A list of gametypes from Halo's past and present

> 2533274800315955;17:
> Halo 1
>
> - Slayer
> - Oddball
> - Race
> - KOTH
> - CTF
> Halo 2
>
> - Slayer
> - Oddball
> - Assault
> - KOTH
> - CTF
> - Juggernaut
> - Territories
> Halo 3
>
> - Slayer
> - Oddball
> - Assault
> - KOTH
> - CTF
> - Juggernaut
> - Infection
> - Territories
> - VIP
> Halo Reach
>
> - Slayer
> - Oddball
> - Assault
> - KOTH
> - CTF
> - Infection
> - Territories
> - Race
> - Stockpile
> - Invasion
> - Headhunter
> - Juggernaut
> Halo 4
>
> - Slayer
> - Oddball
> - KOTH
> - CTF
> - Flood
> - Regicide
> - Dominion
> - Extraction
> - Ricochet
> - Grifball
> Halo 5
>
> - Slayer
> - CTF
> - Strongholds
> - Assault
> - Oddball
> - Ricochet
> Removed gametypes from outside of the standard “Arena” experience. Also removed variants - Grifball is a variant of Assault, Juggernaut was a variant of Oddball in Halo CE, and Assault was a variant of CTF. Territories was present in Halo 2.

You removed variants but you still kept Ricochet in H5.

That’s funny how since removing the gametypes that weren’t at launch from halo 5, there is only 4 game types, including Warzone.

You’re going to say ODST lacked in content? It was an expansion of Halo 3, it’s not a stand alone game my friend. It had a whole separate campaign as well as Firefight mode. In addition we got more achievements and maps for H3 multiplayer. Facepalm

invasion was heil of a game mode

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> >
>
>
> Forgot strongholds…

Why yes, yes i did… its in now -_-

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> You’re going to say ODST lacked in content? It was an expansion of Halo 3, it’s not a stand alone game my friend. It had a whole separate campaign as well as Firefight mode. In addition we got more achievements and maps for H3 multiplayer. Facepalm

Err, yes technically it did lack in content, the Halo 3 MP maps were not part of ODST, it was a standalone disc, ODST itself only had the Campaign and Firefight, i don’t believe it even had theater mode. It’s just on this list because it introduced Firefight

> 2533274800315955;17:
> Halo 1
>
> - Slayer
> - Oddball
> - Race
> - KOTH
> - CTF
> Halo 2
>
> - Slayer
> - Oddball
> - Assault
> - KOTH
> - CTF
> - Juggernaut
> - Territories
> Halo 3
>
> - Slayer
> - Oddball
> - Assault
> - KOTH
> - CTF
> - Juggernaut
> - Infection
> - Territories
> - VIP
> Halo Reach
>
> - Slayer
> - Oddball
> - Assault
> - KOTH
> - CTF
> - Infection
> - Territories
> - Race
> - Stockpile
> - Invasion
> - Headhunter
> - Juggernaut
> Halo 4
>
> - Slayer
> - Oddball
> - KOTH
> - CTF
> - Flood
> - Regicide
> - Dominion
> - Extraction
> - Ricochet
> - Grifball
> Halo 5
>
> - Slayer
> - CTF
> - Strongholds
> - Assault
> - Oddball
> - Ricochet
> Removed gametypes from outside of the standard “Arena” experience. Also removed variants - Grifball is a variant of Assault, Juggernaut was a variant of Oddball in Halo CE, and Assault was a variant of CTF. Territories was present in Halo 2.

Oddball, Ricochet, and Grifball are all variants of Assault in Halo 5. Don’t try to ake the list bigger than it is.

Breakout???

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> Breakout???

I see your point, but it’s hard to say that Breakout is anything more than a variant of Slayer (like Fiesta or SWAT). The Flag aspect of it rarely comes in to play.

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> Breakout???

You mean neutral flag with one life?

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> > 2533274902478287;27:
> > Breakout???
>
>
> You mean neutral flag with one life?

With different health/shield settings also. I certainly think it is differentiated enough to warrant it’s own spot. Round based, flag/slayer hybrid with lower health shields. Of course you guys are probably just trying to hate, so whatever.

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> > > 2533274902478287;27:
> > > Breakout???
> >
> >
> > You mean neutral flag with one life?
>
>
> With different health/shield settings also. I certainly think it is differentiated enough to warrant it’s own spot. Round based, flag/slayer hybrid with lower health shields. Of course you guys are probably just trying to hate, so whatever.

…Which you can change in the player traits of any gametype? The rounds, the player traits, the starting weapons…

Man this thread is really reminding me that although Reach got a number of things wrong, it definitely got gametypes right. Headhunter, Stockpile, and Juggernaut were so fun even though they rarely came up.

I wouldn’t call Forge, Firefight, or Spartan Ops “gametypes”. They’re completely separate modes from the standard multiplayer.

