A Lot of My Gameplay Feedback from Flight 2

First off congrats 343 and everyone hard at work. Has it been too long… yes haha. However at least this time around you are learning from everyone what the essence of halo is and i think youve done well. Infinite feels amazing and is fun to play. I want to thank you for all the hard work and continue with the way things are goin. Please focus on making things right and have quality rather than be rushed into producing something that isnt good. That being said thank you for the opportunity to be part of making halo history. During my time in flight 2 ive recorded some feedback that i hope helps.

The game so far is awesome, its just that somethin doesnt feel right. Feels like im dying just a little too fast. Do you not die from something as long as you have shield left, or can a melee still kill you if you are close to death but still have a slick of shield? Will little shield absorb all that damage or no?

Feels slightly closer to COD dealth rates rather than halo. I can barely make any manuevers it seems like… as soon as you get shot youre dead and have no time to react which isnt really halo. I think there should be slightly more shield to be able to have more of the halo dance steps at play to out manuever others.

Also would be nice to increase radar to normal 25 m. I get it promotes movement with shorter distance but when they are 10 ft from me and i dont pick them up on radar feels a little odd. May as well have no radar. If we had a bit more reaction time from having more health would combat that but since we die too fast its not too great at 18m.

Another uncertain issue is that it seems there is player handicap for lower rank players. Is there? I say this because for me:

Nades have inconsistant dmg
Bullets have inconsistant dmg
Melee has inconsistant dmg

How do I die in like 2 bullets from pistol at full health. Or from accross map in just a few bullets of a pistol. Is there supposed to be any bullet dmg falloff?

I die from 1 nade thats 10 ft away from me at full health when others dont die with a nade at their feet, and with having no shields. I would even AR them punch them and throw a nade and it still wouldnt kill them. What about when i throw 4 nades at their feet, which all register hits… why isnt that killing them either?

How do I die from 2 pistol shots and a melee when i nade them shoot them and melee them first and they still live.

Also with melee, why is it that when i punch i just swat at flies (cause enemy is aparently too far away) but yet they can punch me from same distance, at same time, by lunging towards me and kill me?

Or why is it that when i sneak up and back smack someone they dont die, then they turn around shoot me with 2 bullets and i die before i can even get a second punch off or shoot them. Thats a bit rediculous when they should be dead to begin with.

If I can see them sparkling all over, meaning their shields are down, then why is a nade or a melee not finishing them off? However, with that all being said i may have just been havin bug issues. Not sure if any other halo vets felt this way or not? I know i was having issues with my game and had to reinstall twice. Or perhaps its just something with this particular flight build.

Other notes on weapond and equipment:
Drop walls are pointless. Why are 2 bullets breaking it. Especially when it takes so long to drop. as soon as it drops itdoeasnt block anything and you still die almost immidiately because you are already hurt, it doesnt block anything, and you just get shot. Please increase strength of shield segments a little bit more. Perhaps with full shield integrity it blocks more dmg but as more segments pop the shield integrity drops and it blocks less over time? I get that it should break immediately from a snipe or nade but not 2 pistol shots or a few AR bullets.
Another note you could even have snipe penetrate the shield with armor piercing rounds could be intresting.

Grav hammer swings way to slow to not kill someone in 1 swing. Im dead before i can get second swing off. Others get double kills with 1 swing and from further away so not sure how that works.

Please have the option to mute ppl from in-game scoreboard when there is a bunch of annoying noise this would be nice.

Behemoth map feedback:
This is def my fav map, i love the feel. On outside edges of map (4 corners) where there are small semi circle of rocks or forunner structures (spawn locations) it would be nice if theres a small rock or block for cover in the middle of semi circle, and also on top of those blocks for cover.
Perhaps add a mid or long range weapons in those areas as well? I could see some nice gameplay out there. I get you want to focus everything to the center but if vehicles are going around its a good hiding area or a lookout spot.

Vehicles didnt do that much damage when i used them. I would unload on someone and prolly put 100 rounds into them and they didnt die but they killed me with an AR from that far range instead. I was around grav lift spot and they were at grav lift landing zone The AR killed faster than the turret. I would die so quickly from a vehicle or an AR from someone else.

Settings:
Im on xbox series x and I played on quality mostly but tried performance mode. Performance mode seemed to lag more for me. Maybe it was server strain during that time.

Aim settings feels fine for AR, BR, and most other weapons, but then when i swap to pistol aiming just feels all over the place.

Fireteam UI color not working and everyone was my team color.

Would be nice to have individual AI volume control. The AI seems drowned out by all the other sounds.

Spawning issues:
Spawning felt off because my fireteam an I would spawn accross map alone and surrounded by enemy team getting grav hammed. I would spawn out in open and get sniped. I would get spawned in front of vehicle turret fire. The other team seemes to spawn on top of each other and always in safe zones. Felt off for some reason and i would spawn almost mid map a lot of the time.
How are spawns set up logically? Can you spawn if enemy is lookin at a respawn point or in proximity?

Anyways thats about all. Im sure i may be missing a few things. Keep up the good work 343.

Take care