> 2533274932540799;11:
> > 2533274898765950;9:
> > Wait you can shoot someone and they stop sprinting?
>
>
> Only in the first second of them starting. Once they get past that (you can tell by the fact that their back thrusters activate) they can keep going despite being fired on.
> OT: Nice post, OP. Though I am curious, you say you changed your mind at some point after playing the beta. What made you change your mind?
Well I changed my mind due to a few things. One being I had time to cool off, I fully admit that I was just surprised by how much Halo: 5 changed things. The other being that I actually sat down and realized that this was a beta and it honestly did not play as badly as I used to think.
> 2717573882290912;2:
> You raise many valid concerns for the future of the Halo franchise particularly with Halo 5.
>
> I agree with several of your points and feel ambivalent about others.
>
> - ADS/SmartScope as a feature did not seem necessary. The only weapons that were impacted by this feature are the automatics. Many videos demonstrate how weapons such as the AR and SMG received an accuracy boost through smart scope, which breaks the roles that they occupy within the sandbox. For example why use a certain weapon when the AR or SMG has a range not to far off from said certain weapon. I think post beta, 343i announced that they were removing this accuracy boost for automatic weapons, but I do not remember the source. Aside from automatics the SmartScope feature was a purely cosmetic change to how ranged weapons play. I think the look made the BR and Sniper feel more crisp, but others I am sure have problems with the changed zoom animation.
> - Sprint as an ability has and is still one of the biggest controversies. One camp of the argument claims that sprint stretches maps and leads to a negative experience whereas the other camp claims that sprint adds to the Halo experience. If I recall correctly 343i has confirmed that Spartan Abilities can be toggled on and off via custom games. (http://www.eurogamer.net/articles/2015-02-05-343-listens-to-halo-5-community-will-let-you-turn-off-sprint). The fact that these abilities can be toggled is a great addition because that means its possible for 343i and the community to enjoy both sides of the argument, especially when its taken into account that forge can be used to create maps that account for sprint or lack of sprint. Your argument to add the ability to shoot and sprint is interesting, but I feel unnecessary. Sprint already feels very maneuverable when trying to navigate close quarters, which would means trying to shoot while sprinting would be very jarring and limited due to the necessity of aiming while shooting. Just altering your aim would change your direction. I feel a better solution would be to increase the base player speed (in a hypothetical situation without sprint being a feature). Sprint and its interaction with gunplay seems well balanced in Halo 5’s ecosystem seems. Whether or not you enjoy the effects that sprint has in the ecosystem is another discussion.
> - Ground pound does seem like an ability that is unnecessary. The ground pound looks silly and is risky to use properly. Its charge leaves the player very vulnerable and its accuracy must be near perfect. While I feel this ability is not over powered I do feel that it is not adding anything to the Halo 5 ecosystem. Not once during the beta did I successfully land a kill with the ground pound. It was a rare sight to see someone else successfully use it.
> - Slide as an ability feels unusable. It provides nothing extra to movement besides an aesthetic change. They could possibly increase player velocity while sliding or make weapons usable while sliding similar to destiny which might make it more usable.
> Your constructive criticism is humbling in a place like this.
I know you can toggle abilities off in custom games. But I really hope they give us the ability to turn them off just for our spartan in matchmaking. Ground pound, tackle, and the hover thing while aiming (all ready toggable) just seemed to get in the for me and I often used them on accident causing me to get killed.
> 2533274892367695;6:
> > 2533274833600810;5:
> > > 2533274801802416;4:
> > > There is something I want to point out about Smart Scope. Actually, two things.
> > >
> > > 1) 343 has already addressed fans concerns and are making the Beta version of Smart Scope completely optional. In the retail release, you’ll be able to switch on your classic zoom. Obviously it’s just a reskin, but apparently it’s important that it not be given more visual flare. Personally I really love Smart Scope as is. I mean damn, that Light Rifle zoom is beautiful.
