I have a pretty decent idea:
After completing ALL of Halo: Infinite’s campaign on Legendary, the player gets a special little Easter Egg Mission.
Assuming that Chief is indeed the main character of Halo: Infinite, I think it would be a big twist if a new mission was unlocked; you guys choose the title.
Chief lands on Planet Reach (His homeland, as he left on the pillar of autumn during the last few missions of Halo: Reach) and does some searching through the rubble of covenant crafts that crashed in the events of Halo: Reach, possibly looking for designs and blueprints to expose weaknesses in covenant crafts, all while fighting enemies. After successfully completing the mission on Legendary, there is a cutscene at the end… Chief is walking through a dry, open-ish area with quite a lot of bodies- both elite and spartan. Then, he comes across a helmet lying on the floor; with a familiar name if the player has completed Halo: Reach: SPARTAN-B312, or Noble 6. Then, with Chief holding the helmet in his hands- It fades to black- the game is finished. Credits once again role- but after all the credits role a picture of the Noble Squad, all happy and together on their first mission with Noble 6. And then- it’s done. Another fade to black- and the campaign is complete.
Please note this is just a suggestion- but would definitely get theorists to go INSANE- and even people that just want to play it normally.
Thanks,
IAmQuackDuck.
The legendary endings are usually hints to the next game, except in Halo Reach, it was a prequel and at the beginning we knew the end. I like your idea though.
Not to be that guy, an homage to Six and Halo Reach would be cool, but for 343 to just design an entire mission just for that seems far too fetched and sounds like pure fan-service and nothing else (and, unlike the Arbiter in Halo 5, it truly means nothing in the end).
Additionally, the UNSC had over 30 years to analyse Covenant crafts, and they’ve fought every kind here and there. Looking for more weak spots is quite redundant, especially seeing the technology that’s being incorporated into their ships. If anything, the mission would be more likely to follow some sort of enemy activity including the Forerunner ship buried beneath the ice platform near Sword Base.
Furthermore, it retcons a part of Reach. The last cutscene, with Halsey giving an eulogy to Six in 2586 or something, showed that the helmet remained in place until the planet was terraformed again. I would be VERY upset if they retconned it, because that eulogy and the scenery were both beautiful and heartbreaking (in a good way).
Let me make it clear, I understand that this isn’t supposed to be something serious, but I feel it’s inclusion would only make confusion and spark controversy over content that serves no true purpose at all (at least, I can’t see it meaning anything besides fanservice).
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> Let me make it clear, I understand that this isn’t supposed to be something serious, but I feel it’s inclusion would only make confusion and spark controversy over content that serves no true purpose at all (at least, I can’t see it meaning anything besides fanservice).
I agree, I thought about this after going off yesterday. Youtube and Twitter would go supernova with omg 117’s returning to Reach in Halo 7 etc etc etc. There are so many gamers that just play the game, they don’t care about books, comics, art or lore. Two endings could cause issues, I like the idea though. A mission would be fine, but the mission needs to be the legendary ending that hints about the next game imo.
I love Halo: Reach. It was the first Halo I became seriously addicted to and was my gateway drug into the whole franchise. It’s still probably my favorite in the series for these reasons.
But I don’t think this would work. Reach already ties to the mainline games by setting them up; “Pillar of Autumn” is a brilliant lead-in to CE. There’s where Noble Team had a direct and visual impact on Chief and Co.
Going back and referencing Reach at the end of Infinite would leave me scratching my head. For one, I believe the cutscene at the end of Reach where the world is just barely being re-terraformed for sustainable livability takes place decades after the end of Reach, whereas Infinite (I believe something like 2558-2560 on the time line based on best current indications, right?) takes place less than ten years after the fall of Reach. Why Chief would have to go back to that desolated wasteland of a planet doesn’t really register to me, and I think any reason they came up with would probably feel like a bad mcguffin.
I say Remember Reach by keeping some of its armor in the customization wheelhouse. Maybe have a few achievement names that give it a wink. Or an old school Bungie-style in-game poster that represents it. Any of these is fine, and non-obtrusive enough not to mess with the bigger picture of Infinite. Literally going back to Reach and seeing N6’s helmet, etc. is like if Return of the Jedi ended by referencing Rogue One- neither one would be enhanced by the reference. Just my opinion, though! And I’m open to debate as to why I might be wrong.