A Logical Explanation of possible changes

Hey there community.

Do to an uproar of insane complaints and trolls trying to ruin the game, I’d thought I could step in and give my views of the game.

First off, I love Halo 4. For 343’s first game, they did amazing. However there are some things the should be looked at for Halo 5 (campaign wise) or that should be improved to make the multiplayer enjoyable. Keep in mind these are all my opinions and should not be taken seriously.

  1. Campaign

There wasn’t to much wrong with the campaign, however the only thing 343 needs to work on is the pace of the gameplay. I found that I breezed through the game relatively easily and it could have been a bit longer. Spartan Ops makes up for this. Almost

  1. Spartan Ops

This is an amazing concept. I have never seen something like this for another video game. However, with the first two episodes out, I noticed the episode 2 had the same maps from episode 1 with just a different objective. Perhaps we’ll see more to come.

  1. Multiplayer

Now what we’ve all been waiting for…

For one misc. thing: Kill Cams are extremely buggy. They need to be fixed.

Weapons:

  1. DMR- Yes, I’m about to talk about the DMR. The DMR outmatches everything, even the community beloved BR. It unfortunately seems like it was ripped right from Reach, but without Bloom throwing shots off, the DMR has become so incredibly accurate and powerful that I can’t play my favorite map (Ragnarok) anymore without being spammed cross-map. This needs to be fixed by reducing range and accuracy.

  2. Boltshot- Although I don’t see many people using this, when exploited it can be a pain in the -Yoink!-. Spawning with a potential one shot kill weapon can be very serious. I’ve seen numerous campers using this tactic (as well as using Active Camo). A potential fix would be to decrease the damage.

  3. Plasma Pistol- I thought vehicles vs. Armor lock was bad in Reach but now that people can spawn w/ plasma pistols and grenades the fabled “noob combo” just got much worse. On vehicle based maps, I find that at least five people per game will be using this combo. I can’t get into a vehicle without being struck by an EMP that seems to last forever. By the time the EMP wares off, the occupied vehicle is already spammed by plasma grenades and sent to a fiery death. I don’t know how this could be fixed, but it seems to be an exploit nonetheless.

Vehicles:

The Vehicles aren’t as overpowered as they were in Reach, but they still seem to be paper thin. I find that a Mantis can be taken down quite easily with constant DMR and sniper spam just like in Reach. This should not be the case. I believe vehicles health should be buffed up with a minor damage reduction.

  1. Machinima

Although this doesn’t concern the whole community, it does concern me and a whole community of machinimators I’m a part of. 343 said they wanted to help the machinima community, but unless they have some future plans they basically screwed us over. Let me begin…

  1. Weapon Lowering: Frankie confirmed there would be weapon lowering over xbox live. Unfortunately this is not the case. Weapon Lowering is only available over system link and local play. I don’t understand how an animation can be exploited like it was back in Halo 2 EIGHT years ago. If there was a patch for that, then would 343 consider it?

  2. No Elites: Yeah, the Flood are cool and all but you can’t make much story with them. Elites helped make so many machinimas throughout the years and now we’re limited to Spartans and Flood. I can see a lot of zombie machinima’s on the horizon but not much else.

  3. UNSC Flying Vehicle: Not much to say here, but we were kind of expecting one am I right? (This can also fall under the multiplayer category)

(Can’t really think of much else right now. I’ll update later.)

As of right now this is just my two cents, there’s probably a lot more I could have covered but at least now there’s a thread that has logical explanations and examples unlike most of the things we’ve seen over the days. Remember it hasn’t even been a week since launch, there are plenty of things to fix. Give 343 sometime and don’t blame them for everything.

-solar

it would be decent if they move the pelican from the campaign or copy it to put in MP for the machinima. (im a machinima fan just to let you know)

> it would be decent if they move the pelican from the campaign or copy it to put in MP for the machinima. (im a machinima fan just to let you know)

That would make me and a lot of people need to change their pants and praise 343 as video game gods… o.0

DMR doesn’t need to be fixed, sorry if your precious BR isn’t the same as Halo 2 or 3.

> DMR doesn’t need to be fixed, sorry if your precious BR isn’t the same as Halo 2 or 3.