As far as I can tell, the game modes for each game go like this:

Halo: CE
Main: Slayer, CTF, KotH, Race, Oddball
Significant Spin-Off/Variants: Assault (CTF Variant), Juggernaut (Oddball Variant)
DLC: None
Total Major Game Modes: 7

Halo 2
Main: Slayer, CTF, Oddball, KotH, Juggernaut, Territories, Assault
Significant Spin-Off/Variants: SWAT
DLC: None
Total Major Game Modes: 8

Halo 3
Main: Slayer, CTF, Oddball, KotH, Juggernaut, Infection, VIP, Territories, Assault
Significant Spin-Off/Variants: SWAT, Race, Grifball
DLC: None
Total Major Game Modes: 12

Halo: Reach
Main: Assault, CTF, Headhunter, Infection, Invasion, Juggernaut, KotH, Oddball, Race, Stockpile, Territories, Slayer
Significant Spin-Off/Variants: Invasion Slayer, Grifball, SWAT
DLC: None
Total Major Game Modes: 15

Halo 4
Main: Slayer, CTF, Oddball, KotH, Dominion, Extraction, Flood, Regicide, Grifball
Significant Spin-Off/Variants: SWAT, Race (Custom, Eventually Offical Gametype)
DLC: Ricochet
Total Major Game Modes: 11

Halo 5: Guardians
Main: Slayer, CTF, Breakout, Strongholds, Warzone, Warzone Assault
Significant Spin-Off/Variants: SWAT
DLC: Assault, Grifball, Fiesta (as standalone game type), Ricochet (through customs), Oddball (through customs)
Total Major Game Modes: 9( Offical Modes only), 11(including possible ball modes like Oddball/Ricochet), 12(with Fiesta)

Obviously, what a person counts as a significant gametype is a matter of opinion, but Halo 5 isn’t necessarily as bad off as people make it out to be. It’s also worth noting that a lot of the Reach-only modes like Headhunter and Stockpile were barely touched and played.

> 2533274842918190;34:
> As far as I can tell, the game modes for each game go like this:
>
> Halo: CE
> Main: Slayer, CTF, KotH, Race, Oddball
> Significant Spin-Off/Variants: Assault (CTF Variant), Juggernaut (Oddball Variant)
> DLC: None
> Total Major Game Modes: 7
>
> Halo 2
> Main: Slayer, CTF, Oddball, KotH, Juggernaut, Territories, Assault
> Significant Spin-Off/Variants: SWAT
> DLC: None
> Total Major Game Modes: 8
>
> Halo 3
> Main: Slayer, CTF, Oddball, KotH, Juggernaut, Infection, VIP, Territories, Assault
> Significant Spin-Off/Variants: SWAT, Race, Grifball
> DLC: None
> Total Major Game Modes: 12
>
> Halo: Reach
> Main: Assault, CTF, Headhunter, Infection, Invasion, Juggernaut, KotH, Oddball, Race, Stockpile, Territories
> Significant Spin-Off/Variants: Invasion Slayer, Grifball, SWAT
> DLC: None
> Total Major Game Modes: 14
>
> Halo 4
> Main: Slayer, CTF, Oddball, KotH, Dominion, Extraction, Flood, Regicide, Grifball
> Significant Spin-Off/Variants: SWAT, Race (Custom, Eventually Offical Gametype)
> DLC: Ricochet
> Total Major Game Modes: 11
>
> Halo 5: Guardians
> Main: Slayer, CTF, Breakout, Strongholds, Warzone, Warzone Assault
> Significant Spin-Off/Variants: SWAT
> DLC: Assault, Grifball, Fiesta (as standalone game type), Ricochet (through customs), Oddball (through customs)
> Total Major Game Modes: 9( Offical Modes only), 11(including possible ball modes like Oddball/Ricochet), 12(with Fiesta)
>
> Obviously, what a person counts as a significant gametype is a matter of opinion, but Halo 5 isn’t necessarily as bad off as people make it out to be. It’s also worth noting that a lot of the Reach-only modes like Headhunter and Stockpile were barely touched and played.

When did gametype variants become gametypes? Just because they are “notable” does not make them their own gametype. If thats the case you should be counting things like Slayer Pro, Fat Kid, Zeus, Sumo, Crazy King, etc. but they aren’t gametypes. They are variants of preexisting ones. Don’t bend the rules to make Halo 5 look like it has more content than it really does. you’re only fooling yourself. Like, why would you count Fiesta in Halo 5 only? Why not Shotty Snipers and Free For All Slayer too? Reach gametypes not being picked by people isn’t a valid arguement. A restaurant has a plethora of dishes but few favorites, does that mean it doesnt have a plethora of dishes? No.

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> > > > > 2533274868747146;2:
> > > > > Look at that straight decline after reach
> > > > >
> > > > > Now mention what was at launch and what wasn’t.
> > > >
> > > >
> > > > I kind of did at the very beginning of my post. I only remember a few from past games.
> > >
> > >
> > > Assault was in reach and CE though it used a flag in the latter.
> >
> >
> > I’ll add Assault to Reach then, i think i remember playing it now
>
>
> You should add it to CE as well. It was called flag assault and you had to plant the flag in the enemy base, same idea as assault, just a flag instead of a bomb.

