar to the features in CoD: Black Ops 1’s theater.
-Bots/AI in custom games: Would be cool to have and would give machinima creators the ability to create larger-scale battle scenes.
-Large Vehicles: Pelicans, Scarabs, Phantoms, etc. The largest vehicle that a player could drive was the Elephant in Halo 3. Once again, would give machinima creators the ability to create larger-scale battle scenes.
ICING ON THE CAKE:
-Ability to control bots/AI: Give them paths to walk on, give them commands on whether to shoot or not, or even being able to “jump” inside of them, essentially giving the ability for one player to control several Spartans/Elites, or vehicles, at once.
-Player animations: There are animations for getting in vehicles, so why not things like saluting, kneeling, sitting, standing, etc. Obviously this feature would be an option in custom games.