If you haven’t noticed the spam of complaints about the DMR, I believe it needs to be fixed. And the BR is a community beloved weapon, not my own.

I’ve been wondering why 343 didn’t include campaign and spartan ops into theater mode. My guess is that the AIs had some sort of recording conflict with theater mode?

> I’ve been wondering why 343 didn’t include campaign and spartan ops into theater mode. My guess is that the AIs had some sort of recording conflict with theater mode?

That is a possibility, however they will be bringing theater in with a later patch.

The BR needs to be the 4sk it was in Halo 3. But if such a change happens, then the ROF needs to be slowed down by a few milliseconds though.

My other complaint is the Carbine. 8sk, seriously? Yes it was 7sk before, but all it needed was a slightly slower ROF and not a stupid damage nerf.

> The BR needs to be the 4sk it was in Halo 3. But if such a change happens, then the ROF needs to be slowed down by a few milliseconds though.
>
> My other complaint is the Carbine. 8sk, seriously? Yes it was 7sk before, but all it needed was a slightly slower ROF and not a stupid damage nerf.

I agree, with your complaint of the Carbine. I feel like the BR is perfectly fine the way it is, but that’s just me, the Carbine on the other hand has no chance against any of the precision weapons. It needs a damage buff.

Has anyone noticed anything else in the past day that should be updated?

> > DMR doesn’t need to be fixed, sorry if your precious BR isn’t the same as Halo 2 or 3.
>
> If you haven’t noticed the spam of complaints about the DMR, I believe it needs to be fixed. And the BR is a community beloved weapon, not my own.

Idiots that can’t play at all–

Seriously DMR is just fine.
Kill times are the same as BR.
And it is less forgiving up close.

The reticule is a clear indication that the two are balanced. DMR small one, harder to aim proper up close while correcting, BR big one easier to rack up headshots up close, harder for far away.
It all comes down on skill and frankly I doubt that those people who are incapable of presenting any accurate proof have some.

> > > DMR doesn’t need to be fixed, sorry if your precious BR isn’t the same as Halo 2 or 3.
> >
> > If you haven’t noticed the spam of complaints about the DMR, I believe it needs to be fixed. And the BR is a community beloved weapon, not my own.
>
> Idiots that can’t play at all–
>
> Seriously DMR is just fine.
> Kill times are the same as BR.
> And it is less forgiving up close.
>
> The reticule is a clear indication that the two are balanced. DMR small one, harder to aim proper up close while correcting, BR big one easier to rack up headshots up close, harder for far away.
> It all comes down on skill and frankly I doubt that those people who are incapable of presenting any accurate proof have some.

In my eyes I feel the DMR is faster than the BR, but perhaps I just need to play more to fully see. I do agree with your last statement however.

> > > > DMR doesn’t need to be fixed, sorry if your precious BR isn’t the same as Halo 2 or 3.
> > >
> > > If you haven’t noticed the spam of complaints about the DMR, I believe it needs to be fixed. And the BR is a community beloved weapon, not my own.
> >
> > Idiots that can’t play at all–
> >
> > Seriously DMR is just fine.
> > Kill times are the same as BR.
> > And it is less forgiving up close.
> >
> > The reticule is a clear indication that the two are balanced. DMR small one, harder to aim proper up close while correcting, BR big one easier to rack up headshots up close, harder for far away.
> > It all comes down on skill and frankly I doubt that those people who are incapable of presenting any accurate proof have some.
>
> In my eyes I feel the DMR is faster than the BR, but perhaps I just need to play more to fully see. I do agree with your last statement however.

I feel that’s the whole point of DMR vs. BR - people who think the DMR is overpowered are harkening back to the old days of Halo 2, where the Battle Rifle was pretty much Halo’s equivalent of the Gnasher in Gears, it was that prevalent. (Nobody used the poor Carbine, and the SMGs were practically worthless)
343i are taking the right tack in not caring a jot about “community belovedness” and simply gunning for game balance instead.

While on Ragnarok I find myself laughing at BR users and simply fiveshotting them, on a smaller map (with my most-used loadout) I find myself never using my DMR, and constantly spamming my Magnum instead. (I want to unlock loadout slot five, jeez)