> > >
> > > 2) Something I noticed during the Beta, or at the very least in the November Beta Vidoc, is that whenever a player is zoomed in, there is a light on the side of the gun that looks like it’s projecting onto the Spartans visor. It’s definitely something that could be overlooked while playing the game itself because you aren’t paying attention to the gun. You’re too busy trying to not get shot. The projecting light also explains why scopeless guns have a zoom. The Spartans vision is being zoomed in to that point on the gun. It’s especially noticeable, in first person, on the Assault rifle and Magnum. There is a bright light at the top of the gun, that is not there when firing from the hip. It is only active while zoomed.
> >
> >
> > Where did they say that the beta smart scope was optional in the full release? I’d like to see a link please.
>
>
> that’s not exactly how he said, I remember they said you’ll be able to turn on/off every spartan ability in custom games in an update relative to our feedback but I don’t know if it will also work with smartscope
>
> (I like smart scope)
I couldn’t find anything on smart scope being a taggable thing.
> 2533274795233660;18:
> > 2535443600277272;16:
> > Sprint ruins halo.
>
>
> Tell us how you really feel.
>
> Maybe elaborate a bit or at least explain why.
> 2535449665894532;17:
> > 2535443600277272;16:
> > Sprint ruins halo.
>
>
> Well, can you give some clear reasons? I have plenty of mine. What are yours?
You guys should already know why right?
It’s not like it hasn’t been talked about before on these forums.
> 2533274795233660;18:
> > 2535443600277272;16:
> > Sprint ruins halo.
>
>
> Tell us how you really feel.
>
> Maybe elaborate a bit or at least explain why.
-elongated maps
-dull encounters in said elongated maps
-inability to effectively traverse map while in combat
Essentially because halo has long kill times sprint doesnt merge into combat. You end up having a combat mode and a movement mode. This is not fun.
> 2533274832934804;8:
> Now, Sprint. It may not be the most appealing gameplay option to some people because it increases the pace of Halo (which, compared to all other FPS games is still slow). I feel Sprint really does bring the description of Spartans in the wider lore into the games. I always wondered in Halo 3 why super-soldiers who could run extremely fast, simply walk along even when their shields are broken and they’re being pursued.
No, people dislike the mechanic because it does the exact opposite to the pace of Halo, not to mention that it screws with the flow of it and does not mesh will with the kill-times. The “walking” hyperbole seriously needs to stop, because compare to Military Shooter titles, you moved pretty fast in Halo 3 (despite the ridiculously low FoV).
I never thought the community would actually make me hate Halo 3, but I’m starting to because it’s the game that started all this “SPARTANS R TOO SLOW” nonsense.
Like seriously, play HCE, or even H2A. You don’t need sprint to make the game fast paced.
All sprint does is harm the flow by punishing movement. You traverse the maps in the same amount of time, except you have to make yourself vulnerable in the process.
It’s the most pointless addition to Halo ever. Maybe it makes sense in a large map game like CoD or Battlefield, but injecting it into a game comprised of mostly small, enclosed arenas? Just -Yoinking!- why?
> 2533274806427910;21:
> > 2533274832934804;8:
> > Now, Sprint. It may not be the most appealing gameplay option to some people because it increases the pace of Halo (which, compared to all other FPS games is still slow). I feel Sprint really does bring the description of Spartans in the wider lore into the games. I always wondered in Halo 3 why super-soldiers who could run extremely fast, simply walk along even when their shields are broken and they’re being pursued.
>
>
> No, people dislike the mechanic because it does the exact opposite to the pace of Halo, not to mention that it screws with the flow of it and does not mesh will with the kill-times. The “walking” hyperbole seriously needs to stop, because compare to Military Shooter titles, you moved pretty fast in Halo 3 (despite the ridiculously low FoV).
> 2533274819302824;22:
> I never thought the community would actually make me hate Halo 3, but I’m starting to because it’s the game that started all this “SPARTANS R TOO SLOW” nonsense.
>
> Like seriously, play HCE, or even H2A. You don’t need sprint to make the game fast paced.
>
> All sprint does is harm the flow by punishing movement. You traverse the maps in the same amount of time, except you have to make yourself vulnerable in the process.