So it was essentially a 1-flag type mode and a predecessor to Assault the bomb mode.

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> > > > > > Look at that straight decline after reach
> > > > > >
> > > > > > Now mention what was at launch and what wasn’t.
> > > > >
> > > > >
> > > > > I kind of did at the very beginning of my post. I only remember a few from past games.
> > > >
> > > >
> > > > Assault was in reach and CE though it used a flag in the latter.
> > >
> > >
> > > I’ll add Assault to Reach then, i think i remember playing it now
> >
> >
> > You should add it to CE as well. It was called flag assault and you had to plant the flag in the enemy base, same idea as assault, just a flag instead of a bomb.
>
>
> So it was essentially a 1-flag type mode and a predecessor to Assault the bomb mode.

More like Red Flag spawns in Blue Base abd Blue Flag spawns in Red Base and one team had to take the enemy flag back into the enemy base. Opposite CTF. Assault was supposed to be Multi Bomb. 343 just decided to make Neutral Bomb the only version. Can’t even do 1-Bomb. Can’t even do 1-Flag. :confused:

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> > Breakout???
>
>
> You mean neutral flag with one life?

Yeah Breakout is slayer with less health and one life, although it really does feel like it’s own thing, hence being called Breakout, things like that and Grifball make it tough to decide what truly counts. Sometimes i think it’s just opinion.

> 2533274856723140;35:
> > 2533274842918190;34:
> > As far as I can tell, the game modes for each game go like this:
> >
> > Halo: CE
> > Main: Slayer, CTF, KotH, Race, Oddball
> > Significant Spin-Off/Variants: Assault (CTF Variant), Juggernaut (Oddball Variant)
> > DLC: None
> > Total Major Game Modes: 7
> >
> > Halo 2
> > Main: Slayer, CTF, Oddball, KotH, Juggernaut, Territories, Assault
> > Significant Spin-Off/Variants: SWAT
> > DLC: None
> > Total Major Game Modes: 8
> >
> > Halo 3
> > Main: Slayer, CTF, Oddball, KotH, Juggernaut, Infection, VIP, Territories, Assault
> > Significant Spin-Off/Variants: SWAT, Race, Grifball
> > DLC: None
> > Total Major Game Modes: 12
> >
> > Halo: Reach
> > Main: Assault, CTF, Headhunter, Infection, Invasion, Juggernaut, KotH, Oddball, Race, Stockpile, Territories
> > Significant Spin-Off/Variants: Invasion Slayer, Grifball, SWAT
> > DLC: None
> > Total Major Game Modes: 14
> >
> > Halo 4
> > Main: Slayer, CTF, Oddball, KotH, Dominion, Extraction, Flood, Regicide, Grifball
> > Significant Spin-Off/Variants: SWAT, Race (Custom, Eventually Offical Gametype)
> > DLC: Ricochet
> > Total Major Game Modes: 11
> >
> > Halo 5: Guardians
> > Main: Slayer, CTF, Breakout, Strongholds, Warzone, Warzone Assault
> > Significant Spin-Off/Variants: SWAT
> > DLC: Assault, Grifball, Fiesta (as standalone game type), Ricochet (through customs), Oddball (through customs)
> > Total Major Game Modes: 9( Offical Modes only), 11(including possible ball modes like Oddball/Ricochet), 12(with Fiesta)
> >
> > Obviously, what a person counts as a significant gametype is a matter of opinion, but Halo 5 isn’t necessarily as bad off as people make it out to be. It’s also worth noting that a lot of the Reach-only modes like Headhunter and Stockpile were barely touched and played.
>
>
> When did gametype variants become gametypes? Just because they are “notable” does not make them their own gametype. If thats the case you should be counting things like Slayer Pro, Fat Kid, Zeus, Sumo, Crazy King, etc. but they aren’t gametypes. They are variants of preexisting ones. Don’t bend the rules to make Halo 5 look like it has more content than it really does. you’re only fooling yourself. Like, why would you count Fiesta in Halo 5 only? Why not Shotty Snipers and Free For All Slayer too? Reach gametypes not being picked by people isn’t a valid arguement. A restaurant has a plethora of dishes but few favorites, does that mean it doesnt have a plethora of dishes? No.

I did point out that they were variants. And I did say what people counted as a significant game mode was a matter of opinion - personally, I generally go by variants being significant if they are regularly requested as permanent playlists and with a significant change to gameplay beyong starting loadout (i,em SWAT having no shields). But, if you’re going to only allow “pure” game types then I could make the argument that Halo 5 only has two less gametypes than Reach, given that Oddball and Ricochet are fully possible to create and have always been treated as separate modes in previous games, they’ve just been implemented under the one underlying game script in Halo 5.

And there’s a difference between having more popular dishes and dishes no one likes enough. If they’re not selling enough of them, they replace it with something else. And in general, its better for a restaurant to have say, fifteen good dishes that people will eat than fifty that only a fraction of will sell.