>
> It’s the most pointless addition to Halo ever. Maybe it makes sense in a large map game like CoD or Battlefield, but injecting it into a game comprised of mostly small, enclosed arenas? Just -Yoinking!- why?
> 2533274819302824;22:
> I never thought the community would actually make me hate Halo 3, but I’m starting to because it’s the game that started all this “SPARTANS R TOO SLOW” nonsense.
>
> Like seriously, play HCE, or even H2A. You don’t need sprint to make the game fast paced.
>
> All sprint does is harm the flow by punishing movement. You traverse the maps in the same amount of time, except you have to make yourself vulnerable in the process.
>
> It’s the most pointless addition to Halo ever. Maybe it makes sense in a large map game like CoD or Battlefield, but injecting it into a game comprised of mostly small, enclosed arenas? Just -Yoinking!- why?
Seriously. Its poison and its killing tbis franchise’s MP.
I just cant wait to see the new excuses after h5 MP bombs.
I don’t like ADS at all, that needs to go IMO. Sprint i like a lot, I like the fast moving thats just me. BUT in Halo, even without sprint you move faster than u do in most other FPS at least that I’ve played
> 2533274801176260;25:
> > 2535443600277272;24:
> > I just cant wait to see the new excuses after h5 MP bombs.
>
>
> “It’s a new console generation, low sales and population numbers were to be expected.”
What do you consider bombing tho? Because I know no one at Microsoft or 343 lost any sleep over halo 4s numbers.
Only the the community will be worrying about posting treads about how low the online count drops etc etc
> 2533274835305187;27:
> > 2533274801176260;25:
> > > 2535443600277272;24:
> > > I just cant wait to see the new excuses after h5 MP bombs.
> >
> >
> > “It’s a new console generation, low sales and population numbers were to be expected.”
>
>
> What do you consider bombing tho? Because I know no one at Microsoft or 343 lost any sleep over halo 4s numbers.
>
> Only the the community will be worrying about posting treads about how low the online count drops etc etc
It will matter now after it’s happened once, most people won’t fall for it again.
> 2533274801176260;25:
> > 2535443600277272;24:
> > I just cant wait to see the new excuses after h5 MP bombs.
>
>
> “It’s a new console generation, low sales and population numbers were to be expected.”
I could see it lo.
Though that makes no sense because population is a % number.
> 2535443600277272;29:
> > 2533274801176260;25:
> > > 2535443600277272;24:
> > > I just cant wait to see the new excuses after h5 MP bombs.
> >
> >
> > “It’s a new console generation, low sales and population numbers were to be expected.”
>
>
> I could see it lo.
>
> Though that makes no sense because population is a % number.
The pre order count show that this game will probably have huge sales. But weather they will hold those numbers like the older games is a different question.
> 2535443600277272;20:
> > 2533274795233660;18:
> > > 2535443600277272;16:
> > > Sprint ruins halo.
> >
> >
> > Tell us how you really feel.
> >
> > Maybe elaborate a bit or at least explain why.
>
>
> -elongated maps
> -dull encounters in said elongated maps
> -inability to effectively traverse map while in combat
>
> Essentially because halo has long kill times sprint doesnt merge into combat. You end up having a combat mode and a movement mode. This is not fun.
> 2535449665894532;31:
> > 2535443600277272;20:
> > > 2533274795233660;18:
> > > > 2535443600277272;16:
> > > > Sprint ruins halo.
> > >
> > >
> > > Tell us how you really feel.
> > >
> > > Maybe elaborate a bit or at least explain why.
> >
> >
> > -elongated maps
> > -dull encounters in said elongated maps
> > -inability to effectively traverse map while in combat
> >
> > Essentially because halo has long kill times sprint doesnt merge into combat. You end up having a combat mode and a movement mode. This is not fun.
>
>
> Ok so the I basically agree with all of this.
But since 343i refuses to remove it, lets try to come up with ways to make it work. With as difficult as that probably is there has to be a way to make it work.